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Post by director on Aug 22, 2016 8:06:06 GMT -6
I always rebuild mine as they come obsolete, it's just that I forget to scroll down the list every turn to see if they're obsolete. I'd still like a warning. "Hey, you know those old MS you had in storage? Well, the important word there is had." LOL
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Post by bcoopactual on Aug 22, 2016 8:12:02 GMT -6
MS do indeed scrap themselves after 8 years. I stand corrected. I had no idea because I had never read anything about it and I always do a dummy rebuild as soon as I see them go obsolete. Thanks for the info.
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Post by jwsmith26 on Aug 22, 2016 10:09:11 GMT -6
I find they get murdered by submarines (How a WW1 sub can torpedo a 200 ton fast vessel is beyond me...), so I keep 60 on hand. They're cheap as chips, so more the merrier. thatzenoguy, I'm not sure I see the point of 60 MS. I build just over the coastal patrol requirement. I seldom lose more than 1 or 2 per war. Do the extra MS you build actually provide a benefit?
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Post by bcoopactual on Aug 22, 2016 10:23:05 GMT -6
I believe having greater the the minimum number increases your effectiveness in ASW Ops. Assuming that's true, I would add a couple of questions. Does the AI have any idea how many subs the player has built so it can be programmed to respond by building more MS's to defend itself? And the mirror, is there any way for the player to know how many subs the AI has built? If I remember, subs are not listed in the almanac.
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Post by thatzenoguy on Aug 22, 2016 10:52:51 GMT -6
thatzenoguy, I'm not sure I see the point of 60 MS. I build just over the coastal patrol requirement. I seldom lose more than 1 or 2 per war. Do the extra MS you build actually provide a benefit? Lategame, you lose one or two every few turns, so its nice to have a buffer. There was also 'The great minesweeper shootout of 1920', in which a 34 kiloton dreadnought managed to take out 10 or so of the little critters in one turn... ;(
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Post by jwsmith26 on Aug 22, 2016 12:03:49 GMT -6
Hmm, I've never lost 1 or 2 per turn. Perhaps this is a result of having so many of the "little critters". :-)
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Post by oldpop2000 on Aug 22, 2016 12:34:08 GMT -6
In my current game as Austria-Hungary, Italy keeps trying to sucker me into sending some light cruisers into the Straits of Otranto then pounce with their battlefleet. It hasn't worked yet, I turn around and head out at flank speed, then turn to port. I sail along the coast of Italy from Otranto past Brindisi, and I've now nailed seven MS and three auxiliaries without a loss.
My rationale is very simple. Light cruisers were used for scouting and as destroyer leaders, sometimes as raiders. If they are alone with no destroyers then they are either scouts or raiders. If they are scouts, who for? Answer is a fleet. If they are a raider, then they should turn and run away, like most raiders will do when confronted by superior force. So, if they continue to approach, they are most likely scouts for a larger and more menacing force, therefore I turn, accelerate to flank speed and disappear.
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Post by director on Aug 22, 2016 16:28:36 GMT -6
Italy and Austria both tried that trick on me repeatedly when I was playing as Byzantium. I'm sorry to say I got shot up a few times. But what I learned was that if they hang out the bait then sometimes - if you are fast enough and powerful enough - you can sink the cruiser and not get caught.
Playing as Raj India, I had 2 light cruisers and found one, then one more Japanese light cruisers. I was giving them a jolly good thrashing when - you guessed it - a pack of armored cruisers showed up. So I ran - right into another armored and a light cruiser, who had been between me and home the whole time. Fortunately, gunnery is poor early on. I traded some shots, landed and took a few hits and - mirabile! - did not lose a knot of speed. They pursued, I turned back as though to engage... and they backed off. Quite an elegant trap - very Japanese - but too intricate to succeed. Also Japanese LOL.
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Post by ddg on Aug 22, 2016 18:02:55 GMT -6
I believe having greater the the minimum number increases your effectiveness in ASW Ops. Assuming that's true, I would add a couple of questions. Does the AI have any idea how many subs the player has built so it can be programmed to respond by building more MS's to defend itself? And the mirror, is there any way for the player to know how many subs the AI has built? If I remember, subs are not listed in the almanac. Submarines are listed in the almanac, but not in the main view. You have to look at an individual nation's overview.
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Post by Fredrik W on Aug 23, 2016 13:18:13 GMT -6
I believe having greater the the minimum number increases your effectiveness in ASW Ops. Assuming that's true, I would add a couple of questions. Does the AI have any idea how many subs the player has built so it can be programmed to respond by building more MS's to defend itself? The AI will react to player submarine building and usage, by building MS for example. And the mirror, is there any way for the player to know how many subs the AI has built? If I remember, subs are not listed in the almanac. Look again in 1.33 (part of "Minor tweaks and fixes").
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Post by HolyDragoon on Aug 23, 2016 13:43:12 GMT -6
They do use AMC's as Coast Defense, so...
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Deleted
Deleted Member
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Post by Deleted on Aug 23, 2016 17:03:21 GMT -6
So I just finished designing an 1100 ton 'Coastal Gun Boat' with 5 inch guns. The idea is to make a dedicated CP ship, but capable of actually fighting enemies during Coastal Raids. The ratio is one of these for every five standard 200 ton MS. I'll report back on it's effectiveness.
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Post by bcoopactual on Aug 23, 2016 18:24:13 GMT -6
I believe having greater the the minimum number increases your effectiveness in ASW Ops. Assuming that's true, I would add a couple of questions. Does the AI have any idea how many subs the player has built so it can be programmed to respond by building more MS's to defend itself? The AI will react to player submarine building and usage, by building MS for example. And the mirror, is there any way for the player to know how many subs the AI has built? If I remember, subs are not listed in the almanac. Look again in 1.33 (part of "Minor tweaks and fixes"). Thank you Fredrik.
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