|
Post by bcoopactual on Sept 18, 2016 0:43:59 GMT -6
Hello everyone. My personal playing style is I almost never decline battles because I don't like to concede victory points. Which of course means I always fight the first battle scenario that comes up. I tend to end up fighting a lot of convoy defenses and coastline defenses. I would appreciate feedback from anyone who plays differenty and regularly declines battles to try to get a preferred scenario. Does it actually work? Do you see more of the scenarios that you prefer to fight whatever those are. Does the victory point penalty severely impact your overall war outcomes.
This isn't a complaint about the way the game works, I'm just curious to hear people's thoughts because I'm considering trying it myself.
|
|
|
Post by thatzenoguy on Sept 18, 2016 0:49:58 GMT -6
Personally I refuse to do convoy defence and coastline defenses, because either my game is bugging out, or the enemy get way better ships.
I always do convoy attack, Fleet battles, cruiser battles, and the rest though.
VP loss is minimal, made up for by sinking a DD or so.
|
|
|
Post by galagagalaxian on Sept 18, 2016 0:50:55 GMT -6
Well, if you decline the first battle offered it will potentialy generate another one. IIRC it can do this up to three time (so four potential scenarios total) for you to accept/decline.
Honestly if you're looking for a decisive battle, the minor concession of VPs from small missions isn't really that bad. Whats a few dozen VPs compared to what you can earn sinking a few dreadnoughts in a fleet battle.
|
|
|
Post by brucesim2003 on Sept 18, 2016 1:41:58 GMT -6
I refuse to do convoy defence and coastline defenses, ...... the enemy get way better ships. I always do convoy attack, Fleet battles, cruiser battles, and the rest though. VP loss is minimal, made up for by sinking a DD or so. This. So much this.
|
|
|
Post by julianbarker on Sept 18, 2016 3:32:26 GMT -6
Personally I refuse to do convoy defence and coastline defenses, because either my game is bugging out, or the enemy get way better ships. Why would the enemy attack convoys with a stronger escort of well defended coasts? The game isn't stupid.
|
|
|
Post by thatzenoguy on Sept 18, 2016 3:45:19 GMT -6
Personally I refuse to do convoy defence and coastline defenses, because either my game is bugging out, or the enemy get way better ships. Why would the enemy attack convoys with a stronger escort of well defended coasts? The game isn't stupid. When the player attacks enemy convoys, you face an entire sodding fleet of battlecruisers and BB's. When the player is DEFENDING their own convoys, its 3 light cruisers against four battlecruisers. I don't like rigged systems...
|
|
|
Post by brucesim2003 on Sept 18, 2016 4:09:36 GMT -6
I'm also tired of getting cruiser battles where I have 1-2 destroyers and nothing else. That's cause for a Ctrl-Alt-Del.
|
|
|
Post by trenton59 on Sept 18, 2016 4:32:53 GMT -6
I'm also tired of getting cruiser battles where I have 1-2 destroyers and nothing else. That's cause for a Ctrl-Alt-Del. Agreed, and don't forget battles where you are outnumbered by about three or four to one in ships larger than destroyers despite having the advantage in ships in the sea zone.
|
|
|
Post by JagdFlanker on Sept 18, 2016 5:55:55 GMT -6
I'm also tired of getting cruiser battles where I have 1-2 destroyers and nothing else. That's cause for a Ctrl-Alt-Del. i don't mind those kinds of battles - i just hit full speed, turn around and go back to port, and take the draw. if you don't accept too many battles sometimes the brass gets angry so finishing a battle like this lets me take my time picking the next battle without worrying about that window popping up i pick battles similar to thatzenoguy, except i keep my navy small so i avoid fleet battles as well as patrols/bombardments/convoy defense a tip to help you choose is keep to an eye on the estimated enemy forces in comparison to your own available forces in the area when selecting a battle - sometimes you get a lopsided battle in your favour which is always worth taking no matter what kind of battle it is
|
|
|
Post by brucesim2003 on Sept 18, 2016 6:11:58 GMT -6
I'm also tired of getting cruiser battles where I have 1-2 destroyers and nothing else. That's cause for a Ctrl-Alt-Del. ....estimated enemy forces in comparison to your own available forces in the area....The problem is quite frequently this bears no resemblance to the forces in battle. I brought this up quite some time ago, and was told in no uncertain terms that I was wrong.
|
|
|
Post by bcoopactual on Sept 18, 2016 7:12:37 GMT -6
I'm not at all trying to end the conversation but I wanted chime in and say thanks for the input. It seems to be an idea that has some merit. I'm going to start giving it a go and see how the game plays differently. Thanks again.
|
|
|
Post by Fredrik W on Sept 18, 2016 8:14:12 GMT -6
Just to make one thing clear: The battle system is not rigged. It is based on setting up relatively equal forces, but there is an element of randomization to get the possibility to come up against something stronger or weaker. In most cases, you will meet a more or less equal force, but it wouldn't be very fun if you knew that you are always meeting an evenly matched enemy force, thus some randomization. However, the randomization is not skewed to benefit the enemy!
In some battles, notably fleet battles, total force in the area will have an influence on the number of ships fielded in battles.
|
|
|
Post by joebob73 on Sept 18, 2016 8:23:20 GMT -6
Just to make one thing clear: The battle system is not rigged. It is based on setting up relatively equal forces, but there is an element of randomization to get the possibility to come up against something stronger or weaker. In most cases, you will meet a more or less equal force, but it wouldn't be very fun if you knew that you are always meeting an evenly matched enemy force, thus some randomization. However, the randomization is not skewed to benefit the enemy! In some battles, notably fleet battles, total force in the area will have an influence on the number of ships fielded in battles. Some of my favorite moments in the game come when I get outnumbered by the enemy fleet. My heavy ships tend to sacrifice speed for armor and heavy firepower, so they can hold their own even when the enemy has twice their numbers.
|
|
|
Post by director on Sept 18, 2016 8:53:52 GMT -6
I also tend to avoid convoy defense and coast defense scenarios, mostly because I can't ever find the enemy. Sometimes with the convoy defense mission I can't even find the convoy.
If you decline a mission the game will keep generating them, sometimes handing you one that you must take. I've seen up to five (and I swear once I declined the fifth and got a sixth that could not be avoided, but that could just have been the early hour).
|
|
|
Post by williammiller on Sept 18, 2016 9:21:58 GMT -6
I'm also tired of getting cruiser battles where I have 1-2 destroyers and nothing else. That's cause for a Ctrl-Alt-Del. Agreed, and don't forget battles where you are outnumbered by about three or four to one in ships larger than destroyers despite having the advantage in ships in the sea zone.
This happened in "real life" sometimes - a side may have a greater number of ships stationed in the theatre but (if they are unlucky) certainly could encounter enemy forces that are more concentrated in a specific location and thus are outnumbered. It would be unrealistic (not to mention rather boring) if the relative numbers in each battle were always set by the relative number of ships in the theatre.
|
|