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Post by zardoz on Dec 17, 2015 3:59:56 GMT -6
Best victory:
Battle with Germany against Italy and6 own big ships against 7 Italian. Sunk 6 Italian ships and had no own loss.
Worst thing that happened.
Lost with Germany in a battle against Russia 2 Bs by torpedo hit in magazine but won the battle as I sunk 5 Russian big ships.
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Post by director on Dec 20, 2015 16:25:09 GMT -6
In the first war with the CSA I sank 5 B's in one battle (their one BB ran for it when I drove my battle-line between the two halves of theirs; nearly lost Illinois to a torpedo but got her home). They rebuilt and waited for me to get into a war with France, which I really didn't want but my ally Germany did. Once I was at war with France, the CSA jumped in for a second try. Here's the result of the first (and last) fleet action of that war. Once again they divided their forces, this time into BC and BB groups, and once again I was able to defeat them in detail. My Improved Director firing and gunnery training let me outshoot them by a wide margin, but all of that research time and money I put into light forces and torpedoes paid off the most. My DDs had 5 or 6x5" guns and 8 torpedo tubes apiece. I think every capital ship the CSA lost, except one, went down under a hail of torpedoes. The first ship they lost was a BC that blew up under a storm of 11". (I built a class of BC with 12x11" guns of quality 1, and Ranger and Constellation can pump out a lot of shells.) Unfortunately, a late sneak raid by a CS BB took down the wounded BB California and BC Ranger got pounded by 5 or 6 BCs before eventually going down - I thought I might save her but the AI took over and drove her under at high speed. Some of those Confederate BCs were real monsters - one had (I think) 14x13" guns and weighed in at 36,000 tons. But if you have enough torpedoes on enough DDs...
The CSA collapsed in revolution and I got everything in the Caribbean. This does give me the chance to add my ships to Germany's in Northern Europe. Fleet action with France now in progress...
The Battle of Cape Hatteras:
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Post by alomoes on Dec 28, 2015 17:35:00 GMT -6
In my first game, as Germany, a surprise war broke out with Britain while I was reorganizing the navy. First mission was a convoy attack. I was rebuilding the entire fleet, and didn't expect a war, so I scrapped half the navy for funds to build new BBs, ACs, and LCs. So, two destroyers took on the British fleet. I put them to max speed, and through a gap in the British line, I torpedo several merchant ships. Then I pull out. There were a ton of heavy ships. Sank three transports, and ran away. I'm not sure how bad the injuries were. I tried that again, and my destroyers killed the transports, but died in the process. Still a draw. I quit soon after, because my fleet was quite under powered, and I was losing quite easily to the massive British fleet. After losing all my Battleships, I got frustrated. Next time, I won't scrap any ships until after I have replacements. Do note, I was the first to begin construction of BBs, I believe. I should have continued, it would have been an interesting game. But yeah, the British are OP. Rightly so, they were spending 20-50% of their budget on the navy at the time IRL. Cool game, learning a bunch. Such as that France gets 12 inchers, and German 11 inchers suck, so you start under-gunned. I still somehow won that war and got French Congo, and French China. Nevermind that edit.
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Post by klavohunter on Dec 30, 2015 21:24:37 GMT -6
Japan managed to stave off a war with me for a while, and I planned ahead to survive their Sneak Attack, by keeping my modern ships in the Indian Ocean, and leaving obsolete chaff where Japan could attack. I didn't expect to sink one of their Dreadnoughts! My lone CL, bristling with submerged torpedo launchers, was shot to hell and crippled as the Japanese battle-line drew near... Firing one heroic volley of torpedoes in every direction, she scored two hits, one of which sank Japan's first BB! No greater humiliation could be imagined. My fast BBs proceeded to completely destroy the Japanese battle line in a series of three battles off our oil-producing colony of North Korea, which the Army couldn't stop Japan from taking. We got it back with Formosa in the peace treaty at the end of the war, though.
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Post by klavohunter on Jan 1, 2016 20:51:29 GMT -6
Here's another incredible battle, in December 1925 against the UK on the first turn of our long-awaited war. I refit my ancient CAs and BBs with 16" guns in single turrets to replace their 11" and 12" doubles. This was decisive in bringing down two modern British BCs!
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Post by constans on Jan 9, 2016 6:24:54 GMT -6
The Ballard of S12.
It's my first game, and I have a major engagement between my German fleet and the French. It is around 1905. The main battleline is 1x BB and 2 x B each. I decide to concentrate on his BB, and eventually it gets some light damage and trails a bit from the rest of his line. I had previously sent some DDs against his main battleline before this to torpedo his B/BBs, as I've been concentrating on torpedo technology, but one got blown out of the water with one or two broadsides and another damaged, so I've been holding them back. Seeing the BB trailing the rest, I decided to go again, and I had 3 DDs crisscrossing the BB but none could get a torpedo firing solution.
One does eventually, but not after heavy damage is meted out to all three. I decide to withdraw as I'd only sunk one merchant so far this battle, and he had one of my DDs, so I didn't want to go 4 DDs down, especially as dusk had already fallen and we were about to lose contact. Too late though, as I see DD S12 sinking. Frack. Then, a New Year miracle: S12 fires off 2 torpedoes while it is sinking and one hits the BB. When the battle ends, I see that the BB sunk and I win a major victory!
P.S. I managed to rescue some of the S12 crew who now drink for free anywhere in Germany.
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Post by zardoz on Feb 15, 2016 3:02:34 GMT -6
In my last game as Germany I was the second time on war with Russia in the late game, i. e. in the roaring twenties.
There were 2 old BCs named Scharnhorst and Gneisenau, in detail they were the first BCs I had build in the game. I was not sure whether to upgrade them with better 11 inchers, improved director and oilmachinery or to wreck them. As the diplomatic situation with UK was not at ist best I decided to keep everything what could swim. So, they had 4 11 +1 guns, 9,5 main belt and 26 kns and I was sure that they could still compede with some Bs and weaker BCs.
In the first battle of the new war with Russia, the AI took, of course, both of them together with 2 CLs and they met a modern Russian BC with 14 inch guns, main belt of 9,5 and 26 kn. As my ships were in the former wars were real snipers I tried some heroics and engaged the BC. Yes, they achieved some hits but then the first salvo of the BC hits the Scharnhost shooting her down on 21 kn.
I tried to save her with smoke screens of the CLs but then 2 modern Russian BBs arrived and the siutation escaletd quickly.
Scharnhorst, Gneisenau and an old French booty CL of mine were sunk without any Russian losts .... worst defeat up to now!
Minus 2 points prestige !
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Post by director on Feb 15, 2016 11:55:14 GMT -6
I've finally recognized that the AI loves to push a ship or two forward, draw you into battle and then hit you with some BBs arriving later.
But it is hard to resist the temptation. "Look! They're running! Let's chase!"
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Post by kyle on Feb 15, 2016 18:11:44 GMT -6
Any enemy CL or CA could be a scout for something. In 'real life' you would not know, at least in the game you'll usually know if it's a fleet battle, cruiser battle, etc. Even then though, I've found surprises! I've learned the hard way to be a bit suspicious of apparently lone enemy cruisers. If you see another one some distance away - that's a really good indication they're scouting... but for what? Chase them and you will find out.
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Post by director on Feb 15, 2016 21:19:06 GMT -6
Oh, it's the enemy battlecruisers you need to beware. They're almost certainly trying to draw you onto the upcoming 'Battleship Backhand'. LOL
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Post by flyingtoaster on Feb 16, 2016 3:03:12 GMT -6
'Run to the South' anybody?
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Post by hschuster44 on Feb 16, 2016 3:15:54 GMT -6
@ zardoz: Cool pic, SMS Seeadler rules, I've fixed a copy of that one on the wall of my chill-out room
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Post by zardoz on Feb 16, 2016 10:19:21 GMT -6
Yes ! The last sailing ship used in combat. I will name an AMC "Seeadler" (Sea-Eagle for the Non-Germans), if I have to use AMCs while playing Germany ;-)
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Post by marcorossolini on Feb 20, 2016 23:25:56 GMT -6
I refit my ancient CAs and BBs with 16" guns in single turrets to replace their 11" and 12" doubles. This was decisive in bringing down two modern British BCs! That's brilliant! Totally stealing that idea. (I'm seeing it now - ancient Bs with no armour, ancient everything, but super-duper guns!)
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Post by klavohunter on Feb 21, 2016 14:11:58 GMT -6
I refit my ancient CAs and BBs with 16" guns in single turrets to replace their 11" and 12" doubles. This was decisive in bringing down two modern British BCs! That's brilliant! Totally stealing that idea. (I'm seeing it now - ancient Bs with no armour, ancient everything, but super-duper guns!) It did the job on my BB's and CAs that time, but I cannot speak for the effectiveness of upgunning/building new B's. Mind you, it was only possible to fit those CAs with the big guns because they had 11" guns, 10"s aren't enough. The time I built "Coast Defense Battleships" with modern weapons, they never saw battle, since predreadnoughts just don't get invited to many kinds of battles (and almost nobody tries blockading the Japanese home waters).
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