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Bug thread
Jul 17, 2016 22:30:16 GMT -6
via mobile
Post by bcoopactual on Jul 17, 2016 22:30:16 GMT -6
i cant recall but it was early between 1915 and 1904 It's probably not a bug then. The Panama canal is not available until January 1914. If it happened before that your ships would have to go the long way around.
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Post by klavohunter on Jul 17, 2016 23:19:06 GMT -6
Check this out. Main guns on battleships and battlecruisers are getting doubled in some circumstances. imgur.com/a/Ry1MLI saved the game during that battle and stopped playing, so I can send the savegame if need be.
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Post by thatzenoguy on Jul 18, 2016 1:34:30 GMT -6
Check this out. Main guns on battleships and battlecruisers are getting doubled in some circumstances. imgur.com/a/Ry1MLI saved the game during that battle and stopped playing, so I can send the savegame if need be. This is known already, and is being looked at.
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Post by director on Jul 18, 2016 21:33:07 GMT -6
Here's a new one. Came up while I was starting a game under the newest beta.
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Post by Fredrik W on Jul 18, 2016 23:52:18 GMT -6
Something like that was reported before. I have never seen it and been unable to replicate it so far. What nation and game size settings did you have?
This should anyhow be a non-serious thing, it just means that the AI managed to create an illegal design and couldn't put it into production.
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Post by director on Jul 19, 2016 7:05:36 GMT -6
It wasn't serious - the game ran on past several warnings that Spain could not find the design.
The first time I was playing as the USA with Very Large fleet size. The example above, I was playing as the US in a USAvCSA custom game with Large fleet size.
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Post by Fredrik W on Jul 21, 2016 23:58:17 GMT -6
It wasn't serious - the game ran on past several warnings that Spain could not find the design. The first time I was playing as the USA with Very Large fleet size. The example above, I was playing as the US in a USAvCSA custom game with Large fleet size. Trying to track this down. Did you play with manual build of legacy fleet and did you do any inventive ship designs that the AI may have tried to counter?
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Post by director on Jul 22, 2016 6:56:22 GMT -6
I was using manual build; didn't build anything out of the ordinary - I used B's built in Britain at 16k tons, armored cruisers at 14k with 10" and 7" guns and 23 knots of speed, light cruisers at 6k (or maybe a little more) with (I think) 8x6" and 23 knots, and a smaller class with long range and reliable engines, 23 knots and a minimal armament. DDs were standard 500-ton jobs with 2-torpedo tubes and 4x3" guns. That's pretty much my standard opening for US play.
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Post by bcoopactual on Jul 22, 2016 7:15:12 GMT -6
It wasn't serious - the game ran on past several warnings that Spain could not find the design. The first time I was playing as the USA with Very Large fleet size. The example above, I was playing as the US in a USAvCSA custom game with Large fleet size. Trying to track this down. Did you play with manual build of legacy fleet and did you do any inventive ship designs that the AI may have tried to counter? So far in the 1.32b1 and 1.32b2 versions, any time I do a manual build I get those error messages. All three times I was playing the United States building with Very Large Fleets. I make pretty standard ship designs with the possible exception that my CL's are larger than average (> 5000 tons). I have noticed that all of the design names associated with the error messages so far have been for CL's. I don't get the error messages when I do auto-builds of the legacy fleet. Here are the error messages and the game files for the last instance. The first two times I got the message, it was for a Japanese design. This time it was the Italians. I got 3 messages with the middle one repeated. The errors haven't been a serious problem for me yet either. Attachment DeletedAttachment Deleted
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Post by bcoopactual on Jul 22, 2016 7:23:30 GMT -6
I was using manual build; didn't build anything out of the ordinary - I used B's built in Britain at 16k tons, armored cruisers at 14k with 10" and 7" guns and 23 knots of speed, light cruisers at 6k (or maybe a little more) with (I think) 8x6" and 23 knots, and a smaller class with long range and reliable engines, 23 knots and a minimal armament. DDs were standard 500-ton jobs with 2-torpedo tubes and 4x3" guns. That's pretty much my standard opening for US play. You used British built Battleships? I think Congress would like a word with you... Haha.
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Post by jwsmith26 on Jul 22, 2016 14:21:45 GMT -6
Here's something, probably a bug, that hasn't happened before, though it may be just because I haven't tried it yet. I was able to set all three training areas to active when I trained. According to the display I should be able to train in only two areas at once. If I am actually training in all three areas, I'm happy. But I suspect that a code check failed and allowed me to select all three. I further suspect that I'm actually training in just two areas, though I have no idea which two. BTW, I was using ver. 1.32 b.2 Attachment Deleted
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Post by bcoopactual on Jul 22, 2016 17:13:18 GMT -6
Attachment DeletedIf you have a text editor, look at the RTWGame1.bcs file and the section right above the research areas for your nation. The areas you are already training will have a 1. If the training is pending, then the PendingGunnery, NightFighting and/or TorpedoWarfare will have a 1 with the pending training time indicating how many months left until the training takes effect. That will tell you which two or if all three are in effect or pending.
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Post by jwsmith26 on Jul 22, 2016 22:40:10 GMT -6
Thanks, Bcoopactual. In the same file just above the section you directed me to are what appears to be the values for current level of training. It's useful to see this info, which is not normally visible through the game interface. It appears I am only training in two areas.
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Post by bcoopactual on Jul 23, 2016 1:05:10 GMT -6
Thanks, Bcoopactual. In the same file just above the section you directed me to are what appears to be the values for current level of training. It's useful to see this info, which is not normally visible through the game interface. It appears I am only training in two areas. Does seem like some kind of bug then if it let you check off all three but is actually only doing two. Might want to double check that the game is not charging you extra maintenance for all three areas as well.
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Post by jwsmith26 on Jul 23, 2016 12:03:18 GMT -6
The training interface does seem pretty broken. When I opened the training screen this morning there was more weirdness. This time all three training boxes were checked and both the "Stop Training" and "Apply" buttons were active. When I clicked on the "Stop training" button it popped up its normal message "This will stop all training immediately ...", which is as it should be. But, strangely the "Apply" button was also active, and when clicked, popped up the confirmation box to start training. Both buttons should not be active at once. I then checked the RTWGame2.bcs and noted that it indicated I was in the midst of training in all three areas but the time remaining was 0. I started training in July 1916. I ran three months, to October, then checked the RTWGame2.bcs file. No changes - the training time remaining was still listed as 0. I Checked the date stamp on RTWGame2.bcs and noted that it had not updated since 6:49 yesterday even though I had made changes to training in the interim. I checked the attributes on the RTWGame2.bcs file and it is writeable. I also noted that other files in the Game2 save directory had been updated just a few minutes ago. The autosave.bcs did update properly but showed the same information for training as the RTWGame2.bcs (training in three areas for 0 months). I also noted that the date shown at the top of RTWGame2.bcs was incorrect at 6/1/1916 while in the atuosave.bcs it was correct at 9/1/1916. So, yeah, things seem a bit buggy with the training system at the moment. I've attached screenshots of the training interface as I found it this morning. I've placed the save game directory here: 1drv.ms/u/s!Ai3QWk1TjXqIriTzHhBFkJG7j71L Attachment Deleted
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