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Post by garychildress on Jan 25, 2019 18:48:30 GMT -6
I'd really be interested in seeing what the "Flight Instillations, Missiles" tab in the new ship designer window looks like. Any chance of someone posting a screenie on it?
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Post by garrisonchisholm on Jan 25, 2019 19:08:36 GMT -6
At the moment it is not very exciting to look at- tick boxes to select Flight Deck or Float Plane Hangar, a click box to select how many aircraft you wish to embark, and a box to choose catapult locations (which align with and occupy turret locations). Float Planes with No Hangar is also possible (it affects maintenance availability and refueling/arming). A ship with a Catapult does not have to stop to launch Floatplanes. A ship with a Catapult and a Flight Deck can launch heavier aircraft when they come along. A ship with Aircraft and no Flight Deck is presumed to only carry float planes for scouting. At the moment missile installations are not yet possible, so there is nothing else on this panel. The "catapult on top of turret" installation seen in early enterprises is not to my knowledge currently possible. That's all there is at the moment. I'd provide a photo, but it would be extremely underwhelming.
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Post by garychildress on Jan 25, 2019 19:50:34 GMT -6
At the moment it is not very exciting to look at- tick boxes to select Flight Deck or Float Plane Hangar, a click box to select how many aircraft you wish to embark, and a box to choose catapult locations (which align with and occupy turret locations). Float Planes with No Hangar is also possible (it affects maintenance availability and refueling/arming). A ship with a Catapult does not have to stop to launch Floatplanes. A ship with a Catapult and a Flight Deck can launch heavier aircraft when they come along. A ship with Aircraft and no Flight Deck is presumed to only carry float planes for scouting. At the moment missile installations are not yet possible, so there is nothing else on this panel. The "catapult on top of turret" installation seen in early enterprises is not to my knowledge currently possible. That's all there is at the moment. I'd provide a photo, but it would be extremely underwhelming. Sounds enticing. Thanks for the information. A screenie isn't necessary now. Sounds like all there is to know from your description.
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Post by axe99 on Jan 26, 2019 16:23:31 GMT -6
At the moment it is not very exciting to look at- tick boxes to select Flight Deck or Float Plane Hangar, a click box to select how many aircraft you wish to embark, and a box to choose catapult locations (which align with and occupy turret locations). Float Planes with No Hangar is also possible (it affects maintenance availability and refueling/arming). A ship with a Catapult does not have to stop to launch Floatplanes. A ship with a Catapult and a Flight Deck can launch heavier aircraft when they come along. A ship with Aircraft and no Flight Deck is presumed to only carry float planes for scouting. At the moment missile installations are not yet possible, so there is nothing else on this panel. The "catapult on top of turret" installation seen in early enterprises is not to my knowledge currently possible. That's all there is at the moment. I'd provide a photo, but it would be extremely underwhelming. This is actually a pretty exciting response to read about . Sounds brilliant and thanks for the info . Would be nice if early catapult-on-turrets were possible as well, but don't think essential.
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Post by bluewasps on Jan 27, 2019 19:11:56 GMT -6
At the moment it is not very exciting to look at- tick boxes to select Flight Deck or Float Plane Hangar, a click box to select how many aircraft you wish to embark, and a box to choose catapult locations (which align with and occupy turret locations). Float Planes with No Hangar is also possible (it affects maintenance availability and refueling/arming). A ship with a Catapult does not have to stop to launch Floatplanes. A ship with a Catapult and a Flight Deck can launch heavier aircraft when they come along. A ship with Aircraft and no Flight Deck is presumed to only carry float planes for scouting. At the moment missile installations are not yet possible, so there is nothing else on this panel. The "catapult on top of turret" installation seen in early enterprises is not to my knowledge currently possible. That's all there is at the moment. I'd provide a photo, but it would be extremely underwhelming. This is actually a pretty exciting response to read about . Sounds brilliant and thanks for the info . Would be nice if early catapult-on-turrets were possible as well, but don't think essential. Yes but how would we convert earlier battleships is to have aircraft
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Post by axe99 on Jan 27, 2019 22:16:21 GMT -6
This is actually a pretty exciting response to read about . Sounds brilliant and thanks for the info . Would be nice if early catapult-on-turrets were possible as well, but don't think essential. Yes but how would we convert earlier battleships is to have aircraft Do you mean in terms of how would we fit catapults onto turrets, or how would we do things like convert existing battleships to be able to act more like aircraft carriers (like Ise and Hyuga, or more extreme conversions)? In both cases, I imagine it's something that could be done without too much trouble via the refit process - I'd just be guessing, but I imagine the most complicated thing would be working out how to use those aircraft during combat and the impact on ship operations, and working them into gameplay in a way that wasn't fiddly and hard to follow. I could be wrong though .
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Post by Fredrik W on Jan 29, 2019 14:29:56 GMT -6
This is actually a pretty exciting response to read about . Sounds brilliant and thanks for the info . Would be nice if early catapult-on-turrets were possible as well, but don't think essential. Yes but how would we convert earlier battleships is to have aircraft You can smack on a catapult on any old ship in a refit once you have the catapult technology.
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Post by abclark on Jan 29, 2019 14:51:50 GMT -6
You can smack on a catapult on any old ship in a refit once you have the catapult technology. Can you confirm garrisonchisholm’s report that catapults on top of turrets won’t appear?
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Post by admiralhood on Jan 29, 2019 23:57:26 GMT -6
Yes but how would we convert earlier battleships is to have aircraft You can smack on a catapult on any old ship in a refit once you have the catapult technology. Hi Fredrik, As for a carrier, can we install multiple catapults on it or there is always one and only one catapult? If the catapult(s) was(were) destroyed or damaged in the battle, will the aerial operation efficiency be compromised?
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Post by alexbrunius on Jan 30, 2019 3:50:34 GMT -6
You can smack on a catapult on any old ship in a refit once you have the catapult technology. Are catapults balanced so that they are very useful for launching smaller floatplanes from warships, but not reliable or fast enough to be useful for proper Carriers until you get jets? ( Like historical ).
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Post by jwsmith26 on Jan 30, 2019 11:41:13 GMT -6
Here's some more information about the use of catapults in RTW2
Catapults are a researched ability in RTW2. You can install more than one catapult if the ship is large enough. Small cruisers can only take one, while destroyers cannot be equipped with catapults (Yeah, some were installed on DDs historically but they were all quickly removed - just too much top weight for a DD).
Catapulted floatplane scouts can be used for search, partially replacing more valuable carrier planes for this purpose. You can add quite a few floatplanes to seaplane carriers and to battleships. The equipment and planes are relatively heavy. On a surface ship the catapult itself will occupy a gun position, so you have to be prepared for a possible trade off in offensive ability. In my experience they have a tendency to be hit during a battle and can cause a fire. There is also a relatively minor operational impact in that your ship will need to slow down to about 10 knots while recovering a floatplane.
You can also equip your ships with a seaplane hangar, which reduces operational loss of the seaplanes, which being exposed to the elements, tend to be rather delicate in this respect. It's not uncommon to start a battle with one or more damaged seaplanes when they are left unprotected.
You don't need to have catapults installed to equip ships with floatplanes. You can simply install the planes on your ship. However without a catapult the ship will need to come to a complete halt to crane the floatplane into the water for a takeoff. No need to explain the operational impact of that activity.
A little history - currently, the game does not support flying-off ramps, which preceded catapults on most early seaplane carriers and were also installed on many cruisers and capital ships to give them some ability to combat snooping zeppelins. For this reason many of these ramp-equipped warships embarked fighters rather than floatplane scouts. Of course, the fighters had no recourse but to crash land into the sea or find a land base to land at. Even many early floatplanes cracked up on landing or sustained substantial damage in any but the calmest seas. It was a dangerous enterprise regardless, so these planes were not launched casually. For this reason, with the exception of seaplane carriers, they were seldom used for reconnaissance.
Flight deck catapults can be installed on carriers. This ability uses a different technology from trainable catapults and must be researched separately. There is a limit on how many planes can be spotted on deck for a single carrier strike. Flight deck catapults will allow for larger deckload strikes. (Historically there were other positive effects but that's how it works in game currently.)
A little more history - flight deck catapults were used by both the British and Americans on their carriers in WW2. The Japanese never developed a usable flight deck catapult, which placed limits on the size and take off characteristics of the planes they could operate. They were used much more frequently toward the end of WW2 to allow larger deckload strikes and allow more heavily laden planes to get airborne. Despite the fact that each catapult launch took 2 or 3 times as long as a rolling launch, by the end of the war some USN carriers were using them for 40% of their launches. They were mandatory to get early jets off the deck.
The Americans also installed hangar deck catapults in several carriers. The idea was to be able to launch fighters when the flight deck was occupied. They were quite disliked by the pilots who used them because they were so dangerous,. Being much closer to sea level than a flight deck catapult there was little chance of recovering if anything went wrong. They took up valuable hangar space and disrupted hangar deck operations when in use. They were seldom used operationally and were eventually removed. RTW2 does not support these catapults.
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Post by Deleted on Jan 30, 2019 15:24:41 GMT -6
Nice game info, thanks! What about "2 runway carriers" (or how is it called...) with the ability launch planes with flight deck catapults while other planes land on the second runway? Will there be any possibility to refit carriers like Americans did with their Midways (I know it was after 1950)? Or at least build such carriers from the scratch?
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Post by axe99 on Jan 30, 2019 15:30:02 GMT -6
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Post by jwsmith26 on Jan 30, 2019 16:30:16 GMT -6
Nice game info, thanks! What about "2 runway carriers" (or how is it called...) with the ability launch planes with flight deck catapults while other planes land on the second runway? Will there be any possibility to refit carriers like Americans did with their Midways (I know it was after 1950)? Or at least build such carriers from the scratch? I think you are asking about angled decks. As a technology it was introduced just after the time frame of the game. It's generally considered a jet-era innovation but it would have helped with prop plane air operations as well, had it been introduced earlier. There's no real reason it could not have been implemented earlier, which is probably why it has been considered for the game. Technology innovations have a general time of introduction, but sometimes they appear early and sometimes late, and occasionally not at all. I believe there is a technology in tech tree at the moment for this feature but I haven't seen it in effect myself and I don't know if it will make it into the game. If it's introduced, its main effect would probably be to speed up air operations.
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Post by williammiller on Jan 30, 2019 16:32:15 GMT -6
Nice game info, thanks! What about "2 runway carriers" (or how is it called...) with the ability launch planes with flight deck catapults while other planes land on the second runway? Will there be any possibility to refit carriers like Americans did with their Midways (I know it was after 1950)? Or at least build such carriers from the scratch?
I think you are referring to 'angled decks" - those are a near-end-game tech we intend to include, yes.
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