|
Post by generalvikus on Mar 24, 2019 5:35:06 GMT -6
It occurred to me today that at a certain range for a given gun, the probability of a deck hit must be 0%, and that the likelihood of a deck hit relative to a belt hit increases range increases, approaching 100% as the projectile's trajectory approaches vertical. Presumably, higher quality guns would affect the trajectory for a given range due to higher muzzle velocity. Has anybody gone to the trouble of calculating all of this?
|
|
|
Post by bcoopactual on Mar 24, 2019 6:40:53 GMT -6
I certainly haven't.
The odds at one extreme or the other are low as you said but I have seen deck hits at point blank range and I've seen belt hits at long range.
One thing to note is the different quality guns have the same deck penetrations for the same caliber. The data we are given in the game (that I made my tables from) could be a bit generalized since they are snapshots for specific ranges but the developers are on record stating that different quality guns for the same caliber don't automatically have longer barrels at higher qualities and that the guns should be looked at as total systems not just 14 in/40, 14 in/45 and 14 in/50 (as an example) for -1, 0 and +1 qualities. So I wouldn't be surprised if the different quality guns don't have different arcs of fall simulated unless you are in one of the between ranges where the range category is different for different quality guns (e.g. a distance that is medium range for a quality 1 guns and long range for a quality 0 gun).
|
|
|
Post by Fredrik W on Mar 25, 2019 13:51:02 GMT -6
I certainly haven't. The odds at one extreme or the other are low as you said but I have seen deck hits at point blank range and I've seen belt hits at long range. One thing to note is the different quality guns have the same deck penetrations for the same caliber. The data we are given in the game (that I made my tables from) could be a bit generalized since they are snapshots for specific ranges but the developers are on record stating that different quality guns for the same caliber don't automatically have longer barrels at higher qualities and that the guns should be looked at as total systems not just 14 in/40, 14 in/45 and 14 in/50 (as an example) for -1, 0 and +1 qualities. So I wouldn't be surprised if the different quality guns don't have different arcs of fall simulated unless you are in one of the between ranges where the range category is different for different quality guns (e.g. a distance that is medium range for a quality 1 guns and long range for a quality 0 gun). The chance of B or D hit is based on maximum gun range, so the calculations for q +1 guns are different from q 0 guns.
|
|