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Post by JagdFlanker on Jul 28, 2016 18:02:02 GMT -6
interesting to read how everybody goes with 100-150 rounds for main batteries while i never go below the max 250 for all the ships i build in every game i'v played. my philosophy is i'd rather have too much ammo than not enough, and in the very rare occasion that i do run out of ammo it was always worth it Wow, that's not a huge weight penalty for your designs? Although I agree, it's better to carry too much than not enough. As long as it doesn't start making something go wrong with my bloody ships to paraphrase Admiral Beatty. penalty likely is huge, but it's all part of the deal in my books - a warship is nothing but a shell delivery system so i start with max ammo and work my way out from there also early game when i get free ships from a defeated enemy the first thing i do is put the secondary armour down from 6" to 2" and jack the ammo up from 90 to 200+
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Post by JagdFlanker on Jul 28, 2016 4:26:05 GMT -6
interesting to read how everybody goes with 100-150 rounds for main batteries while i never go below the max 250 for all the ships i build in every game i'v played. my philosophy is i'd rather have too much ammo than not enough, and in the very rare occasion that i do run out of ammo it was always worth it
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Post by JagdFlanker on Jul 26, 2016 4:20:51 GMT -6
do casemate main guns even use turret Armour? casemate by 1900 usually means built into the side hull armour plate of a ship, but i don't know much naval history
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Post by JagdFlanker on Jul 23, 2016 12:14:58 GMT -6
just got a lot of ai ship design save errors after building my own initial fleet, playing as britain. stupidly didn't take a screenshot though
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Post by JagdFlanker on Jul 18, 2016 10:38:33 GMT -6
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Post by JagdFlanker on Jul 18, 2016 10:37:28 GMT -6
I like a lot of the suggestions being tossed into the mix and I've certainly tossed out my share of suggestions, however I have a concern. RtW was developed with a very small team (3 members?). Normally a larger team might carve out a small portion of the overall development team to address post-publication suggestions and make bug fixes. That's not really possible with the RtW team. If Fredrik is working on implementing suggestions and then squashing the bugs that tend to arise as a result, he's not working on "RtW II", whatever that turns out to be. Now maybe the next game is not at a stage where Fredrik's programming skills are yet required, perhaps the team is still conducting research or working on the design, but I strongly suspect that every minute of Fredrik's time spent working on RtW fixes is time that could be spent working on the next game. I thoroughly enjoy playing RtW and the fixes and modifications have definitely improved the game, but personally I'm pretty satisfied with the game as is (once the current set of bugs have been resolved). Sure, there are a bunch of niggling little issues that I'd like to see improved or added but I'd much rather have the RtW team going full speed ahead on the next game than puttering around making relatively minor modifications to RtW. Just my 2 cents and I may be completely off base with my concern. I'm sure others (such as Fredrik :-) have their own opinions about this. understandable, but they are all eligible for Fredrik's 'idea box' regardless whether he decides to put them in RtW1 or RtW2
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Post by JagdFlanker on Jul 18, 2016 9:45:08 GMT -6
I think that building a LOT of the same ship should have benefits. Typically the last in the series of ships was made far faster, and to better standards, while the first is plagued with issues and usually a flagship. Minor changes would probably be changes in secondary weapons and engine power/tech. true, if the first of a class has speed or weight problems there should be a chance it gets 'corrected' in later build batches
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Post by JagdFlanker on Jul 18, 2016 7:58:42 GMT -6
just had a northern europe battle where my italian navy ships started at the base of Italy
maybe bug - i just researched a higher gun quality upgrade to the main gun mount on my current top flight in-service BB. so to build more new BBs with the better quality barrel i 'open the design for rebuild' and simply changed the gun quality on the main mounts, then saved. i then tried to build a brand new BB from this 'rebuild' design, but the game was charging me for full first of class extra costs for development for a ship that except for a slight change in barrel quality is exactly the same as the one i already have in service
i then tried to do a blank rebuild on the same ship - no changes, just 'open the design for rebuild' and save - and if i try to build that ship before i physically *rebuild* with that ship design the game charges me for full first of class extra costs for development as well
and a couple ideas which add more to the 'sandbox fun' i have with the game:
since i see some people having fun with the nerfed gun research, maybe an option to slow down gun research only would be a fun option. another would be to choose a gun size cap, almost like a treaty enforced through the whole game.
it'd also be fun to be able to set the year everybody gets access to oil
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Post by JagdFlanker on Jul 11, 2016 6:03:34 GMT -6
Like the new ability to choose tech research speed at game start, it might be nice if there was an option to choose the max tonnage ability in game - sure the ability to build 80,000t ships would be fun, but so might limiting all ships to 30,000t
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Post by JagdFlanker on Jul 6, 2016 5:54:18 GMT -6
the only other game i'v played that has the research as beautifully randomized as this game is the 4X space game "Sword of the Stars" which i still play on a semi-regular basis 6 years after buying it. i already know i'l be playing RtW far in the future since every game i play is almost a fresh new experience
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Post by JagdFlanker on Jun 20, 2016 4:44:06 GMT -6
i tried raider CLs extensively the first few months i had the game and did ok with them until mid-game when the ai started launching high-speed BCs that would nullify them. it was fun, but not really practical
now i stick with blockading until i get med-range subs post 1910, and keeping 50+ subs built/building pretty much takes care of the opposition for the rest of the game with no effort on my part
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Post by JagdFlanker on May 26, 2016 6:28:35 GMT -6
when i get sounded out for peace negotiations i select the top option (no negotiation), and every time i get a box saying 'negotiation failed' or a peace agreement is reached. i think something got switched there in the code This is intentional. There was feedback that it was too easy to drive enemy nations to revolution by always selecting the had line answers, so now there will be negotiations even though you recommend against, but with a very low chance (or risk perhaps, depending on your viewpoint) of them leading to a peace. good enough! i did have a peace settlement occur that way every war i fought in a couple games though - it may be a very low chance but it seems to add up quick
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Post by JagdFlanker on May 23, 2016 21:57:48 GMT -6
i keep getting this message in the middle of my end turn results it only started in 1917 also the ai is spontaneously building MS for my country starting in 1917 as well my MS are called MS-1 class, the ai built 2 different classes of new MS
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Post by JagdFlanker on May 23, 2016 19:22:11 GMT -6
when i get sounded out for peace negotiations i select the top option (no negotiation), and every time i get a box saying 'negotiation failed' or a peace agreement is reached. i think something got switched there in the code
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Post by JagdFlanker on May 12, 2016 6:40:02 GMT -6
i actually think Italy is the 2nd easiest country to play after UK, and the easiest for a new player - as long as you avoid conflict with UK. i got my best scores as Italy, with my best being 73 prestige. a big reason for this is outside of the UK and France (and A-H, but they'r easy to handle anyways) no other country can/will blockade you so you can be at war with them for a longer period of time and make the big war cash safely. by halfway though the game the Italian navy can be pretty formidable against anyone except maybe UK
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