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Post by JagdFlanker on Apr 10, 2016 6:53:23 GMT -6
i used to pick half the tech and put it on high, but like mrnkovac says prioritizing everything means prioritizing nothing
now i put fire control and torp tech on high, the rest normal - i figure the ultimate priority in the game is to hit what you fire at and sink what you hit, and everything else is secondary
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Post by JagdFlanker on Apr 5, 2016 6:58:37 GMT -6
Question to everyone: Is it just my style of play or do we fight too many wars and fleet engagements? I know this is a game and is supposed to be entertaining but five wars in 25 years. I also had 8 fleet engagements and 3 disguised fleet engagements. There weren't that many in the 125 years since Trafalgar in 1805. The Battle of Santiago Bay, Manila Bay, Tsushima Straights, Jutland, and the Battle of the Yalu during the Sino-Japanese War. I mean major fleet engagements. There was the Battle of Lissa in 1866. That's only six, in 125 years. I don't fight major fleet engagements anymore, I let the points go by and gain them back in trade warfare and convoy attacks. It works perfectly. i pick and choose my battles - unless i can get the jump on the other fleet during daylight hours much more often than not i'l retreat from the battle and i choose engagements which allow me to do that without penalty (like never choosing shore bombardment missions, convoy defense missions, etc) in general i try and use blockading to cause the enemy to collapse and rarely directly engage unless i have no choice or i know i have the upper hand
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Post by JagdFlanker on Mar 15, 2016 7:35:09 GMT -6
Welcome - ask away!
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Post by JagdFlanker on Mar 9, 2016 8:36:46 GMT -6
There's usually also Paint application. If you hit PrtScreen key while the game is running, then open Paint and hit ctrl+v (Paste) this should result in image of your desktop, which you can then save to a file (preferably in format like .jpg to keep the size on the low side) You can then attach this image to a post here, I think. (alt + PrtScreen will copy just the active window, which makes it easier to make screenshot of the game only, as long as it's the game's window that's active when you hit that combination) edit: random thought, could it be the next turn button and such are grayed out because you've played the game long enough to get to the end of timeline it covers? IIRC loading such save again will result in exactly this, a game that can't be proceeded further. easiest way to post screenshots is to make your own account with an image website like imgur.com/and after you press 'PrtScreen' instead of opening paint you can paste/'ctrl-v' directly in the image website page. after the image uploads you click on the thumbnail and it will give you links so you can post the images wherever you want these sites even let you edit the image as well
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Post by JagdFlanker on Feb 18, 2016 5:36:38 GMT -6
i always just say no to building whatever ships they try and force me to build and take the PP hit. -2 PP isn't a big deal to keep the navy as i budgeted
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Post by JagdFlanker on Feb 12, 2016 5:34:38 GMT -6
if you click your mouse on a seazone on the map you will see some very revealing info that will answer a lot of your questions. for example if you click on your home seazone you will see how big your entire fleet is compared to your base capacity. in general your entire fleet will be 200 points big, so build up all your bases that are in the home port of a possible enemy until it has over 200 base capacity you will be able to base your entire fleet on it and blockade them. if you build up all your seazones to be at least 200 base capacity at the start of the game you will never have the problems mentioned in your questions
you will also be able to notice how many points each ship is worth. might be slightly wrong, but: DD = 1pt CL = 3pts CA = 5pts BB = 8pts
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Post by JagdFlanker on Jan 21, 2016 5:33:01 GMT -6
possibly your deck armour was too low - you need a minimum of 2" to prevent splinter penetration so that's my minimum for all Bx's at game start, and CA's after 1905 or so.
i used to use 2" deck on all my Bx's until end game, but i found after 1920 they started to sink easily so i'm thinking i might have to up the deck to 3" after 1910-ish and perhaps 4" leading to 1920
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Post by JagdFlanker on Jan 12, 2016 21:43:53 GMT -6
you can't do anything wrong in this game - it's a big naval sandbox to have fun in!
1 - depends on your strategy: if you plan on blockading and avoiding fleet battles, then points-wise an 8000t B is the same ship points as a 52000t BB so more smaller ones will be better at blockading. if you want to destroy the enemy fleet, then perhaps less but behemoth is the way to go.
2 - i just build the best ship i can at any given time the whole game. my first 1899 Bs are all 20kts, but after that i make all my ships 24-25kts so in all my fleet battles later on all the ships go the same speed. i'd pick a speed and stick with it
3 and 4 - i build 10-ish fast CAs at the start of the game with colonial and use them to guard my colonies and as fleet scouts until the end of the game. BCs count as Bx and Cx so i don't see much point in building Cx's after BCs come in, and if you keep your start game CAs until late game you never get the annoying 'build 10 Cx or Bx' by the government. i rarely bother with CLs unless i REALLY need more fleet scouts mid/late game
5 if they'r fast they shouldn't get torped much, but things happen
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Post by JagdFlanker on Jan 10, 2016 6:34:05 GMT -6
wow, i'm getting all learned and stuff in this thread - thanks guys!
1 - yeah, i guess i forgot you can 'link' TFs together once the battle loads before you start the clock, but if you want TFs to be 'core' to each other you can only have 1 core subordinate TF per 'leader' TF so you end up hooking up all your core TFs inot a chain. this is where having a higher than normal top speed for you ships comes in handy as well - if your BBs go 21kts but you have the head TF only go 16-18kts it gives the rest of the subordinate TFs extra speed to catch up when they wander a little and helps prevent your entire core from being strung out
3 - forgot Italy did have a couple territories worth taking. also great insight ddg! something for me to consider in my first war - if i'm not taking territory the first war then Austria might be the way to go!
4 - didn't know about the using allied bases thing, which is definitely very handy! i always rejected 95% of all treaty offers since i never saw a use for them, but the base thing could be handy
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Post by JagdFlanker on Jan 9, 2016 18:57:08 GMT -6
welcome!
1 - unfortunately not, but would be cool to be able to do though
2 - they actually are not always balanced. just because there's a battle it doesn't mean you have to engage the other fleet in it! i try to design my ships with a higher top speed than normal so i can engage or withdraw by my choosing. i generally avoid low visibility (night) battles like the plague - if night falls before i get in battle range i'l withdraw and wait for the next battle opportunity. being choosy about when you engage will also help the repetitiveness greatly since you'l end up fighting battles less, and if you don't like specific battle types (like coastal patrols for me) then skip them altogether - the VP penalty is nothing
3 - likely not really, but your best shot at getting a big budget is to be at war as much as possible so you have the bigger war budget to work with, and try and capture as many colonies as you can so your budget goes up. that means avoid wasting time fighting Italy or Austria since you have nothing to gain from them except the extra budget you get being at war. blockading countries until they collapse is a great way to pick up extra colonies, plus it's time consuming so you get the war budget for longer
4 - if you don't want to be at war with a specific country then being allied with them is one way to do it lol. otherwise yeah, not a huge benefit
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Post by JagdFlanker on Jan 9, 2016 12:03:45 GMT -6
couldn't do a save because this message kept popping up every clock tick and i had no access to anything
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Post by JagdFlanker on Jan 9, 2016 7:44:13 GMT -6
welcome!
1 - the game runs to 1925 but you can extend it to 1950 if you want, although the game isn't really meant to properly run after 1925 so you might get some weird messages. the option was given so you can finish any wars you are still involved in in 1925
as far as winning there isn't any victory conditions per se, just have fun! there is a high score list shown at the end of each game you completed showing the prestige you earned so you can 'win' by beating your own high prestige if you like. my record is 72 or 74 or something with italy
2 -i personally never use short range just because ships can't move around during war, but you could likely use it on MS if they are just coastal patrolling anyways. long and extreme are basically for raiders only - during a war it allows them to raider patrol a seazone (which you don't own any bases in) for a long period of time without getting interned in a neutral country for the rest of the war or scuttled. if a ship has an asterisk (*) beside it that means it's getting low on fuel. after you get medium ranged subs (about 1910-ish) you really don't need raiders anymore
i personally produce all my capital ships (Cx/Bx) normal ranged but with reliable engines so they can go where they want on the map but don't develop engine trouble at an inopportune time, and i produce all my DDs with normal range and speed engines because i don't care if a few DDs get engine trouble at any given time
3 - this i don't know, but know that very few torps are fired before 1910-ish because they are so short ranged. i don't bother building DDs with more than 1 torp tube before then because since DDs evolve the fastest i tend to retire them and build newer heavier ones instead of rebuilding them. it's not until they hit 900t that DDs can start hauling a pile of torp tubes with a 30+kt speed
4 - there isn't really a huge penalty for losing colonies besides the loss of income and possibly losing a future oil-producing colony, but for me the objective of this game is to gain as many colonies as possible so that my income goes up significantly as the game progresses. the best way to do this is to blockade another country (have more ship points in their seazone than they do) until they collapse, and then as the war prize you get to pick some of their colonies to make your own. Germany is actually a rough country to play since they are in the same seazone as UK and France and it's hard to compete with their fleets if you get in a war with them.
easiest way to handle colonies is to design some/all of your early CAs with colonial service, then right click on them in the 'in service' tab and set however many you need to foreign service. you can even keep these CAs to the end of the game just to guard your colonies since they will almost never do any fighting. between every war just do a blank rebuild on them (select them all, right click, select open design for rebuild, save without changing anything or just change the fire control) so they don't go obsolete (o).
but to highlight the importance of colonies, say as Germany you get in a war with Japan. Germany has that kiautschou bay colony in the home waters of japan, and if you build it up to 200+ base capacity you could support your whole fleet which will allow you to bring in your whole fleet and blockade Japan until they collapse, netting you a bunch of their juicy colonies. you could bring in your whole fleet if you didn't have that colony, but if you get into any battles in the Japanese home waters without a base and some of your ships get damaged those ships have no port to go to and they will get interned by a neutral country until the end of the war.
i once played a game as UK where Japan invaded and took my only colony Weihaiwei in that seazone in the 3rd turn because i had no ships guarding that zone and i had to blockade Japan with no base. i ended up winning, but by the time the war was over 70% of my capital ships were interned in neutral ports because they would get damaged during battles and have nowhere to go. huge eye opener for me haha
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Post by JagdFlanker on Dec 31, 2015 20:35:26 GMT -6
i think it'd be fun to keep the game basically as is but up to 1950 and include all the ship tech only up to the end of WW II and forget carriers happened or have it move much slower than it did in reality and stick with biplanes. yeah it'd be moving away from what happened in reality with aircraft carrier development and so forth, but it'd be alternate reality fun!Explain the lack of offensive aircraft as a result of a treaty after a Salamanca-style early aircraft bombing of a city.
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Post by JagdFlanker on Dec 31, 2015 17:40:34 GMT -6
i think it'd be fun to keep the game basically as is but up to 1950 and include all the ship tech only up to the end of WW II and forget carriers happened or have it move much slower than it did in reality and stick with biplanes. yeah it'd be moving away from what happened in reality with aircraft carrier development and so forth, but it'd be alternate reality fun!
as far as air goes add spotting balloons, and maybe stick with slow biplanes. start with spotter biplanes from land bases (that you need to build) and/or steam catapults from BBs in the late 1920's. anti-aircraft gun tech can be included in starting at around that time
in the late 1930's have biplanes with either a single AP bomb or a single torp added in, and limit each airbase (and/or have expensive aircraft carriers and/or hybrid BB/CV ships) to 6 aircraft. they could be treated like subs are now where they do their thing without player intervention or control in events, and are not used in any player battles. if the enemy fleet catches your carrier in a battle you better run away to save it since you can't use it's airgroup!
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Post by JagdFlanker on Dec 30, 2015 5:17:27 GMT -6
i usually build 40-50 200t MS at the beginning of the game for coastal patrols. between every war i do a 'dummy rebuild' (rebuild them w/o changing anything) and use the same ones right up to game end. outside of battles near enemy bases i almost never have any of my ships hit a mine
i don't like using any other ships for coastal patrols since the upkeep is significantly higher and i'd rather spend that upkeep cash for better ships in my fleet!
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