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Post by JagdFlanker on Aug 21, 2016 5:54:04 GMT -6
i personally build 30+ 200t MS at the beginning of the game and i keep the same ones until end-game by doing blank refits on them after every war or before they hit 8 years since their last refit. they'r dirt cheap to build and maintain so i find them much better than using/reusing any other ship type. it's not worth upgrading their fire control later on since you never directly control them in battle and they can't really fight back against larger ships anyways make sure i always have at least double the patrol requirement to maximize their abilities, and to date i'v had almost no issues with my ships hitting mines and my ships rarely get torped by enemy subs even when i hit 1940 or later and still using refurbished start-game MS i attached the ship design file for anyone interested. i keep it in the save root directory so i can have quick access to it when i start a new game Attachments:MS-1.10d (4.18 KB)
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Post by JagdFlanker on Aug 21, 2016 5:31:43 GMT -6
yeah, the # of subs i build depends on how well my surface navy can handle my opponents in that particular game
didn't get to watch more than 30min until you went off-line, but you did mention you didn't know if your country had access to oil when you purchased oil-firing - you can check that by going to the map and clicking on the teardrop icon on the top right of the map beside the zoom/unzoom icon
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Post by JagdFlanker on Aug 20, 2016 15:42:09 GMT -6
started watching your stream a few hours late late so i went back to the beginning (1905 - was hoping it'd be game start but youtube only saves so far back) and when you went to war against spain you were disappointed that your coastal subs wern't sinking ships
from my experience coastal subs sinks very little shipping so i find it's not really worth building much more than 10 coastal subs just for the occasional lucky torpedoing of an enemy capital ship
however medium range subs will wreck enemy shipping and bring the enemy country to it's knees so once i get those past 1910 i'l build 40+ of them to wreck enemy shipping
although some may say they are overpowered i think they are a great way to allow weaker nations to have a chance when at war with a much larger nation
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Post by JagdFlanker on Aug 18, 2016 17:52:16 GMT -6
i don't mind the way invasions are handled now, but it would be nice to have to support island invasions in different ways like instead of bombarding shore batteries you bombard troop or supply positions while the enemy has to counter it. if the enemy doesn't have ships in the seazone then you can auto-resolve that battle to get the bombard results without having to play it out
also there would be AK supply runs/troop reinforcements to the island so there could be battles protecting/attacking convoys. the success of the mission will affect the ongoing battle, similar to the ultra classic PC sub sim Red Storm Rising
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Post by JagdFlanker on Aug 16, 2016 17:11:04 GMT -6
yay for the next patch!
was thinking about blank rebuilds last game, they should cost at minimum the same as if the ship was AF since i get the urge to blank rebuild my BBs to save cash when my building program is bleeding it away
also it might be nice if you could auto-end a battle once you'v decided to withdraw and are x distance from the enemy
often the battle will start and right away i know i can't engage the enemy so i have to go back to port, and if there's 800 ticks left i have to sit there until the ticker is done (for what seems like hours sometimes lol). it'd speed up the game in any case
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Post by JagdFlanker on Aug 16, 2016 17:05:59 GMT -6
i get the ai ship design error here and there, every game at least once. usually there's at least a few errors at game initial start, i'v been playing only Italy and Hungry the last month. i save every turn so i'l try and catch one next time
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Post by JagdFlanker on Aug 13, 2016 17:02:47 GMT -6
it would be nice to have a checkbox which would not allow you exceed the tonnage of the ship you are able to build in the ship design screen. for example:
if you only researched 700t DDs then you wouldn't be able to design a build tonnage higher than 700T for DDs (unless you uncheck the box)
if your docks were only able to build ships up to 23,000t then you can't choose a ship tonnage over 23,000t
if you are building a CL then you can't exceed 8,000t in the ship design screen
it would also be great if the same applied for choosing guns - if you are building a CL you wouldn't be able to choose a gun over 8" unless you unchecked the box, CA 10", etc
an armour checkbox would be cool too - if you are building a CL you can't go over 2" belt, etc
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Post by JagdFlanker on Aug 13, 2016 16:52:53 GMT -6
this would take a lot to work out, but my fav tech researching game of all time was the first 'Sword of the Stars' (4X game), which in a basic way is similar to RtW (turn based with real-time battles). SotS II was a failure so don't go there lol
in SotS there was a pretty massive tech tree with different 'roots', but you could only ever research 1 specific tech at a time so the fun was to choose and optimize the best techs to research from game start so your ship design would go in the direction you wanted. especially fun is sort of the 'tech/counter-tech' battle you'd have against the enemies, and you'd only know what techs they'd have when you'd actually engage in battle with them. since tech is only researched 1 at a time it opens up the possibilities to have a lot of very different end-games for different directions a player may take
kind of hard to describe without actually playing the game, but devs if you are looking for a little inspiration on some different directions to take with RtW2 you can try messing around with SotS a little to get some ideas
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Post by JagdFlanker on Aug 13, 2016 16:30:30 GMT -6
i fell into RtW mostly because i bought it and played it for a few months before finally reading the manual - it's that easy to play
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Post by JagdFlanker on Aug 11, 2016 18:20:02 GMT -6
Is there any sort of timeline for RTW 2, one year, one to three years or three plus years. I am just curios and don't consider it to be an official timeline
Work has been started on RTW2, but that is all I can say for now.
woo!
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Post by JagdFlanker on Aug 8, 2016 5:17:43 GMT -6
i like to keep my battles simple and prefer to only control 1 Task Force, while assigning missions to all the attached TFs it would be nice to be able to select the ability to force the game to give me only 1 main controllable TF no matter how big the battle I think what you're describing is "Admiral Mode". RTW does not use difficulty levels, it uses control levels. On Captain, you can micro-manage just about anything. In Admiral, you basically only control the squadron with your flagship, though you can still order torpedo attacks and adjust the roles of other squadrons. Rear Admiral is somewhere in-between. Sometimes, you might have two squadrons to control in Admiral Mode after the "separate scouting force" technology is researched. This means you will also have a squadron of BCs or CAs to control. i already play admiral, i just don't like in late game when i have 2 BB assigned to the battle and they are given to me as 2 separate TFs when they could have both been placed in a single TF. those battles take a lot longer to play out since the only way to properly control them both is to play in slo-mo it's not a killer issue, it'd just be nice
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Post by JagdFlanker on Aug 7, 2016 18:37:25 GMT -6
i like to keep my battles simple and prefer to only control 1 Task Force, while assigning missions to all the attached TFs
it would be nice to be able to select the ability to force the game to give me only 1 main controllable TF no matter how big the battle
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Post by JagdFlanker on Aug 6, 2016 16:00:35 GMT -6
i built 10 MTB batteries last game (in the Med, playing as Italy) and i'm not sure if they did anything for the 15 or so years i had them. i'm sure they did, but i didn't see it...
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Post by JagdFlanker on Aug 5, 2016 17:49:02 GMT -6
the correct game folder should be
C:\NWS\Rule The Waves
otherwise ask the devs for a new copy of the game install files and reinstall (hopefully you have your serial number)
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Post by JagdFlanker on Jul 29, 2016 17:48:35 GMT -6
i use the same designs for my start ships every game so i put my 'standard designs' in the save game root directory and i access them in the ship design screen by clicking 'open', click 'up one level' and select one of my designs. maybe it'd be easier to drop the mod ships in the root directory so they'r easier to access also all ship design saves work in all game slots so you don't need to use those russian ship files specifically in the game3 slot
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