|
Post by brucesim2003 on Jul 30, 2015 22:32:11 GMT -6
It seems when you load a pre-existing design (including a rebuild), it defaults to a narrow belt, regardless of whether or not it had one. Makes rebuilding a ship with AON armour impossible.
Cheers
Bruce
|
|
|
Post by hschuster44 on Jul 31, 2015 1:15:18 GMT -6
Thank you for offering the possibility of testing a beta update. I like the new features and noticed only a minor thing so far, not sure if it's a bug, anyway: Having changed the land colour to black now in order to delete modern borders it's nice to see that the black colour appears on the world map too but it does not appear on the small random battle maps so far (here the land is still yellow with modern borders). Thanks!
PS: Lost subs do not appear in the sunk ships list?
|
|
|
Post by darkrenown on Jul 31, 2015 3:15:31 GMT -6
The ship class definitions do not seem to be correct, or the game does not know about them. Manual says: "Destroyer (DD) Displacement less than 2000 and speed Speed more than 19 knots. Must have torpedoes. It cannot be armoured. "
Yet I can design DDs with a 3" belt if I want.
Manual says: "Light Cruiser (CL) Displacement larger than 2000 and less than 8000. Speed must be more than 16 knots and main gun calibre cannot be larger than 6 inches, unless it is a protected cruiser in which case it can have guns in single mountings up to 8 inches. "
I can make CLs with 8-9 inch double turrets from day 1 - I also saw a screenshot of another user with a CL armed with a single 13" turret.
Manual says: "Armoured Cruiser (CA) Displacement must be more than 4000 and speed greater than 19 knots. It must have more than 2 inches of belt armour but no more than 12 inches. Main guns must be at least 6 inches calibre and cannot be more than 10 inches."
I can make a CA with 18kn speed and 11" guns on day 1. It also seems odd CAs have a higher required speed than CLs, but maybe that's a historical thing.
|
|
|
Post by kallek on Jul 31, 2015 6:47:17 GMT -6
Posted this first /wrongly) in the bugs thread :
v 1.1 Beta 6 Just killed the final convoy escort. The others ran. Convoy wiped out. Error code and savegame attached.
Edit: exiting and reloading the game fixed it. Seems to be some memory issues, at least on Win8.1
|
|
|
Post by eisenengel on Jul 31, 2015 6:50:21 GMT -6
Just had a ship under construction being mined and sunk. Ship remains on the construction list, but is also on the sunk ships list. Can't attach the save as it is too big.
It also seems that the sinking has freed up the name, so I now have two ships of the same name building.
Just had a ship in rebuild get mined. It survived, but was out for three months and the rebuild was ended early (without getting the upgrades). I wasn't using those 20 million funds anyway.
Unrelated: At the end of a war, the naval budget always gets reduced, before giving you a chance to reduce your spending. If you don't have ample cash reserves on hand, that can easily put you into the red and make your prestige go down. There should be a grace period of a month or two in which the player can reduce their spending without suffering the wrath of the all-highest (you did just win a war, after all).
|
|
|
Post by Fredrik W on Jul 31, 2015 10:51:43 GMT -6
Thanks for the report on the mining of ships building.
As for the reductions after a war, that is intentional. The way to free up resources is to scrap old ships, mothball newer ones and curb building programmes, exactly what happened after WW1 for example.
|
|
jma286
Junior Member
Posts: 97
|
Post by jma286 on Jul 31, 2015 11:03:11 GMT -6
Thanks for the report on the mining of ships building. As for the reductions after a war, that is intentional. The way to free up resources is to scrap old ships, mothball newer ones and curb building programmes, exactly what happened after WW1 for example. Curb building programs? Scrap my beautiful new superdreadnoughts? Never! NEVER! Perhaps another cut in social spending could be arranged...
|
|
fred
New Member
Posts: 7
|
Post by fred on Jul 31, 2015 11:15:32 GMT -6
Hi
"Error in PlaceShipsAtScreenPoints Division Light Cruiser Division 9"
Setting up a battle.
Can't see any effect - the CL's are there in a screening position.
Enjoying the game, keep up good work.
|
|
|
Post by eisenengel on Jul 31, 2015 11:31:04 GMT -6
Thanks for the report on the mining of ships building. As for the reductions after a war, that is intentional. The way to free up resources is to scrap old ships, mothball newer ones and curb building programmes, exactly what happened after WW1 for example. It's mostly that the reduction hits immediately, with no chance to put these measures into effect. A month after winning a four year war against Britain, the navy minister is writing you a very angry letter because you haven't reduced spending, despite never even having the chance to reduce spending because the reduction already hit and was applied retroactively.
|
|
|
Post by gornik on Jul 31, 2015 11:42:20 GMT -6
In my initial game Russia built 6 large gunboats for roleplay. After some years I saw only 2 of them, though I'm sure I didn't lose them at war and didn't scrap them. After year or so I lost another one, and finally the last one, though there were years of peace. No messages received, ships were not appeared in sink list, their names are free once again. Maybe it happen because they got obsolete status year before disappearing? (last two were built during game time, first four were legacy). Try to recreate this in next game to save different phases of process.
|
|
|
Post by Fredrik W on Jul 31, 2015 12:42:50 GMT -6
In my initial game Russia built 6 large gunboats for roleplay. After some years I saw only 2 of them, though I'm sure I didn't lose them at war and didn't scrap them. After year or so I lost another one, and finally the last one, though there were years of peace. No messages received, ships were not appeared in sink list, their names are free once again. Maybe it happen because they got obsolete status year before disappearing? (last two were built during game time, first four were legacy). Try to recreate this in next game to save different phases of process. Obsolete MS will sometimes be worn out and scrapped. There will be a message about this.
|
|
|
Post by elouda on Jul 31, 2015 12:46:57 GMT -6
After getting the 'Main Battery Wing Turrets' tech, I still only had the A, 1, 2, 8, 9, and Y positions available for dreadnoughts.
However, pressing the 'suggest design' gave me one with turrets in F and G positions, after which I could remove and add them myself.
|
|
|
Post by varity on Jul 31, 2015 15:59:48 GMT -6
Hi "Error in PlaceShipsAtScreenPoints Division Light Cruiser Division 9" Setting up a battle. Can't see any effect - the CL's are there in a screening position. Enjoying the game, keep up good work. Same here. The save game attached was created immediately after the error occurred.
|
|
lixma
New Member
Posts: 43
|
Post by lixma on Jul 31, 2015 22:03:11 GMT -6
Christ where's that a screenshot from? The cinema?
|
|
|
Post by Fredrik W on Aug 1, 2015 1:04:31 GMT -6
The ship class definitions do not seem to be correct, or the game does not know about them. Manual says: "Destroyer (DD) Displacement less than 2000 and speed Speed more than 19 knots. Must have torpedoes. It cannot be armoured. " Yet I can design DDs with a 3" belt if I want. Manual says: "Light Cruiser (CL) Displacement larger than 2000 and less than 8000. Speed must be more than 16 knots and main gun calibre cannot be larger than 6 inches, unless it is a protected cruiser in which case it can have guns in single mountings up to 8 inches. " I can make CLs with 8-9 inch double turrets from day 1 - I also saw a screenshot of another user with a CL armed with a single 13" turret. Manual says: "Armoured Cruiser (CA) Displacement must be more than 4000 and speed greater than 19 knots. It must have more than 2 inches of belt armour but no more than 12 inches. Main guns must be at least 6 inches calibre and cannot be more than 10 inches." I can make a CA with 18kn speed and 11" guns on day 1. It also seems odd CAs have a higher required speed than CLs, but maybe that's a historical thing. Apparently, some of these were not enforced as intended. Thanks.
The last one is a typo, should have said 11 in. The distinction between CA, B and proto BC (Tsukuba for example) is not exactly razor Sharp in reality either.
|
|