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Post by theexecuter on Dec 12, 2018 8:41:21 GMT -6
Always fighting is foolish though. If you follow that strategy when facing the UK as France or Italy...you will always be blockaded and your fleets quality will be only comparable to the UK.
I like to play admiral mode...as captains mode is way too unrealistic. This makes my play of low education countries problematic as the ships not under my control are more likely to do dumb things.
You say build better ships...but even an 8000 ton light cruiser will be sunk by 3-4 enemy smaller light cruisers. The same for armored cruisers.
IMO, you need to select battle types that favor your fleet composition and or ship advantages over your current opponent. Sometimes, you just have to stay in Port and spam submarines.
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Post by theexecuter on Dec 11, 2018 8:29:03 GMT -6
It's all situational though.
When playing Austria Hungary...building strong DDs and giving night battles is a great way to whittle down the Italian navy...that usually outnumbers you but has poor crews. Especially since your battleline is smaller and more easily removed from harm's way...
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Post by theexecuter on Dec 10, 2018 23:20:32 GMT -6
My torpedo problem has mostly to do with unexpected night battles. There is no 'upstream' or 'downstream' in those confused brawls.
What is in play is the crew training...and I've been playing nation's with poor education lately...
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Post by theexecuter on Dec 10, 2018 23:18:36 GMT -6
That is true...but I mostly eat torpedoes while attempting to disengage from an unexpected night engagement.
That comes down to crew training, I think.
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Post by theexecuter on Dec 10, 2018 14:17:31 GMT -6
Interesting.
You could have pointed out where I was wrong. Instead, you attack me for having the temerity to criticize the game.
What is the problem here? One person didn't have a good experience...talking about it ruins other peoples experience? That's logically absurd.
I insulted no one. Merely pointed out that the standard response in this thread to heavy handed AI issues is, 'git gud'. Thats hardly conducive to understanding the issue causing the unhappiness...or helping the unhappy to learn the game to avoid the unhappiness.
Criticism is often a positive thing. Perhaps we need to restart this conversation in a positive mood?
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Post by theexecuter on Dec 10, 2018 14:12:13 GMT -6
With the benefit of a good night's sleep...
I do think the AI gets a bonus to launching torps, particularly if the human player is a nation with a poor education modifier. I find the captain execution of Russian or Italian ships not under my control is much less competent.
I think I have a potential solution for the force composition problem. Refusing to fight certain size battles. If your fleet is outnumbered or blockaded, large battle sizes are not your benefit. It just pulls more enemy ships into the engagement. If you have the advantage of numbers, don't fight small engagements. Force your enemy to bring his whole fleet out.
Thoughts?
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Post by theexecuter on Dec 10, 2018 0:10:31 GMT -6
I never lose my flagship to torpedo attacks. But I do lose the other division battleships to torpedo attacks.
The early game torpedo meta is extremely tilting.
Late game is fine because it seems the AI doesn't get much of an advantage over your ships. But early game...there is definitely some AI advantage being conferred by the coding. Particularly on admiral mode.
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Post by theexecuter on Dec 10, 2018 0:03:54 GMT -6
...and sometimes, people are so blind to the flaws of the game that they continue to defend AI behavior that makes the game 'not fun.'
I rebooted the game and played a bit for the last day. Still the same 'hey, time to **** on the player' behavior from the AI.
As Russia, do everything I can to avoid war with Germany. Still get into war with Germany in 1904. AI never gives me cruiser battles (where I am superior), but always gives me coastal raids and convoy defenses...where the German numerical superiority will tell. I do manage to do well in the destroyer raids. Of course, their ability to find and sink my transports evens out those paltry points.
Finally get into a night battle (where I have training and destroyer advantage), and the enemy torpedoes half my battle line while my ships do nothing.
At what point am I allowed to have an advantage?
Have bigger and better ships? Too bad, the enemy outnumbers you and therefore blockades you. Have more ships? You won't get to use them in combat. Sorry, your navy believes in honorable duels.
I haven't had a fun playthrough in the last half-dozen games. Ignore me and others all you want. I've stopped playing because I have other games that are more fun.
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Post by theexecuter on Dec 9, 2018 23:56:23 GMT -6
If the issue was evenly balanced, I wouldn't be so irritated by it.
As it is, the AI ALWAYS gets the advantage in force composition. If I outnumber the enemy, my admiral doesn't bring more ships to bear. If the enemy fleet outnumbers mine, it ALWAYS brings more ships to bear.
It is breaking my desire to play the game.
Just had yet another Russia v Germany war where I never receive a favorable force composition...and my DDs never torpedo their heavy warships. Admiral mode is a bitch and is, at times, literally unplayable.
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Post by theexecuter on Sept 12, 2018 11:48:58 GMT -6
I've noted that the battle selector is rough on the human player.
When the enemy outnumbers me...they always bring more ships. When I outnumber the enemy, my admirals rarely bring more ships than the enemy has to bring.
Could it be that the battle generator pulls ships into battle based on tonnage and not number of ships? My ships are usually bigger than my enemies...
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Post by theexecuter on Jul 2, 2018 11:23:57 GMT -6
Re: B's not firing torpedoes
Check the speed and range of your torpedoes. Early ones are very short ranged (<2km) and very slow (10 knots). Nearly impossible to find a window to launch them in the midst of a fleet engagement. They really are only coup de grace weapons early on.
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Post by theexecuter on Jun 15, 2018 18:31:54 GMT -6
I was playing France lately, experimenting with low armor designs...and I noticed an interesting phenomenon.
In every fleet battle I fought, several against Austria and 1 against Italy in the time period between 1900 and 1914, my fleets absolutely slaughtered enemy destroyers...sinking at least nine in each engagement.
I have never sunk so many destroyers consistently before.
I had made a design choice following a Russians playthrough to have no casemate guns of any kind. I decided to take the ROF penalty and have guns operable in all weather.
Could the secondaries be more effective at hitting targeta if they are in turrets rather than in casemates?
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Post by theexecuter on May 21, 2018 21:33:46 GMT -6
Naval aviation, lighter than air...
SQUEEEEeee!
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Post by theexecuter on May 3, 2018 5:14:38 GMT -6
I forgot to take a picture of the design screen, so here is our 'max' battlecruiser design. It utilizes quality 1, 17 inch guns...and is optimized to fight at range, with deck armor optimized over belt armor. BC1944.40d (4.92 KB)
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Post by theexecuter on May 1, 2018 20:50:49 GMT -6
Hehe...
If you think subspam is ganebreaking...try Torpedo Boat spam.
Instant, unbreakable blockade.
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