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Post by Fredrik W on Sept 14, 2015 13:54:09 GMT -6
New spotting: I sometimes saw ships detached because of flooding without seeing penetrative hits at them during last minutes, but thought it was my inattention. But now in small-size battle I saw strange thing: No penetrations of anything except superstructures, but heavy flooding! It seem to be a bug of either hits display or ship damage. I have looked at this, but hard to say. My guess is that one of the hits might lack a *. It seems that there are hits enough to cause the flooding, and 12 in at 3000 yards would certainly be likely to penetrate. Lots of code to go through to find this, but it seems not a biggie.
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Post by gornik on Sept 14, 2015 14:28:46 GMT -6
New spotting: I sometimes saw ships detached because of flooding without seeing penetrative hits at them during last minutes, but thought it was my inattention. But now in small-size battle I saw strange thing: No penetrations of anything except superstructures, but heavy flooding! It seem to be a bug of either hits display or ship damage. I have looked at this, but hard to say. My guess is that one of the hits might lack a *. It seems that there are hits enough to cause the flooding, and 12 in at 3000 yards would certainly be likely to penetrate. Lots of code to go through to find this, but it seems not a biggie. I thought it's "no *", too. Problem for me was that I try to control damage of my ships and usually check them if see penerative hit in log to prevent "suicidal flooding" behaviour, so now I understand why I lost some ships... However, it may stay here as feature-real admiral usually couldn't see that "There seems to be something wrong with our bloody ships today" unless he saw brown smoke cloud at place where one of them was moment before Would be great if "realistic FoW in battle reports" option will appear one day.
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Post by tmp on Sept 14, 2015 14:47:39 GMT -6
Does that 'per unit' log include things like bulkhead rupture events? If no then that could be the cause, as it results in heavy flooding when it happens and I dunno how detailed the conditions need to be, for this to happen.
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Post by gornik on Sept 14, 2015 15:09:57 GMT -6
Does that 'per unit' log include things like bulkhead rupture events? If no then that could be the cause, as it results in heavy flooding when it happens and I dunno how detailed the conditions need to be, for this to happen. Bulkhead rupture included in ship's log. Conditions of event are (from my experience): heavy (more than 40%?) flotation damage with temporary stopped flooding and some time. Maybe ship speed above 10 knots may affect too. In SAI campaign AI lose many ships from this event, as usually don't detach damaged ships untill it is too late
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Post by gornik on Sept 15, 2015 14:21:33 GMT -6
Wrong side message: Attachment DeletedI have no ships called North Dakota, but for some reason I should know about her problems in battle
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Post by gornik on Sept 15, 2015 16:01:33 GMT -6
And this one is more serious: There were no signs of trouble: Standard coast defence mission, CA Peachtree reported about enemy, CA Henry Valentine opened fire... wait, I have no CA with such names, they are MS! Attachment DeletedSeem that they are WereSeawolfs!!! At full moon they turn to CA and now hunt down enemies in Mexican Gulf! (IRL, this happen when I got Augusta-class CA from USA - seem that her design rewrote MS design with same name. Fortunately, seem my bookkeepers don't note this and pay them MS salary )
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Post by Fredrik W on Sept 16, 2015 12:12:27 GMT -6
And this one is more serious: There were no signs of trouble: Standard coast defence mission, CA Peachtree reported about enemy, CA Henry Valentine opened fire... wait, I have no CA with such names, they are MS! Seem that they are WereSeawolfs!!! At full moon they turn to CA and now hunt down enemies in Mexican Gulf! (IRL, this happen when I got Augusta-class CA from USA - seem that her design rewrote MS design with same name. Fortunately, seem my bookkeepers don't note this and pay them MS salary ) Yes, I can see that acquiring a ship with the same name as an existing design might cause big trouble. Will fix this. Thanks!
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Post by tmp on Sept 21, 2015 11:31:11 GMT -6
A small glitch with the ship designer: when designing a new ship, checking the "colonial service" button updates related cost and tonnage penalty, but when you do "open design for rebuild", checking the "colonial service" there doesn't affect ship weight nor cost. Don't know if it's just display bug or a way to get the colonial fitting "for free" weight-wise, but possibly worth checking either way.
The "bulged" checkbox in the rebuild window similarly gives no indication if it has any effect on weight or ship speed (iirc the manual says it'll make the ship slower?) and it's also not present in the design from scratch screen for some reason, which feels odd since from what I read, some ships would be designed with these from the beginning, instead of getting a refit later?
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Post by trenton59 on Sept 28, 2015 23:29:25 GMT -6
I'm not sure if this one is a bug but I'm posting it here just in case, I have had a fleet battle recently where my ships switched targets every turn, normally of course I will see one or two ships change their target, but this time it seemed that every turn my entire battle line would change targets, which of course causes problems for accuracy and rate of fire.
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