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Post by dorn on May 28, 2023 9:21:41 GMT -6
Did you change something to the CL4X1.tdf file in the Data/Ides folder? Can you provide that file? I didn't manually change any files so far but sure, I can provide it (see below). I am pretty sure it also happened on other autodesigns before though... Thanks, it is not corrupt either. Frankly speaking I do not know, I cannnot reproduce it. If it happens again, could you post what exactly you change last and what exactly was the design (screenshots of all tabs). If you can repeat it, we can tract it.
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Post by dorn on May 28, 2023 2:16:16 GMT -6
You can influence politics, but as an Admiral you are not the one creating politic.
The game is about navy. Borders, colonies are as a background. This is not game about conquering other nations even if you can take some colonies. The background is abstracted and simplified.
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Post by dorn on May 28, 2023 0:29:30 GMT -6
We are thinking about it. In history, the reasons that it does not happen was money (as always. ;-)). If you take example in Germany in the beginning of the 20th century, Diet was limiting navy to get bigger and bigger ships and it was quite similar in other navies.
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Post by dorn on May 28, 2023 0:20:08 GMT -6
I also didnĀ“t encounter an AI war up to now (admittedly I only advanced to 1924 during my 70 hours in game, got carried away with the drawing tool too often...). My theory: This depends on the frequency of the players wars. After a war ALL relations cool down to green, so the probability of two AI nations getting a problem is very low. I try everything to get into war ASAP, so there seems just no room for the other nations to develop tension. My propoals: 1) I find it higly unrealistic that directly after a war relations between enemies get very good immediately. It would be more suitable if they get yellow with the peace treaty and then gradually improve over time. So if both enemies are still strong there would be a good possibility for a second war. If one side got very weak out of the war, the difference in strength would hinder new tension building (this seem to work properly in RTW3). 2) I find it very entertaining when I have to react to sudden and drastic changes in diplomacy ("colonial crisis" etc.). Maybe the probability of these events could be enhanced. This would also lead to more AI wars, I guess. It is not relation, it is tension. After ending the war there is almost no tension, nobody willing to go another war.
It depends how you play, if you take in most events choices for increasing budget, it usually means that it is because increased tensions so you are practically gearing for war which makes AI wars unlikely as you are the one that increase overall tension. We can look at that situation.
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Post by dorn on May 28, 2023 0:11:02 GMT -6
If I remember well in WW2 Japanese long lances has about 3 % hits, so for every 100 torpedoes fired only 3 hit target so RTW is quite realistic in that way.
Torpedoes in WW2 was mainly for night attacks when they can be deadly or used for harassing enemy or force them away at least temporary.
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Post by dorn on May 27, 2023 15:54:01 GMT -6
It happened again with the same autodesign as a basis. This time I reduced "Belt extended" from 1 to 0. May be an issue with some specific designs (?). This one got an even bigger armor upgrade it seems. Flight deck armor was visually still 0 but the weight was shown. Wen I clicked reduce, it showed the actual value. So yeah, seems to be some weird overflow thing... View AttachmentDid you change something to the CL4X1.tdf file in the Data/Ides folder? Can you provide that file?
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Post by dorn on May 27, 2023 15:27:11 GMT -6
Some KE is generated to simulate other small vessels as coastal patrols. If these vessels are sunk, there have no impact on your fleet.
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Post by dorn on May 27, 2023 0:32:11 GMT -6
ad Destroyer screen - use order torpedo attack, they should run possibility to make good torpedo attack (note: it does mean they will every time succeed.) ad Carrier force - it depends how many fighters you have onboard at time you issue the command. If most of your fighters are with strike or are already airbone, there are almost none left for your new command. I would suggest doing it in advance and having lighter CAP till it is really needed. Another thing is that you usually get some carrier with your main force, it should be used to protect main force
ad Circular AA screen - but they historically do that in carrier battles. ;-) But you can always set orders to your division during battle.
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Post by dorn on May 27, 2023 0:14:33 GMT -6
It can be in bad weather as mist or in night but I have not seen it during a daytime.
I would suggest that if something strange happen, includes saves to your post. Even after battle there is usually auto save which allows us to look into battle itself.
Here is a save. The French sunk one of my Cicogna-class KEs on TP during a coastal raid in which they lost a CL. Their CL is correctly listed in their lost ships window, but my KE is not. I looked in the post-battle stats, and it was a Cicogna. How do I have three left in my fleet? I looked at the autosave of the last battle, it is strange as there is no Cocogna class KE listed in the battle. In the last battle log, there is no info about Cicogna class KE, not even one KE fired a shot or get a hit.
If something like this happen and you see it in your after battle report, zip your whole folder just before getting back to campaign window, I hope there can be more information to find it out.
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Post by dorn on May 25, 2023 10:41:51 GMT -6
Any gun mounts on deck takes topside capacity, not only V position.
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Post by dorn on May 24, 2023 11:28:28 GMT -6
If file is missing and you have not some old save with that file, you cannot do something about it.
Try make copy and rename some other *.13d ship file, if you know what type of ship that was (from almanac) you can try to find some similar one.
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Post by dorn on May 24, 2023 11:25:36 GMT -6
Thanks, we will look at that.
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Post by dorn on May 24, 2023 0:56:12 GMT -6
Russia can be blockaded from Northern Europe area. This is WAD.
It simulates that Baltic is closed region and shipping needs to go through Northern Europe area.
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Post by dorn on May 23, 2023 16:06:30 GMT -6
The AI is able to recognize when enemy ships are trying to get into good position to for torpedo attack and try to maneuver to eliminate that and decrease chance to be torpedoed.
So if you just launch torpedoes at that time there is probability they would miss target.
In case of player, it can do easily the same however it does mean to break pursuit (something what Jellicoe did at Jutland) and not risk that ship. However players are usual unwilling to do that and are more risky friendly that AI but it has effect that they are hit many mores than AI. The main difference is much more cautions approach of AI which is more inline with historical realities.
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Post by dorn on May 23, 2023 1:31:40 GMT -6
What is the year?
In history, it took time that was recognized to split carriers into separate force and up to that time they are part of main force. To have a separate carrier force, you need to invent "carrier force" from "fleet tactics" branch.
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