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Post by Noname117 on Jan 17, 2017 13:31:38 GMT -6
Raider interceptions are like that except they have the option to fight the battle or to auto-resolve and the computer just fights the battle internally and reports the result. One ship sinks the other, raider avoids pursuer and ships fight to a draw are all results that I've seen. Ship retires from larger enemy is also an option.
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Post by Noname117 on Jan 16, 2017 10:01:28 GMT -6
The game does nicely model the fact that the head of the Navy doesn't determine fleet squadron composition. Jackie Fisher didn't determine which ship Jellicoe or Beatty used as flagships, nor did he determine which ships were used together. He merely determined which ships went to which commands. It is realistic, to an extent, that our designs are used in ways we didn't intend. That's real life. Your subordinates decide how to use the ships you build and provide. Better design your ships with your fleet leadership in mind... The game does a horrible job of composing fleets. PERIOD. Go look at TOE for either the Grand Fleet or High Seas Fleet at Jutland. Virtually every BB division (with the exception of the British "odd ducklings" like Agincourt or Canada, etc.) is composed homogenously. All the Iron Dukes are in the same division, ditto all the Posens. The way the game does things, with the biggest/best ships as lead ship for each division, is both ahistorical and stupid. At the same time I've had my flagship (or at least lead battleship) be one of my first 4 dreadnoughts when I'm at like 12-14 dreadnoughts in total, which is also ahistorical and stupid. Britain wouldn't want Bellorophon leading their battleships into battle at Jutland; the oldest they'd reasonably go would probably be something of the Orion class.
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Post by Noname117 on Jan 15, 2017 11:52:15 GMT -6
One idea: Would it be a good idea to stretch the timeline of the game back to 1890-ish or so? That's about when the pre-dreadnought race really got going and really started producing the ships more relevant to the 1900s period.
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Post by Noname117 on Jan 13, 2017 13:47:49 GMT -6
Haha, my language would have been much more... colorful. That's bad luck. To be fair I think my language was a bit more colorful than that when it happened
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Post by Noname117 on Jan 13, 2017 9:00:00 GMT -6
Just had a surprise convoy defense battle. All I have to do here is to prevent the enemy from sinking 2 of my merchants. My light cruiser and destroyer escort repulse the single enemy light cruiser, dealing to it 1019 damage points while taking a total of 72 in return to 2 ships. The enemy retreated, my ships went back to escorting the convoy, and the battle ended. Hooray, victor...
"While retiring from the engagement, TR merchant 1 was torpedoed by a submarine" "While retiring from the engagement, TR Merchant 5 struck a mine"
...Dangit...
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Post by Noname117 on Jan 10, 2017 23:43:51 GMT -6
We could have a discussion of the Jeune Ecole somewhere other than in Garrison's thread. Before my destroyers could accomplish something they would have to actually fire a torpedo, and pre-1920 they seem to think the captain has to buy them out of his own pocket. Either that or the contractors welded them into the tubes and nobody can get them out LOL. Though sometimes they seem to be quite content with firing them through your battle-line.
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Post by Noname117 on Jan 9, 2017 5:18:23 GMT -6
I just dont fight Britain as France. I unashamedly savescum if a bad run of luck makes it happen. France is really fun if you do that. Well to be fair the best war I've fought so far was with me being France against Great Britain (with a little bit of save scumming when bad luck happened mid-war) at the very beginning of the dreadnought era. Lasted for 61 months until their government collapsed
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Post by Noname117 on Jan 5, 2017 17:18:28 GMT -6
I feel like maybe an ability to choose the roles of ships in service. Say, designate which battleships should be towards the front of the line, which ones should be in the middle, which ones should be in the rear, and which ones can act as the flagship of or the lead ship in the formation. Or designate battleships which won't be used in fleet battles, maybe having them only be available for coastal bombardment duty. This would make monitors possible.
With cruisers it might be important to designate which ones can function with the battlecruiser fleet and which ones cannot, as well as which cruisers can be used as scouts and which ones cannot. For example, early game 21-knot armored cruisers become completely useless in fleet battles once you have a few battlecruisers because the game may assign them on the tail end of a battlecruiser formation, slowing the entire formation down. But those same armored cruisers would work really well with a 21-knot battleline, where they would still be somewhat useful. But since the game doesn't necessarily put them with the battleline, they become artifically useless.
Adding "roles" into the game would allow for ships to be specialized a bit better, and perhaps stay useful for longer. If RTW 2 sticks with the randomly generated battles format, I think a "roles" system might be a good idea unless a more hands-on system is used regarding battle generation.
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Post by Noname117 on Jan 4, 2017 7:10:49 GMT -6
I've had games where all of Austria's starting battleships were armed with 3-4 9in guns.
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Post by Noname117 on Jan 1, 2017 15:59:33 GMT -6
I do believe ABL and ABQ save on weight compared to ABY (That's the correct term, right?), but neither ABL nor ABQ saves weight over the other.
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Post by Noname117 on Dec 31, 2016 16:31:52 GMT -6
How do you make a ship like this with all guns forward? Is it a part of the ship designer that allowed you to modify the superstructure and move it back or is it a program or new assets people made?? I want to make 3 all forward turrets on my latest ships, but by default I am unable to do so (B and C turrets occupy the same space). Use an L or a Q turret instead of a C or a B?
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Post by Noname117 on Dec 28, 2016 21:56:18 GMT -6
Ok, this is the second time one of my battleships has been torpedoed by one of my destroyers trying to shoot torpedoes through my battle-line. Something seems a bit broken with the AI when this is happening. As you can see in the grey messages, Fourche fired torpedoes one turn, then the next two of them struck Imdomptable. You can see two of the torpedoes going past Indomptable, so I'm pretty certain this was friendly fire rather than enemy fire (plus, the enemies are quite far off). Any chance someone could look into the code for firing torpedoes around friendlies., because something definitely seems off about it.
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Post by Noname117 on Dec 28, 2016 13:23:55 GMT -6
The minimum speed for battlecruisers seems to be decided by the tech era. Increase its speed to 27 or 28 knots and see if that works.
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Post by Noname117 on Dec 27, 2016 17:28:14 GMT -6
I've had a couple in the French game I've been playing.
So far I've been in 5 wars. 1 against Austria Hungary, 1 against Italy, 1 against Great Britain, then another two against Austria Hungary.
The first event I remember takes place in the 61-month war against Great Britain. In previous battles Britain's first two dreadnoughts had been sunk by my fleet. I had 4 dreadnoughts at this point, and Britain had just gotten another dreadnought commissioned a couple months before. Our fleets then met in a fleet battle (which happened a lot in this war). At the end of the battle 3 of my destroyers had been sunk. Britain had lost their brand new dreadnought along with 4 pre-dreadnoughts (and 3 destroyers of their own). When checking the battle results I remembered one of my destroyers having been torpedoed, so I went to check what had torpedoed it.
It was one of my ships. A battleship. My flagship. Yes, the lead battleship of my formation, which I was controlling, had managed to accidentally sink one of my destroyers.
A second possible entry to this list occurred during the second war with Austria-Hungary. It was another fleet action; this time I had a lot more battleships and battlecruisers than I had had in the war against Great Britain. However, 9 of my pre-dreds and semi-dreads (which could all go 21 knots) were also there. Notably missing were two of my battlecruisers. Anyways, they encountered the Austrian battlecruiser fleet and badly damaged both ships, before sailing north parallel to the Austrian battle-line (as they tried to retreat to one of their ports). Their lead couple battleships escaped but their second or third division was slowed down from battle damage, and slowed down the divisions behind it, allowing my battle division to get ahead and to start trying to cut them off. It was at about this time that an Austrian destroyer thought that one of my destroyers looked like a good target to launch torpedoes at; launching 2, one at 8:48 and the other at 8:53. Both missed their target. Instead, the first one hit my battleship Saint Louis, while the second one hit my battlecruiser Tourville. Those two torpedo hits wound up making me decide to turn the fleet around and retreat; using destroyers and battlecruisers to finish off the stragglers, rather than to continue with the cutting off of much of their battleship fleet. Although the battle was still a massive victory for me (7 Austrian capital ships sunk for a couple of destroyer losses), the actions of that 1 destroyer, which would be sunk later in the battle, likely saved several other battleships from destruction.
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Post by Noname117 on Dec 19, 2016 13:24:43 GMT -6
I have no idea about how line ahead and line abreast work. Maybe set the BCs to line ahead as well?
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