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Post by saint19 on Jan 11, 2023 18:22:31 GMT -6
Hello,
As stated I just purchased MNC and the expansions. I've been going through the MNC manual for the past few days. I have also started going through the playthrough scenarios.
Similarly I have started the eratta and noticed that it states that there are various data sheets and tables available for download. But where can I find them? Oh also tge game says that it is solitaire suitable. Are there any tips for solitaire players like me?
Thsnx for your help.
Michael
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Post by williammiller on Jan 12, 2023 15:51:16 GMT -6
Hello Michael, Here is the forum thread for some additional downloads for the MNC series, including a Vassal Mod and additional unit sheets: nws-online.proboards.com/thread/14/modern-conflicts-series-information-downloadsAs for playing solitaire - while MNC has no solitaire-specific rules, the following article gives good advice on how to approach solo play in general: boardgamegeek.com/thread/1986124/tips-solo-wargame-playSpecifically for the MNC series I will offer the following advice for solo play & how I personally approach it: I have a pair of officer hats that I wear during a solo game; one is USN the other is a 80s Soviet naval cap. When I switch to process a side's turn I *literally* put on the hat for that side - this is symbolic, certainly, but the point is to get into the 'mindset' for that side & to ignore the details of the opposing side for now. Look at the situation from what that side has been briefed on, how that side was setup by the scenario, and what that sides' goals are. The ultimate goal in the case of solo play is not "to win", but to discover how the situation might play out and to learn from the scenario: was the Soviet Kirov BCGN really that dangerous?...was the USN anti-submarine measures/tech sufficient to protect a CBG (carrier battle group) from a massed soviet sub attack? Keep your data, tables, and sheets for each side physically separated from each other - move between each set of materials when you run the turn for each side. This helps to focus on each side without being distracted by the other sides materials. Use different color dice sets for each side as well. As far as the rules themselves: Rule 5.7.1 Duplicate Counters can actually be quite useful even in solo play; just treat each counter as possibly being the real contact, with a chance equal to 1/X (with x being the number of dummy counters remaining) that the counter represents the real task force. So if you have 3 dummy counters, then when you successfully detect the first dummy counter you have a 1 in 3 (33% chance) of it being the real task force. If it is not, then the next counter has a 1 in 2 (50% chance) of being the real task force, and if it is not then obviously the 3rd counter is the real task force...you get the idea I think. Thanks!
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Post by saint19 on Jan 12, 2023 16:48:07 GMT -6
"Look at the situation from what that side has been briefed on, how that side was setup by the scenario, and what that sides' goals are. The ultimate goal in the case of solo play is not "to win", but to discover how the situation might play out and to learn from the scenario:"
Yes I was thinking about it this way. For example in playthrough scenario 1. The Ka-26a already know the Belknap is there. Yes he can even see its on the table. But playing it from the USSR side play as if you don't know that and follow your original strategy....rather than what you see on the table. ...if that makes sense. Thanx for the help.
Michael
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