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Post by dorn on Nov 12, 2023 14:53:10 GMT -6
Do all ships cap out at 30 months build time? No, it can be even longer. I think for Russian it can be even 36 months. (not certain)
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Post by dorn on Oct 22, 2023 6:25:03 GMT -6
Have you save that I can look into it? How many months are after the treaty?
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Post by dorn on Oct 22, 2023 6:22:48 GMT -6
Air unit - What does it mean these numbers? shot aircraft / bomb hits / torpedo hits
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Post by dorn on Oct 7, 2023 11:06:19 GMT -6
Let's have our own ship design contest. No reward, and we all get a good laugh. C'mon gents, let's get started. Let's try grouping them by 1920's. Historically this is when the aircraft carrier began to evolve and battleships really grew with oil firing, better fire control. OK.
Here is my first entry from Italy. Its the BC Emanuele Filberto. The game is new so my gun caliber is a little wanting. But she has good speed and adequate range for the enclosed, narrow Mediterranean.
I would remove upper belt and make her armour scheme AoN. The flat deck on top of belt without BE and DE will be very problematic for her as her main advantage is speed but she will lost it quickly after some hits on BE/DE.
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Post by dorn on Jul 12, 2023 3:34:18 GMT -6
Did you close the game without saving previously. With standard settings, the game deletes ship files after some time they are not used anymore.
If you close the game without saving and reload older savey, there can be ships still in use but already deleted.
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Post by dorn on Jun 20, 2023 10:13:51 GMT -6
As inclined and non-inclined belt weights same, the height is the same. As top of the belt is in the same area in both cases it does mean that the lower edge of the belt of inclined armour is higher in the ship (principle of triangle). If you add that shell are falling down, so more inside a ship armour means that shell can get through higher it means that hit can go bellow the main belt armour with higher probability.
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Post by dorn on Jun 18, 2023 4:56:58 GMT -6
With the speed it is much more difficult. Fletchers were quite fast however if I remember well they cannot sustain that speed even in moderate seas and most destroyers have same issue. Usually British destroyers were quite opposite having lower top speed but excellent seaboats even in very heavy seas which was proven several times during WW2.
Now you need to abstract it a little so you choose some middle way and allow destroyers to have a little lower max. speed but that speed is sustainable.
RTW makes some abstraction as it does not simulates such details as springsharp but for the game it is reasonable
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Post by dorn on Jun 18, 2023 4:43:50 GMT -6
generalvikusYou can see that without fatal explosions in battle of Jutland Germany was able to achieve nothing. You can see from hits that penetrating hits in bow and aft even if not destroying anything important can jeopardise ship if there is substantial number of them. Battleships and battlecruisers are large and able to withstand several punishment by just sheer size.
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Post by dorn on Jun 18, 2023 4:35:44 GMT -6
Regardless of the relative cost effectiveness of Dreadnought vs Pre/Semi-Dreadnought types I suspect the Battle Generators kink for "balanced battles" will get in the way of this being a working strategy? Yes, this is premise of battle generator as no sane Admiral will seek battle outnumbered. There are some battles that one side has superiority but the most one should be balanced. There is a reason why there was only one Jutland, that there were not many clashes with large forces in Europe in ww2 even if Germany and Italy had substantional number of battleships, that there were very little number of teue carrier battles and after certain date it was mostly one side battles etc.
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Post by dorn on Jun 15, 2023 23:42:56 GMT -6
You can mothball airbase.
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Post by dorn on Jun 8, 2023 3:22:10 GMT -6
I often play on super large fleets (indeed, I often play as RN or extra super large Fleets with FS12) so the post conflict gathering in the flock bit is one of the more tedious parts of play. It's there a way to semi-automate this? A big red "Shows over!" button to allow me to multi select nearly everyone and tell them to all make their way back home to reserve? If you set up divisions, than only moving top level divisions is enough as all ships in these divisions and any subordinates divisions moves too.
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Post by dorn on Jun 8, 2023 0:11:45 GMT -6
The small caliber guns have relaxed rules. Smaller guns are freely available as they are not considered difficult to rebuilt.
Eg. HMS Enterprise had installed double 6" mounting as experimental one later used on Leanders.
But game show you what rebuilts are available ...
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Post by dorn on Jun 7, 2023 9:48:37 GMT -6
It is correct, some turrets are impossible to replace.
In history it was really exceptional when turrets were replaced or planned to be replaced with another.
Some examples are Scharnhorst class, North Carolina class, Mogami class.
However no quadruple turrets were planned to be replaced with smaller caliber. Replacement of larger turrets for another ones is really difficult and for larger caliber guns practically impossible without planning ahead.
RTW has more relax rules compared to history examples however RTW never allow replacement turrets which would require change of barbette.
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Post by dorn on Jun 7, 2023 9:42:17 GMT -6
It can sometimes happen as it uses templates which are changed a little. And if it is on edge between BB/BC it can cross. If you want a BC, just increase speed to 27 knots and in your case I think it would work.
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Post by dorn on Jun 7, 2023 9:39:15 GMT -6
Not sure, if this is a bug or intended:
I have a cruiser squadron with four ships, each 28 knots speed (design speed and also real speed). Now I have assigned a commander with the traits "Average, Speed enthusiast, Lucky". I expected that the squadron now steams with 29 knots in battle, but this does not happen.
Is this intended? Does the +1 knot advantage mentioned in the manual only work for the direct commanders of the ship? How can I apply this advantage?
Thanks!
This trait is aplicable only if that officer directly command any ship and it provide bonus for that ship only. It can be particular useful when you need to speed up some older ship or ship of the class which has already deteriorating engines.
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