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Post by tbr on Sept 10, 2016 4:33:29 GMT -6
Stealing technology (not the simple spying of designs) together with the option to buy/sell it is currently the game's method of "leveling" the technological playing field, an effective limit on the advantage any nation can uphold. But sometimes I would like a bit more of technological variance between nations. We always can decline buy/sell but could we get either an
- on/off button for technology stealing
or
- adjustable 0-200% success rate for technology stealing
at game start ike with technology rate etc.?
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Post by tortugapower on Sept 11, 2016 22:07:08 GMT -6
Also, is it just my biased imagination, or does the AI steal successfully from the player more often than the other way around?
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Post by director on Sept 12, 2016 7:43:43 GMT -6
So - what does increasing the money spent on Intelligence do? I know if you run it up too high you can provoke another nation into a war.
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Post by bcoopactual on Sept 12, 2016 8:13:51 GMT -6
It's just speculation on my part but I assume it increases the frequency of intelligence reports (ie, this bad guy seems to be struggling with or has mastered such and such tech or our 4" guns are better than theirs, etc), stealing blue prints and the occasional tech and increasing tension and the likelihood of one of your spies getting caught because you have more agents in play.
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Post by thatzenoguy on Sept 12, 2016 8:20:40 GMT -6
IIRC, more likely to be caught, more spying, more accurate information, more tech stealing, more ship designs identified, etc.
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Post by JagdFlanker on Sept 12, 2016 17:51:30 GMT -6
funny my primary use of intel effort isn't to steal tech, i either have it on max for the country(s) i want to start my next war with, or i turn it off to avoid war with that country - although in the case of GB/USA i'l sometimes max out intel effort on them until their bar hits yellow, then i'l back it off to zero since they do have the biggest juiciest tech to steal
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