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Post by Fredrik W on Jul 15, 2015 13:48:44 GMT -6
Just wanted to let you know that we have just started beta testing of V1.1, with additions and bug fixes mostly from your feedback. Thanks to all players who have contributed suggestions and bug reports! Below are the features planned for 1.1.
RTW V1.1 Changes: * Slightly increased shell damage. * Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map. * Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted. * The question to finish ships under construction with the best fire control will only be asked once. * Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment). * Reduced effects on unrest level of raider sinkings in none-home areas. * Casemates and side by side forward guns now not allowed on small DD. * Bonus tech can now appear somewhat earlier than before. * Penetration data for own guns can now be accessed during battles (button in ship status screen, in main guns box). * Added zoom out button on world map. * Summary of oil producing areas now available (button on on map tab). * The grant free passage to revolutionary event will now only happen once per war. * Increased VP penalty for declining fleet battles. * Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games). * Ship class definitions now added to the manual.
Bug fixes: * Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines). * Fixed a bug with displaying data for coastal batteries from the main screen. * Fixed a bug where the "Exit without saving" query not always worked. * Fixed a bug where oil firing was not allowed after 1920 as it should have been. * The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge). * Fixed a bug that could cause the ultimate research areas to be ignored. * Fixed a bug with AI ship construction under treaty restrictions.
Map and battle data fixes (will mostly only take effect in new games): * Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields. * Fixed an error where Bari was an Austrian base in a battle AH vs Italy. * Fixed a couple of convoy objectives that were not in the correct location. * Fixed a map error that made it impossible to move directly from West Africa to East South America.
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Post by hschuster44 on Jul 15, 2015 15:30:36 GMT -6
Great news! Perhaps you could also check whether there is a simple way to cope with the (currently not working) black land issue under "preferences"? I think that no borders (black land) are better than wrong borders (yellow land).
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gb
New Member
Posts: 28
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Post by gb on Jul 15, 2015 16:39:47 GMT -6
* Fixed an error where Bari was an Austrian base in a battle AH vs Italy.
I observed also an error where Ancona was an Austrian base and Zara an Italian base
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Matto
Junior Member
Posts: 56
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Post by Matto on Jul 16, 2015 0:38:10 GMT -6
Great news!!!
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Post by cleveland on Jul 21, 2015 9:06:46 GMT -6
* Fixed an error where Bari was an Austrian base in a battle AH vs Italy.
I observed also an error where Ancona was an Austrian base and Zara an Italian base Yes, I saw this too. You get this error when fighting a convoy battle between AH and Italy.
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Post by Fredrik W on Jul 21, 2015 14:26:04 GMT -6
Thanks! It will be fixed for 1.1.
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Post by gornik on Jul 24, 2015 9:27:30 GMT -6
* Fixed an error where Bari was an Austrian base in a battle AH vs Italy.
I observed also an error where Ancona was an Austrian base and Zara an Italian base Also during German coastal raid at GB saw Dover captured by Germans (Zeelowe happen? ) In some French battles Sherbour has British minefield around port.
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swl295
Junior Member
Posts: 94
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Post by swl295 on Jul 25, 2015 12:42:11 GMT -6
ETA on 1.1?
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Post by williammiller on Jul 25, 2015 13:53:12 GMT -6
"Soon" is the best I estimate right now.
Fredrik should have a new internal beta for the 1.1 patch that we will be testing shortly - we are also considering the possibility of an open beta test of that to get a wider degree of feedback.
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swl295
Junior Member
Posts: 94
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Post by swl295 on Jul 25, 2015 21:41:38 GMT -6
Would be happy to participate in a beta test.
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Post by williammiller on Jul 26, 2015 8:41:03 GMT -6
Would be happy to participate in a beta test.
Thanks - if/when we do so, basically anyone would be able to download the beta update and test it out - and hopefully give us feedback as well.
Thanks again!
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swl295
Junior Member
Posts: 94
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Post by swl295 on Jul 26, 2015 10:51:45 GMT -6
Hopefully this occurs sooner rather than later. Unless the patch causes catastrophic crashes, I'd say let it loose on the community for testing.
Noticed in latest game a big bug in that ship logs have appeared to completely disappear...am getting no logs on any vessels during a battle, despite some substantial damage to certain ships.
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swl295
Junior Member
Posts: 94
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Post by swl295 on Jul 26, 2015 10:52:29 GMT -6
Also saw gornik's error above when playing Italy.
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swl295
Junior Member
Posts: 94
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Post by swl295 on Jul 26, 2015 11:16:57 GMT -6
Also, in the same battle where I am getting no ship logs, the program is also misidentifying the class of my firing vessels. At first I thought this might be a fog of war "feature" but the ship in question is mine and is within sight of my flagship.
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swl295
Junior Member
Posts: 94
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Post by swl295 on Jul 26, 2015 15:00:39 GMT -6
Bombardment missions: Bombardment target is inside a mining zone that extends beyond the range of my largest ship's guns, and the movement AI won't let you risk it and blow into the mining zone ("damned the torpedoes", as it were) and bombard the target. How does one fulfill a victory condition of bombardment when the AI makes it impossible for you to do so?
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