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Post by Fredrik W on Aug 16, 2015 0:46:04 GMT -6
Hi Given a bombardment mission, playing France in a war with A-H. My ships are in the Adriatic, but the target is in China. I've attached the save (I hope). Thanks. Though the ship files are needed as well to recreate a game. Please zip up the whole save slot directory (Game1 etc).
You can probably find some merchants and patrol ships to create mayhem along the enemy coast even if the bombardment objective is unrechable.
Edit: Found it, you don't need to bother with the save. This is a destroyer action scenario, the objective shouldn't have been there. Just ignore it.
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Post by cwemyss on Aug 16, 2015 12:17:29 GMT -6
Possible bug... its 1903, and looking through the almanac it would appear that the other countries are designing a new class for just about every ship they build. I've looked through Bs, CAs, and CLs, and there's a TON of classes, all very similar. Not that I mind them throwing away first-of-type money, but might be worth looking at. Savegame here: Attachment Deleted
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Post by talkos on Aug 16, 2015 14:28:21 GMT -6
Funny thing while playing CSA, after I allied with them, apparently the US decided that they really didn't need a navy, scrapped everything except a CL and a few DDs and hasn't built anything new in a few years. Save is hopefully attached correctly. Attachment DeletedEdit: It seems that after I saved, exited and restarted they started building again as well...still strange to see a country almost without a navy.
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Post by iconoclast on Aug 16, 2015 17:08:17 GMT -6
After selecting a save game slot I get 'Access violation at address 0044D914 in module 'RTW.exe' Read of address 00000004. I don't even get into the game.
Cheers to everyone btw, I am new here.
ico
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Post by derflinger58 on Aug 17, 2015 6:17:22 GMT -6
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Post by Fredrik W on Aug 17, 2015 12:05:04 GMT -6
here's an error i cant seem to get out of ; see attached files; it happened after my dd flot misunderstood the command Thanks! I am happy to take a look at this, but I need all files in the save game slot to recreate the game. Zip up the whole save slot directory (Save1 etc).
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Post by Fredrik W on Aug 17, 2015 12:06:42 GMT -6
After selecting a safegame slot I get 'Access violation at address 0044D914 in module 'RTW.exe' Read of address 00000004. I don't even get into the game. Cheers to everyone btw, I am new here. ico Welcome! Seems like your save game must have gotten corrupted somehow. Could you post the save?
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Post by derflinger58 on Aug 17, 2015 15:35:07 GMT -6
sorry, before reading your reply i was able to continue on from where i saved the battle(without any other errors....)
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saros
New Member
Posts: 13
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Post by saros on Aug 17, 2015 15:36:54 GMT -6
Possible bug... its 1903, and looking through the almanac it would appear that the other countries are designing a new class for just about every ship they build. I've looked through Bs, CAs, and CLs, and there's a TON of classes, all very similar. Not that I mind them throwing away first-of-type money, but might be worth looking at. Savegame here: I am seeing the same thing in my games, especially in the later game.
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Post by Fredrik W on Aug 17, 2015 15:39:10 GMT -6
Possible bug... its 1903, and looking through the almanac it would appear that the other countries are designing a new class for just about every ship they build. I've looked through Bs, CAs, and CLs, and there's a TON of classes, all very similar. Not that I mind them throwing away first-of-type money, but might be worth looking at. Savegame here: I am seeing the same thing in my games, especially in the later game. Yes, I just found a little glitch which makes the AI overly prone to build new classes of B, CA and CL.
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Post by iconoclast on Aug 17, 2015 18:40:54 GMT -6
hey Fredrik,
Today everything went fine again. Sorry for the false alarm. I will send you saves in case the bug resurfaces. Good luck with your new game!
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Post by eisenengel on Aug 19, 2015 2:26:23 GMT -6
I am seeing the same thing in my games, especially in the later game. Yes, I just found a little glitch which makes the AI overly prone to build new classes of B, CA and CL. Can you take a look at the force ratios of the AI as well? I'm seeing a rather appalling lack of small ships in all major fleets. In my latest France game, in 1927, Germany, Britain and the US all have more Capital ships in service and building than they have destroyers. Japan has about an equal number of capitals and destroyers. Light cruiser numbers are also nearly always below the number of active BBs.
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fred
New Member
Posts: 7
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Post by fred on Aug 20, 2015 3:20:20 GMT -6
It doesn't have much effect on play, but in a couple of games where I have light forces research set to high, DD size jumps from 600t to 1100t, skipping 700 and 900. Later, both those are also researched. I haven't noticed anything similar with other research types.
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Post by gornik on Aug 20, 2015 5:41:59 GMT -6
It doesn't have much effect on play, but in a couple of games where I have light forces research set to high, DD size jumps from 600t to 1100t, skipping 700 and 900. Later, both those are also researched. I haven't noticed anything similar with other research types. It's quite historical, as for example Russian fleet jump to 1200 ton DD after 700 ton ones. In game any research type may jump to more modern tech than expected (once I got "cross deck fire" before invention of main calibre wings which may use it ) I think this feature should stay, as progress is not straight line, some its zigzages are profitable, some other may disappoint, and nobody knows what would be invented tomorrow...
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Post by Fredrik W on Aug 20, 2015 9:58:11 GMT -6
It doesn't have much effect on play, but in a couple of games where I have light forces research set to high, DD size jumps from 600t to 1100t, skipping 700 and 900. Later, both those are also researched. I haven't noticed anything similar with other research types. It's quite historical, as for example Russian fleet jump to 1200 ton DD after 700 ton ones. In game any research type may jump to more modern tech than expected (once I got "cross deck fire" before invention of main calibre wings which may use it ) I think this feature should stay, as progress is not straight line, some its zigzages are profitable, some other may disappoint, and nobody knows what would be invented tomorrow... The jump in displacements is intended and historical. The need to research the lower displacements after the higher one is researched is somewhat illogical. I'll take a look at that. Thanks!
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