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Post by babylon218 on May 21, 2017 9:50:21 GMT -6
After an extended period of drydock expansion at Harwich (and the mysterious disappearance of many local officials following the near-shutdown of Vickers-Allington as a result), Vickers-Allington is ready to offer the first of two tenders for the Ottoman Navy's new C3 Cruiser: Scout Cruiser 1908a: Design A is an armoured cruiser of 10,000t with a top speed of 28kn, making it perfect for leading scout formations ahead of the main battleline. They possess a main armament of 4 8" guns of superior quality to the next highest calibre alongside an intermediate battery of 10 6" guns in lightly-armoured turrets designed for splinter protection and an anti-Destroyer battery of 10 3" QF guns. The armour is optimised for engagements beyond 8000 yards. This design is optimised for service with the main battlefleet, and so does not possess the bunker space necessary for long-distance operations. With a total cost of £38.5Mn, a monthly cost of £1.8Mn, and a construction time of under 2 years, we believe the 1908a design would serve the Empire with distinction for years to come, despite the new Dreadnought-Type battleships under construction.
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Post by babylon218 on May 19, 2017 16:26:46 GMT -6
Unfortunately, it appears someone really ****** up at my ISP, so unfortunately Vickers-Allington will have to skip this competition.
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Post by babylon218 on May 17, 2017 14:46:50 GMT -6
Vickers-Allington will present their candidate for B1 tomorrow. The local dockmasters (internet service provider) have flooded the only access route to our design division (taken down local service) for expansion of shipyard facilities (for 'improvements') and due to delays will not be finished until tomorrow.
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Post by babylon218 on May 16, 2017 13:46:25 GMT -6
In the spirit of competition, Vickers-Allington offer our design for D1: Destroyer 1903: Armed with 2 QF 4" guns capable of penetrating armour, and fitted with 4 torpedo tubes allowing a 3-torpedo salvo, this design offers reasonable speed (27kn), superior firepower and moderate independent operating range. We would also like to note that this design is only possible within 600t from British Shipbuilders, which we feel justifies the £250k per month. We hope that the Admiralty will concur, and anticipate your decision.
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Post by babylon218 on May 16, 2017 9:31:31 GMT -6
This is a design that I put together using Skwabie's mod that enables you to build over the 54,000 ton limit. I give you, the Saratoga-class Battlecruiser. These gargantuan ships have been the terror of the French, Russian, and British navies. Four salvos from just one of these ships delivered on target can wreck most enemy battleships. From the looks of it, also the terror of the Treasury Depatment, I'd wager!
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Post by babylon218 on May 16, 2017 4:28:17 GMT -6
I would also like to see some peacetime detail.
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Post by babylon218 on May 15, 2017 14:35:23 GMT -6
I just checked out of curiosity in the in-game file, and it looks like tensions are so high that the OP actually can't order ships from Italy. Is there a workaround to that (if he edits the Italian ship designs johnw has provided to be Ottoman designs, can those then be laid down in Italian yards despite the high tensions)?
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Post by babylon218 on May 15, 2017 9:57:14 GMT -6
Following internal review and a reconsideration of the design specifications, Vickers-Allington Shipbuilders have updated our submission for the C1 design contract, providing a design which, we feel, is far better suited to the needs of the Sultan.
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Post by babylon218 on May 15, 2017 9:29:51 GMT -6
Just checking: are we allowed to revise our designs before the deadline?
EDIT: Nevermind, looks like there's nothing in the post about not doing so, provided a final design is submitted by the deadline.
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Post by babylon218 on May 15, 2017 5:08:36 GMT -6
Vickers-Allington is pleased to present its competitor to the C1 specification: Attachment DeletedWith a main armament of 4 8" guns mounted in twin turrets, 14 6" casemate guns, 8 3" anti-torpedo boat guns and a top speed of 22kn, this design is fully capable of fleet and patrol actions against any other power in the Mediterranean (save Britain and France, who have much larger ships exceeding 12,000t). Furthermore, anything this vessel cannot outfight it can outrun, with a speed the envy of Austria, Italy and Russia (again, Britain and France's 'super-CAs' can outrun this by 1kn). It has suitable armour with 5" on the belt and turret sides and 1.5" on the deck and 2" on the turret tops. For a cost of £1.67M over the course of 20 months, with a total cost of £33.5M, this design will provide the Sultan with a fine warship every bit the superior of his greatest rivals for what we feel is a reasonable price, capable of running down enemy scouts and raiders and of standing up to enemy armoured warships alike. EDIT: The above is a revised C1 design to better suit the specification and needs of the Ottoman Empire.
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Post by babylon218 on May 14, 2017 17:34:35 GMT -6
This is so very true. In my best game as Japan I built 15 mid-game CL's (@7900 tons) which mounted 15x6" and nominal armor, and they wiped the seas of everything they faced, and many VPs came in. In my current AAR as Poland, I tried to make my original PC (4x8" @ 4600 tons) a design which would carry forward into the 30's, but despite quite ample turret armor the hull protection was just too outdated to amount to much of anything at all, and they are now worth little more than anti-blockade tonnage. I find that most early game PC just don't age well, especially without and engine rebuild to at least 28kts (usually only achievable if they went 24/23 originally). I tend to rebuild them to expend as raiders or if I really can't spare the time to totally replace them with new ships I've actually experimented with legacy 24kn CLs in my latest game as Britain. 2 6" guns with 8 4" guns in casements. They suck. They suck so bad that immediately after my first battle with a Russian Cruiser I revised the design to a 6 6" design and am currently rebuilding the entire Comus Class (about 16 ships [not all at once, of course]) to replace the 4" casemates with 5" turrets (I somehow managed to not only up-gun the design, but actually increase the secondary battery to 8-10 guns in unarmoured turrets). On the bright side, they're so fast that I'm just slaughtering Russia's auxiliary cruisers and destroyers, and when I come across something I can't outgun, I can just turn and flee.
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Post by babylon218 on May 14, 2017 11:22:03 GMT -6
Though the F-34 was used as a naval gun in WW2 since the Russians built gunboats that essentially were T-34 turrets mounted on the hull. Weren't those riverine thought? does exclcivly river gunboats count as navy? Not sure Depends. The Mississipi Gunboats of the USCW fell under the authority of the US Navy; Kitchener's gunboats during the Sudan Campaign were built and manned by Royal Navy personnel; but I believe the river monitors used by the US in Vietnam were technically considered part of the USMC.
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Post by babylon218 on May 14, 2017 8:19:42 GMT -6
You haven't introduced your shipyard yet, so I'm not sure which country this offer is coming from. Also, I haven't put out a request for any designs yet, but I can't fault your enthusiasm! Banchine di Firenze at your service. Everyone said I was daft to build a shipyard inland, but I built in all the same, just to show them. It dried up. So I built a second one. That dried up. So I built a third. That burned down, fell over, then dried up. But the fourth one stayed wet. And that's what you're going to get, Sultan, the strongest shipyard in all Italy. I do have one question, Old Chap: how do you intend to get the ships to the open sea? *Sips tea*
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Post by babylon218 on May 13, 2017 4:22:03 GMT -6
Introducing Vickers-Allington Shipbuilding Company, LTD, based in the East of England, ready to provide quality British engineering to the Ottoman Empire. (At least you don't have to worry about losing Jolly-Old England! )
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Post by babylon218 on May 12, 2017 17:01:32 GMT -6
Was just playing a game as Great Britain and I had Japan go to war with me. They surprise-invaded the North-East Asian territory I had taken from the Germans while simultaneously launching an attack at my colonial armored cruiser and light cruiser in the territory I had owned from the start of the game. This is the first time I've had to fight a surprise attack battle in Rule The Waves. So the Japanese destroyer force, arriving in the dead of night, is spotted a few turns in by my 2 aging cruisers. Since they were surprised and still raising steam they were just sitting ducks for torpedoes, which I knew were coming for the ships and would likely sink them. And just like that I received a torpedo hit message. "Unidentified ship has been struck by a torpedo" The Japanese had just managed to torpedo one of their own destroyers. The next several minutes were spent anxiously waiting for my ships to get moving, while contacts were spotted to vanish into the night soon afterward. Pretty soon another Japanese destroyer appeared heavily damaged, and then another was sinking. They still hadn't managed to torpedo either of my ships. My ships got underway and continued to engage the destroyers, because my ships were winning the fight and needed to keep turning to avoid torpedoes. Pretty soon 4 Japanese destroyers had sunk. I believe it was shortly after this, or maybe after sinking another destroyer, that the Japanese fleet showed itself, and I got my cruisers the heck out of there. They had sunk 6 Japanese destroyers at this point and managed to make a clean getaway while the Japanese fleet sank a transport. To add insult to injury I do think a submarine or a mine sank another Japanese destroyer, basically meaning that their surprise attack had resulted in the destruction of 7 of their destroyers for sinking a single transport ship. And as to how the rest of the war went? Japan started the war with 1 BB, 1 BC (Later got a second), and 5 Bs. I, as Britain, had 5 BBs (built 1 during the war), 3 BCs (built 1 or 2 during the war), and 25 Bs (I had 30, but 5 of them were colonial ships). Japan had to bear the full force of the Grand Fleet. It did not end well for them (I took all their colonies and they have a nice new government set up now). Ouch... Now that's funny! I had one instance where (I think I was playing GB) Japan attempted to surprise two of my CAs at harbour. Before their destroyers even showed up, my cruisers had made up steam and had 'bravely' positioned themselves 'defending' the berths of the next naval base over. Sod courage! I need to keep the seas contested until the navy arrives!
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