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Post by Noname117 on Oct 27, 2016 14:21:45 GMT -6
I feel like one thing which could be expanded upon more is gun development. Rather than just improving guns through research why not build gun types like individual ships? Designate features to have on said guns, their caliber and length, and maybe develop shell types for them. Then it takes time and money to research said gun design (with possible delays similar to how delays in ship design work), and the gun might wind up over-performing or under-performing in some areas (Similar to the events where a ship exceeds its design speed or winds up being slightly slower). Then maybe also keep track of how many guns of different types are in storage (say, from scrapped ships or incomplete ships), and then give the player the opportunity to use these guns elsewhere. Could be an interesting mechanic (which is most certainly realistic).
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Post by Noname117 on Oct 26, 2016 19:30:04 GMT -6
Is this dead now? I really liked reading this thread
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Post by Noname117 on Oct 25, 2016 20:21:45 GMT -6
And sometimes you get battles like this: This was a massive victory which left the French with just 1 battleship and 1 battlecruiser left in their entire navy, and essentially had won the war for me. It was a coastal bombardment mission in the dead of night. I had a fleet of 2 BCs (my most modern and my least modern) as a seperate scout fleet, with a main fleet of 3 BBs (I believe 2 of my better ones and one of my earliest ones, though I'm not completely certain on which ones I had), with another 2 BCs (my 2 middle ones) acting as scouts as part of the main fleet. My first move was to move my ships to the north closer to port and the target, and then start patrolling back and forth. Eventually the battlecruisers of the main fleet found 3 large ships moving north, identifying one as a BC. The enemy BC put a salvo into one of my BCs, severely damaging it, while my BCs responded with their own fire from their 12 inch guns. They enemy battlecruiser suffered a turret flash fire quickly sinking the ship while the other 2 spotted ships soon vanished. A couple turns later they were spotted again, sinking 1 of my destroyers, nearly sinking another, and severely damaging at least 1 more. Both ships were identified as BCs, with the type of one of the ships identified (which was one ship of France's best class of battlecruiser). A really nice torpedo salvo put 5 torpedoes into the identified battlecruiser while both retreated to the south. In between the battlecruiser fight and the main battle I ordered my heavily damaged battlecruiser to return to port. The severely damaged destroyers set on that path as well. Pretty soon the ships closer to my BBs spotted a large enemy warship which was soon identified as a BB. It took a torpedo and several hits from my BBs as another couple BBs were spotted. 2 of their BBs put close range salvos into the remaining main fleet battlecruiser, quickly causing her to sink, but at the same time one of their BBs had stopped entirely while the other had slowed down to a crawl, making them easy targets for my DDs. I believe one of these BBs sunk the second destroyer I lost this battle though. My fleet began attacking the third BB spotted down to the south, quickly crippling her and exposing her to torpedo attacks while identifying another 2 ships to the east. These 2 ships were pursued by my BB fleet and my scout battlecruiser fleet which had just arrived to the action. One of them was a forth French BB while the other was a battlecruiser, probably the one which had taken 5 torpedoes before. Both ships were subjected to gun attacks and torpedo attacks, and both later sunk. My BB fleet stopped and waited until day so they could pick up survivors while the BC fleet went closer to the coastal target as a protective force. Once the battle was over with it was heard that one of our submarines had managed to torpedo an enemy light cruiser, which led to the damage on that ship. And this was probably the most decisive victory I have had in this game.
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Post by Noname117 on Oct 18, 2016 18:14:51 GMT -6
Might it be worthwhile to return a couple of the Kaiserins to the active fleet until replacements are ready or the war ends? Still loving reading this thread though!
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Post by Noname117 on Oct 17, 2016 9:10:06 GMT -6
I feel like its perfect. You have the right amount of images to show the right amount of events occurring, and have made it interesting enough of a read to keep me entertained at least.
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Post by Noname117 on Oct 16, 2016 19:12:01 GMT -6
So are you going to be trying to avoid enemy torpedoes more often? Seems to be the cause of a lot of your problems.
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Post by Noname117 on Oct 16, 2016 5:05:30 GMT -6
I'm quite interested to see where this goes. Keep it up!
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Post by Noname117 on Oct 10, 2016 15:25:57 GMT -6
Honestly ships of the MS class probably should be allowed for convoy duty, since ships like the Flower class corvettes would be classed as MS ingame, along with other corvettes and maybe some gunboats. Maybe make short range vessels incapable of non-coastal convoys and thus not be particularly effective as escort ships?
And if the amount of ammo a ship is equipped with increases the chance of a magazine detonation, shouldn't the amount of ammo a ship has left do the same? Say, ships at the end of a battle which have expended most of their ammo are much less likely to explode from a magazine hit than a ship at the beginning of a battle? Or is this already modelled into the game?
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Post by Noname117 on Oct 5, 2016 10:48:06 GMT -6
So I'm not sure if this is going to prove to be a good design or not, but it is most certainly an interesting design. I'll probably test it in a war against France later today during a livestream It should be a strong cruiser/destroyer killer - just don't expect more than that out of it! As soon as it runs into the path of a battlecruiser of about the same speed, it will be knocked out very fast (which is definitely possible at the tech level you seem to be at). Pretty much designed it to be able to tackle other armored cruisers along with light cruisers and destroyers. I've thought about having the ships fire at battlecruisers, but only if they themselves are supporting my battlecruisers. And yes, they are designed to keep pace with my current classes of battlecruisers. The two cruisers currently being constructed which are similar to the New Orleans (Nashville and New York) have their armor increased quite a bit, along with forward and aft superfiring turrets. They'll be quite a bit better. Unfortunately the war with France never gave me an opportunity to use the New Orleans or Portland (their predecessor). Maybe the next war will give me a chance to test them, but battlecruisers are catching up to them speed-wise while armored cruisers are going out of style everywhere else.
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Post by Noname117 on Oct 5, 2016 7:04:12 GMT -6
So I'm not sure if this is going to prove to be a good design or not, but it is most certainly an interesting design. I'll probably test it in a war against France later today during a livestream
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Post by Noname117 on Oct 4, 2016 6:17:23 GMT -6
Yavuz Sultan Selim, previously SMS Goeben, was intentionally beached just outside of the Darnalelles after striking 3 mines on January 20th, 1918 while being pursued by British ships. The British made several efforts in the next few days to destroy the ship (a bomber attack came first which failed to seriously damage the ship, followed by a monitor attack which was repelled by artillery fire, then followed by a submarine attack which arrived too late). The ship was grounded for at least 4 days (according to wikipedia) before being towed into harbor by a pre-dreadnought.
Nubian was struck by a torpedo and ran aground after towing lines failed. The bow broke off on a reef and the stern driven under a cliff. The stern was refloated and combined with the bow from Zulu to make the destroyer Zubian.
And to be fair Albatross was refloated and interned. The ship maybe could've been returned to service if the location of the beaching had been different. Emden broke apart from wave action though.
Other than these examples you really only have ships at harbor beaching themselves after heavy damage, ships intentionally beaching themselves to serve as floating bunkers (Canopus, planned for Yamato as well), and ships unintentionally beaching themselves and later being refloated (K4).
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Post by Noname117 on Oct 3, 2016 17:22:41 GMT -6
I think a couple Italian battleships were sunk at harbor and returned to service.
I don't think putting the ship back into the "under construction" screen would be a good idea, at least not initially. I'd say you have to pay a cost to refloat a ship, with the cost depending on how badly flooded the ship is, how far away from a harbor it is, how badly damaged the ship is overall, how deep the water is, and (if this is modeled in the game) if the ship is capsized or not. I would say to maybe even allow ships which had their magazine explode to be salvaged (Italian battleship Leonardo da Vinci suffered a magazine explosion and capsized in 1916, then was raised in 1919. She wasn't returned to service, but because of budgetary concerns. In a game like Rule The Waves the player should probably have the option to return a ship in that shape into service. And I believe a destroyer at Pearl Harbor also suffered a magazine explosion and was later returned to service). After refloating a ship the player should probably have the options to return it to service (maybe modernizing it in the process) or to scrap it. Maybe some details about how damaged the ship is should only become apparent upon refloating the vessel (Say, you get a rough estimate of the cost and time of returning a sunken ship to service when it has been sunk, but you get the exact cost and time once you refloat it).
Could definitely make for an interesting game mechanic.
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Post by Noname117 on Oct 3, 2016 14:30:12 GMT -6
What about being able to beach ships which are in heavy danger of sinking, and recovery of ships sunk in shallow waters? Maybe have a cost for recovery of these ships based on damage sustained and maybe distance from a port as well? Could possibly allow captures of enemy ships as well.
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Post by Noname117 on Oct 1, 2016 15:17:35 GMT -6
Also, could we have a seperate tab for scrapped ships similar to the tab for sunk ships? So we can see when we built certain ships and their stats after we scrapped them, and to show what other nations had in the past?
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Post by Noname117 on Sept 30, 2016 14:00:05 GMT -6
So maybe one thing which could be done here is giving more options with scrapping ships. Say, make expending an old vessel for target practice a selection rather than just an event, or the possibility of turning old ships into training ships (either HMS Caroline style or maybe more USS Wyoming style) or into museum ships, each option giving slight benefits over time. Could prove to be interesting.
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