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Post by brucesim2003 on Jul 29, 2015 23:54:08 GMT -6
Ok we've got a return of the problems that we had in S&I. Subordinate divisions point blank refuse to do as they are told. They break formation at the most bone-headed times. I'm trying to disengage a squadron with some DD's in support. The stay in formation till just after we are out of gun range, and then decide to charge right at the enemy I'm trying to disengage from. Put light forces at the end of the line, they charge the enemy and go round and circles. This is just bloody ridiculous. There should be no change in AI behaviour in 1.1 compared to 1.0. Supporting DD divisions will sometimes launch torpedo attacks when the division they are supporting is disengaging. It sounds like that is what's happening.
So how do we stop it from happening? I had gotten out of gun range, I was faster than the enemy, I just wanted out. And don't say that is not the job of the admiral. And it is also happening with CA divisions.
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Post by Fredrik W on Jul 30, 2015 0:23:43 GMT -6
There should be no change in AI behaviour in 1.1 compared to 1.0. Supporting DD divisions will sometimes launch torpedo attacks when the division they are supporting is disengaging. It sounds like that is what's happening.
So how do we stop it from happening? I had gotten out of gun range, I was faster than the enemy, I just wanted out. And don't say that is not the job of the admiral. And it is also happening with CA divisions. I will take a look at this and see if anything needs adjusting as soon as I have the time. Thanks!
Edit: It will help to know the conditions. Visibility? Day, night? Realism setting? Or send a save. Just zip up the Save folder of the game in question and post it.
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Post by jztemple on Jul 30, 2015 0:38:11 GMT -6
There should be no change in AI behaviour in 1.1 compared to 1.0. Supporting DD divisions will sometimes launch torpedo attacks when the division they are supporting is disengaging. It sounds like that is what's happening.
So how do we stop it from happening? I had gotten out of gun range, I was faster than the enemy, I just wanted out. And don't say that is not the job of the admiral. And it is also happening with CA divisions. I'm not so sure this is a problem. It's certainly annoying, but the history of this period is rife with stories of missed flag signals and boneheaded decisions made by subordinates. I'm still using 1.0 but if there is no change to the AI then from what I've seen it's fairly consistent with history. My DDs flotillas supporting my battle line do go wacky at times, but nothing I couldn't attribute, if I was looking at the gameplay as a reflection of history, as the DD flotilla commander just getting my signal to disengage late, or maybe trying to gain some glory by a pointless charge as I withdraw. Also to remember, a player has a God's eye view of the battle space. From the bridge of your ship, you aren't going to be as certain as to whether you're really clear of the enemy's guns. Between weather and smoke, the uncertainty over the enemy's capabilities and just being cautious, you'd probably prefer to err on side of needing more distance away to be sure. And wouldn't you know it? Your flag captain graduated in the same class as the commander of the destroyers but got passed over for that command, so maybe he's a bit slow in passing along your orders to the destroyers. Figures it would serve the bum right if his destroyer got a direct hit on the bridge!
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Post by brucesim2003 on Jul 30, 2015 0:58:19 GMT -6
So how do we stop it from happening? I had gotten out of gun range, I was faster than the enemy, I just wanted out. And don't say that is not the job of the admiral. And it is also happening with CA divisions. I'm not so sure this is a problem. It's certainly annoying, but the history of this period is rife with stories of missed flag signals and boneheaded decisions made by subordinates. I'm still using 1.0 but if there is no change to the AI then from what I've seen it's fairly consistent with history. My DDs flotillas supporting my battle line do go wacky at times, but nothing I couldn't attribute, if I was looking at the gameplay as a reflection of history, as the DD flotilla commander just getting my signal to disengage late, or maybe trying to gain some glory by a pointless charge as I withdraw. Also to remember, a player has a God's eye view of the battle space. From the bridge of your ship, you aren't going to be as certain as to whether you're really clear of the enemy's guns. Between weather and smoke, the uncertainty over the enemy's capabilities and just being cautious, you'd probably prefer to err on side of needing more distance away to be sure. And wouldn't you know it? Your flag captain graduated in the same class as the commander of the destroyers but got passed over for that command, so maybe he's a bit slow in passing along your orders to the destroyers. Figures it would serve the bum right if his destroyer got a direct hit on the bridge! I could perhaps understand this argument, except that in the DD's case they did as they were told untill we had effectively escaped. Then and only then, did they decide to "retire toward the enemy" These sort of things only really happen when trying to disengage. Sorry Fredrik, save has been deleted with prejudice! Iirc the weather was rough, but not excessively so. Another thing I bought up before and is still happening....apparently I have too many ships in some areas.....except I don't. Capacity 5 in Indian ocean and west Africa. 1 CL in each. Cheers Bruce
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sage2
Junior Member
Posts: 56
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Post by sage2 on Jul 30, 2015 1:02:02 GMT -6
If you try and drag from the map screen, sometimes the name of the ship becomes a text entry box. I wasn't brave enough to see what happens.
Also, with the new ship move UI, I'm not actually seeing ships move from area to area when I tell them too.
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Post by Fredrik W on Jul 30, 2015 1:11:50 GMT -6
Also, with the new ship move UI, I'm not actually seeing ships move from area to area when I tell them too. Could you elaborate on that? Not sure I know what you mean.
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Post by iceberg on Jul 30, 2015 4:47:07 GMT -6
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
This doesn't seem to work as intended. I try to open a design from another game as Austria-Hungary. I was Austria-Hungary in that game too, but i still get a error message "No sneaky spying! You can only open ship designs of your own nation!"
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Post by eisenengel on Jul 30, 2015 5:01:56 GMT -6
What does "Small DD" mean when it comes to casemate guns? The autodesigner still creates 500 ton DDs with secondaries in casemates, which sounds like a tremendously terrible idea given the size and speed of your average destroyer.
After I've designed a ship I also get "List index out of bounds (2)" whenever I open the build ship dialogue. It goes away after clicking ok a few times and opens the right dialogue, but comes back anytime I open the build dialogue.
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Post by ccip on Jul 30, 2015 5:11:48 GMT -6
I noticed that it's no longer possible to take AI-controlled divisions that show up in scenarios under player control in Rear Admiral/Captain mode (before, it was possible to take control of them as long as you had them spotted). Is that intentional? I actually found it rather useful to be able to communicate with these divisions and take control before.
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Post by Fredrik W on Jul 30, 2015 5:17:43 GMT -6
I noticed that it's no longer possible to take AI-controlled divisions that show up in scenarios under player control in Rear Admiral/Captain mode (before, it was possible to take control of them as long as you had them spotted). Is that intentional? I actually found it rather useful to be able to communicate with these divisions and take control before. Yes, that's intentional.
* Stopped possibility to "take command" of friendly AI controlled forces.
It was too useful. It was a bug that it was allowed. The only thing you can do with supporting forces is to order them to withdraw.
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Post by Fredrik W on Jul 30, 2015 5:23:32 GMT -6
* You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games.
This doesn't seem to work as intended. I try to open a design from another game as Austria-Hungary. I was Austria-Hungary in that game too, but i still get a error message "No sneaky spying! You can only open ship designs of your own nation!" Yeah, it is still too suspicious. This is not WAD. Thanks!
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Post by eisenengel on Jul 30, 2015 5:24:31 GMT -6
The question to finish a ship with the newest fire control is only asked once...and only for the first ship of the class currently being built.
Edit: Or maybe it is just asked when a ship is about to be finished?
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Post by Fredrik W on Jul 30, 2015 5:32:18 GMT -6
What does "Small DD" mean when it comes to casemate guns? The autodesigner still creates 500 ton DDs with secondaries in casemates, which sounds like a tremendously terrible idea given the size and speed of your average destroyer. It applies to main guns on ships under 800 tons.
Forgot about secondaries, thanks.
After I've designed a ship I also get "List index out of bounds (2)" whenever I open the build ship dialogue. It goes away after clicking ok a few times and opens the right dialogue, but comes back anytime I open the build dialogue. Sounds like a sorting issue. I cannot recreate that, but I suspect there may be some value in the table in your game that upsets the sorting. Could you post a save?
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Post by Fredrik W on Jul 30, 2015 5:35:26 GMT -6
The question to finish a ship with the newest fire control is only asked once...and only for the first ship of the class currently being built. Edit: Or maybe it is just asked when a ship is about to be finished? To be exact, it is asked when a ship is 3 months from completion, and it is asked for all ships that could use that type of FC. If the ship is closer than 3 months to completion when the tech is invented, it is too advanced to include it while building and you will have to do a rebuild instead.
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Post by eisenengel on Jul 30, 2015 7:44:11 GMT -6
After I've designed a ship I also get "List index out of bounds (2)" whenever I open the build ship dialogue. It goes away after clicking ok a few times and opens the right dialogue, but comes back anytime I open the build dialogue. Sounds like a sorting issue. I cannot recreate that, but I suspect there may be some value in the table in your game that upsets the sorting. Could you post a save? It disappeared after sorting the list by name, oddly enough. I played around with the different sorting options while building the legacy fleet (because new and shiny, must push button!). Sorting by displacement gives List Index out of Bounds (1), Sorting by type gives out of bounds (0), year gives out of bounds (2). Does that help? Savegame is attached.
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