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Post by akinesia on Feb 23, 2020 8:42:03 GMT -6
Does this make any difference at all?
I am currently running a game with rate at 10% it is 1905 I already have 3 centerline turrents. Super imposed X. Heavy secondary battery. So DN are available in 1905 I dont see any much slow down for dropping from 100% to 10%.
It is maybe 6 to 12 months behind a 100% research game hardly a 90% reduction in research.
Is this working as intended?
Thanks
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Post by garrisonchisholm on Feb 23, 2020 8:51:59 GMT -6
Well if I had to guess you are England. I've never tried a game at that low research rate, especially given lately the need has been to test aircraft and so quick tech progress is preferred. That does not sound right, no, but I am not surprised. Some techs are date-coded, and quite frequently I have been able to order my very first DNs from England as 6x15s or even 8x15s. I think we all wish there would be more ladder-progress in DN ordnance so-as to mirror history (England laying down her first 13" gunned Super DNs in the late 'oughts most times), but at the moment it wouldn't make it to the top of the to-do list. It is a valid observation though.
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Post by akinesia on Feb 23, 2020 9:27:53 GMT -6
Was playing as the US in this game. I understand that most people want the game to progress rapidly to building the super ships. No issue with that but I was hoping that I could adjust the research rate to have a slower paced game. I ran a full game at 30% as the CSA and still saw the same issue of no real difference in time line of techs coming available. The slow aircraft development seems to slow down the aircraft to a degree but the research rate really doesnt seem to do much of anything. I know there are dates on certain techs but I was under the impression that it modified the research points speant on that tech. Namely points speant before the date are less effective on that tech. I understand this is probably not a high priority for the Developer, but maybe a quick explanation of how the reseach rate effcts tech could help us understand what to expect. Thanks and garrisonchisholm I love your Garrisons games a must read for me.
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Post by hawkeye on Feb 23, 2020 23:21:46 GMT -6
All I can say is, that in my Germany, 20% research game, it's 1911 and I have just laid down my first BB and BC (3 center-line turrets)
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Post by bcoopactual on Feb 24, 2020 0:59:01 GMT -6
X-turrets are a bonus tech for the USA. It tends to appear freely sometime after 3 centerline turrets are researched. You definitely seemed to have moved a bit faster than is usual for a 10 percent research game. If I had to guess the randomization of the RP accumulated each turn and things like breakthroughs aren't impacted by the research rate so you may have just gotten lucky. 3 centerlines is also a Y tech which means once one nation gets it the others tend to see that and pick it up as well.
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Post by griffin01 on Feb 24, 2020 11:06:46 GMT -6
Related to this topic is the polarization of research levels amongst the countries in nearly all the games - nearly always, countries with "technology leader" are very advanced, while everyone else is backwards or behind at best. While I understand that they are technology "leaders" for a reason, the bonus could use some tweaking in my opinion.
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