swang
Junior Member
Posts: 97
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Post by swang on Jul 30, 2015 8:53:41 GMT -6
I'm not too sure how the drag and drop move is supposed to work. As England, I D&D from North Europe to West Africa, and the move dialog shows up, except that there is nothing in the north europe box. If I click in the north europe box and click on the move ships button, the same dialog shows up with all my ships. This may be a Legacy Build issue. I have no problems with this during play.
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Post by eisenengel on Jul 30, 2015 10:30:17 GMT -6
BCs still don't participate in fleet battles before you research scouting force.
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Post by randomizer on Jul 30, 2015 10:42:47 GMT -6
BCs still don't participate in fleet battles before you research scouting force. How about uploading a save where this happens? Without saved games where the negative observations can be recreated independently, just complaining without specific details, screen shots or context does nothing to help examine the issues. Much that has been posted on this thread is of limited utility because we cannot reproduce the problems that have been posted. So far only one person has bothered to post a save of issues with the update.
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Post by randomizer on Jul 30, 2015 10:51:25 GMT -6
Sounds like a sorting issue. I cannot recreate that, but I suspect there may be some value in the table in your game that upsets the sorting. Could you post a save? It disappeared after sorting the list by name, oddly enough. I played around with the different sorting options while building the legacy fleet (because new and shiny, must push button!). Sorting by displacement gives List Index out of Bounds (1), Sorting by type gives out of bounds (0), year gives out of bounds (2). Does that help? Savegame is attached. Thank you for the saved game. I have been unable to recreate these errors using the files that you have provided using RTW v1.1.
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Post by eisenengel on Jul 30, 2015 10:59:08 GMT -6
BCs still don't participate in fleet battles before you research scouting force. How about uploading a save where this happens? Without saved games where the negative observations can be recreated independently, just complaining without specific details, screen shots or context does nothing to help examine the issues. Much that has been posted on this thread is of limited utility because we cannot reproduce the problems that have been posted. So far only one person has bothered to post a save of issues with the update. Happens in the save posted. Alternatively: - manually build legacy fleet with only early BCs (24 knots+, 11" guns or bigger) as capital ships - get into a war as soon as possible - accept fleet battle - marvel as fleet command has decided to only send a handful of destroyers and assorted cruisers.
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Post by Fredrik W on Jul 30, 2015 12:09:59 GMT -6
Sounds like a sorting issue. I cannot recreate that, but I suspect there may be some value in the table in your game that upsets the sorting. Could you post a save? It disappeared after sorting the list by name, oddly enough. I played around with the different sorting options while building the legacy fleet (because new and shiny, must push button!). Sorting by displacement gives List Index out of Bounds (1), Sorting by type gives out of bounds (0), year gives out of bounds (2). Does that help? Savegame is attached. Nailed it now, it was indeed a sorting issue. Thanks for the save!
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Post by Fredrik W on Jul 30, 2015 12:13:48 GMT -6
How about uploading a save where this happens? Without saved games where the negative observations can be recreated independently, just complaining without specific details, screen shots or context does nothing to help examine the issues. Much that has been posted on this thread is of limited utility because we cannot reproduce the problems that have been posted. So far only one person has bothered to post a save of issues with the update. Happens in the save posted. Alternatively: - manually build legacy fleet with only early BCs (24 knots+, 11" guns or bigger) as capital ships - get into a war as soon as possible - accept fleet battle - marvel as fleet command has decided to only send a handful of destroyers and assorted cruisers. If you have no battleships, that may be what does it. In a fleet battle, the force selection routines will look for battleships as the primary component of the force and if there are none, it might get confused and take whatever it finds, possibly missing the BC:s. In a cruiser battle in contrast, the largest cruisers (which may be battlecruisers) will be the central component of the force.
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Post by eisenengel on Jul 30, 2015 12:32:23 GMT -6
Happens in the save posted. Alternatively: - manually build legacy fleet with only early BCs (24 knots+, 11" guns or bigger) as capital ships - get into a war as soon as possible - accept fleet battle - marvel as fleet command has decided to only send a handful of destroyers and assorted cruisers. If you have no battleships, that may be what does it. In a fleet battle, the force selection routines will look for battleships as the primary component of the force and if there are none, it might get confused and take whatever it finds, possibly missing the BC:s. In a cruiser battle in contrast, the largest cruisers (which may be battlecruisers) will be the central component of the force. That's what I meant. A fleet battle should be an all-hands-on-deck affair, and it is very odd that the scenario generator would just completely ignore BCs when trying to build a fleet.
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Post by gornik on Jul 30, 2015 12:39:04 GMT -6
Invention of X turret before 3 centreline turrets seem doesn't open this position, though theoretically it would be possible to design ship with such armament with only 2 centrelines, like this: Attachment Deleted
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Post by elouda on Jul 30, 2015 13:04:32 GMT -6
If you have no battleships, that may be what does it. In a fleet battle, the force selection routines will look for battleships as the primary component of the force and if there are none, it might get confused and take whatever it finds, possibly missing the BC:s. In a cruiser battle in contrast, the largest cruisers (which may be battlecruisers) will be the central component of the force. That's what I meant. A fleet battle should be an all-hands-on-deck affair, and it is very odd that the scenario generator would just completely ignore BCs when trying to build a fleet. It mainly an issue if you only have 'BCs' due to how the classification works - I don't have that game anymore, but as the US in 1916 or so I had a 25-26 knot batteline of well armoured, 12in gunned 'battlecruisers' (more like fast battleships), and had to end the game due to inability to fight any kind of fleet battle.
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wolan
New Member
Posts: 1
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Post by wolan on Jul 30, 2015 13:08:55 GMT -6
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Post by gord96 on Jul 30, 2015 13:09:34 GMT -6
Anyone else notice their buttons are all messed up now? It's only on my work laptop that I notice this (running 1440x900). The middle row of buttons (design ship, research, etc) overlap into the first row. And now when I get events, the 'OK' button to close the event is fixed over top of the words (so I can't read it) or the words are 'out of the frame' so I also can't read. Just curious if anyone else has this problem with this patch. No issues on my home PC that runs a higher resolution.
Thanks!
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Post by Fredrik W on Jul 30, 2015 13:16:17 GMT -6
Anyone else notice their buttons are all messed up now? It's only on my work laptop that I notice this (running 1440x900). The middle row of buttons (design ship, research, etc) overlap into the first row. And now when I get events, the 'OK' button to close the event is fixed over top of the words (so I can't read it) or the words are 'out of the frame' so I also can't read. Just curious if anyone else has this problem with this patch. No issues on my home PC that runs a higher resolution. Thanks! The interface in 1.1 should adapt to smaller resolutions, but not by overlapping the buttons, but by placing them in a single row. You can see this if you resize the main window so that it becomes less wide. Not sure that is your issue here. Could you do a screenshot?
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Post by elouda on Jul 30, 2015 14:28:26 GMT -6
Bombardment target still seem to appear inside base minefields.
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Post by gornik on Jul 30, 2015 16:47:56 GMT -6
I made an experimental ship with narrow belt+all-or-nothing but now can't rebuild her: Attachment DeletedHere is design itself: Attachment DeletedShip was upgraded under construction automatically (improved director added). Now I try to add increased elevation and director for secondaries. Don't know, if it is V1.1 specific bug, or it was here before (never upgrade ships with narrow belts before). BTW, despite some bugs, game improved very much!
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