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Post by requiem762 on Sept 25, 2018 16:33:06 GMT -6
Apologies if this has already been discussed, how will aircraft design and acquisitions work in RTW2? Will we be designing aircraft by setting their role and designing around certain constraints like how ships are designed? Or will we set requirements and solicit design proposals from industry and select the ones we like/ make modifications? (ex. Aircraft variants like p-51A-D models) or will the system be completely different from what i have layed out here.
Additionally have there been any changes to how submarines fuction? Will we get to design them or will they remain modeled the same way they were in RTW1?
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Post by williammiller on Sept 25, 2018 20:13:16 GMT -6
The very short version of the process is: The player makes a request for a type of aircraft, you choose your priorities (from among speed, firepower, range, durability, payload, etc...etc) for the model, and the private or state aircraft companies will create designs/models that you can look over & choose from, or reject some of them (or the entire lot) if you don't feel they meet your requirements/needs. After that however it takes time for prototypes to be constructed, testing to take place, etc...then once you make a final choice you can put the model(s) into actual production.
Bear in mind the above process is subject to tweaks/changes/additions before the game is published.
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Post by stratos on Sept 26, 2018 0:25:36 GMT -6
The very short version of the process is: The player makes a request for a type of aircraft, you choose your priorities (from among speed, firepower, range, durability, payload, etc...etc) for the model, and the private or state aircraft companies will create designs/models that you can look over & choose from, or reject some of them (or the entire lot) if you don't feel they meet your requirements/needs. After that however it takes time for prototypes to be constructed, testing to take place, etc...then once you make a final choice you can put the model(s) into actual production. Bear in mind the above process is subject to tweaks/changes/additions before the game is published. Sounds like a very interesting and realistic way of selecting planes. Really excited to play this game, keep up the good work guys!
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Post by pirateradar on Sept 26, 2018 0:39:20 GMT -6
The very short version of the process is: The player makes a request for a type of aircraft, you choose your priorities (from among speed, firepower, range, durability, payload, etc...etc) for the model, and the private or state aircraft companies will create designs/models that you can look over & choose from, or reject some of them (or the entire lot) if you don't feel they meet your requirements/needs. After that however it takes time for prototypes to be constructed, testing to take place, etc...then once you make a final choice you can put the model(s) into actual production. Bear in mind the above process is subject to tweaks/changes/additions before the game is published. Thanks for this! If you don't mind a follow-up question, will there be any interaction on our part with this "private or state aircraft companies"? For instance, will we be able to put resources towards developing the state aircraft company or will this be regarded as out of our purview as head of the Navy? Sounds like a cool and exciting system in any event.
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Post by williammiller on Sept 26, 2018 11:23:20 GMT -6
The very short version of the process is: The player makes a request for a type of aircraft, you choose your priorities (from among speed, firepower, range, durability, payload, etc...etc) for the model, and the private or state aircraft companies will create designs/models that you can look over & choose from, or reject some of them (or the entire lot) if you don't feel they meet your requirements/needs. After that however it takes time for prototypes to be constructed, testing to take place, etc...then once you make a final choice you can put the model(s) into actual production. Bear in mind the above process is subject to tweaks/changes/additions before the game is published. Thanks for this! If you don't mind a follow-up question, will there be any interaction on our part with this "private or state aircraft companies"? For instance, will we be able to put resources towards developing the state aircraft company or will this be regarded as out of our purview as head of the Navy? Sounds like a cool and exciting system in any event.
There may be some influence upon the direction companies take based on your requests (i.e. if you usually ask for fighters that are fast then companies will take note of that and put more effort into designing faster fighters, etc), but Fredrik would need to speak to that as I don't know if that is currently in the code-set.
Also, IIRC some companies may independently sometimes offer you designs without a request from you, which mimics what companies did in real life as thay 'hawked' their designs to their government.
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Post by axe99 on Sept 26, 2018 15:25:10 GMT -6
Also, IIRC some companies may independently sometimes offer you designs without a request from you, which mimics what companies did in real life as thay 'hawked' their designs to their government.
This (and the rest of the process) sounds super-cool . No pressure on Fredrik if you didn't recall correctly, but bloody great if you did .
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Post by noshurviverse on Oct 1, 2018 12:28:03 GMT -6
The talk of Treaties brings up an interesting question. Treaties in RtW usually seem to follow a simplistic version of the Washington Treaty, limiting the upper size of an ship/gun battery. Would it be possible to have post-war Versailles style treaties follow a particularly long war? The treaty, if passed, would act in a similar manner to the treaties already present in RtW, but only placing the restriction upon a single nation or perhaps their allies. The choice might be presented something like:
Several neutral nations have indicated that they would support us in implementing a formal treaty to restrict [NATION]'s military power to prevent future conflicts. This would also allow us to save money on our own military budgets. •[NATION] will forever be a threat to their neighbors unless dealt with! Ratify a treaty with all haste. (---Budget, -Tension, High chance of single-subject treaty) •The Navy will be here regardless of what the politicians decide. (Moderate chance of single-subject treaty)
•We would never accept such restrictions placed upon us and cannot expect others to do so. (+Tension, +Prestige)
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Post by Fredrik W on Oct 1, 2018 14:15:17 GMT -6
The talk of Treaties brings up an interesting question. Treaties in RtW usually seem to follow a simplistic version of the Washington Treaty, limiting the upper size of an ship/gun battery. Would it be possible to have post-war Versailles style treaties follow a particularly long war? The treaty, if passed, would act in a similar manner to the treaties already present in RtW, but only placing the restriction upon a single nation or perhaps their allies. The choice might be presented something like:
Several neutral nations have indicated that they would support us in implementing a formal treaty to restrict [NATION]'s military power to prevent future conflicts. This would also allow us to save money on our own military budgets. •[NATION] will forever be a threat to their neighbors unless dealt with! Ratify a treaty with all haste. (---Budget, -Tension, High chance of single-subject treaty) •The Navy will be here regardless of what the politicians decide. (Moderate chance of single-subject treaty)
•We would never accept such restrictions placed upon us and cannot expect others to do so. (+Tension, +Prestige) That can already happen to the player nation in RTW, but it will be refined in RTW2.
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Post by ursamaior on Oct 2, 2018 2:50:50 GMT -6
Can't wait to see.
Apart from the already announced 'in 2018' is there an ETA?
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Post by sleventyfive on Oct 2, 2018 6:42:01 GMT -6
Would it be possible to get a separate 'Aircraft Technology Rate' setting alongside the regular tech rate setting? So that the Age of Dreadnoughts can last forever alongside early aircraft?
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Post by Fredrik W on Oct 2, 2018 8:26:07 GMT -6
Would it be possible to get a separate 'Aircraft Technology Rate' setting alongside the regular tech rate setting? So that the Age of Dreadnoughts can last forever alongside early aircraft? There will likely be some kind of "slow aircraft development" option, for battleship-lovers.
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Post by williammiller on Oct 2, 2018 9:04:31 GMT -6
Can't wait to see. Apart from the already announced 'in 2018' is there an ETA? Like most complex projects with a small dev team, timelines are not laid in stone. I will try to give a better estimate of a more specific release window soon after looking at exactly where we are and what we have left to do.
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Post by millsian on Oct 2, 2018 10:36:29 GMT -6
Joke
I assume that’s for slow development of aircraft rather than development of slow aircraft as the British FAA’s swordfish couldn’t go much slower without standing still :-)
ETA good luck and hope it will make my xmas list
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jma286
Junior Member
Posts: 97
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Post by jma286 on Oct 2, 2018 11:11:24 GMT -6
Would it be possible to get a separate 'Aircraft Technology Rate' setting alongside the regular tech rate setting? So that the Age of Dreadnoughts can last forever alongside early aircraft? There will likely be some kind of "slow aircraft development" option, for battleship-lovers.
Glad to hear this. I don't think this has been discussed yet: Has anything been changed regarding colonial bases? Will you be able to do things like expand port capacities to allow more ships to be based there, or is that going to be hard coded as in RTW1?
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Post by elouda on Oct 2, 2018 12:24:06 GMT -6
Glad to hear this. I don't think this has been discussed yet: Has anything been changed regarding colonial bases? Will you be able to do things like expand port capacities to allow more ships to be based there, or is that going to be hard coded as in RTW1?
You can already expand port facilities at different locations in RTW1.
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