jma286
Junior Member
Posts: 97
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Post by jma286 on Oct 2, 2018 14:55:13 GMT -6
Glad to hear this. I don't think this has been discussed yet: Has anything been changed regarding colonial bases? Will you be able to do things like expand port capacities to allow more ships to be based there, or is that going to be hard coded as in RTW1?
You can already expand port facilities at different locations in RTW1.
Oh wow, I had no clue. I thought it was just coastal batteries and things of that nature.
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ilyusin28
New Member
I'm Japanese,so I can't write English well.
Posts: 35
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Post by ilyusin28 on Oct 3, 2018 9:15:48 GMT -6
I wanna know what Airplanes will evolve. Airplanes evolved greatly ,as you know, in the 40 years. The evolution of airplanes greatly raised the performance, price, and the value of weapons. I want to know what effect they will have in the game.(For example, it is possible for strategic bombing to be possible, development of airplanes is canceled due to soaring development costs, etc.) Also, is there an element of bankruptcy for aircraft manufacturers?
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Post by williammiller on Oct 3, 2018 17:17:02 GMT -6
I wanna know what Airplanes will evolve. Airplanes evolved greatly ,as you know, in the 40 years. The evolution of airplanes greatly raised the performance, price, and the value of weapons. I want to know what effect they will have in the game.(For example, it is possible for strategic bombing to be possible, development of airplanes is canceled due to soaring development costs, etc.) Also, is there an element of bankruptcy for aircraft manufacturers? In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example.
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Post by axe99 on Oct 3, 2018 17:22:32 GMT -6
I wanna know what Airplanes will evolve. Airplanes evolved greatly ,as you know, in the 40 years. The evolution of airplanes greatly raised the performance, price, and the value of weapons. I want to know what effect they will have in the game.(For example, it is possible for strategic bombing to be possible, development of airplanes is canceled due to soaring development costs, etc.) Also, is there an element of bankruptcy for aircraft manufacturers? In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example. You'll be able to make a spin-off called Rule the Skies (just joking, please don't let us distract you from focussing on naval goodness
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Post by mycophobia on Oct 3, 2018 19:26:11 GMT -6
In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example. You'll be able to make a spin-off called Rule the Skies (just joking, please don't let us distract you from focussing on naval goodness now I want a game called rule everything....
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Post by alexbrunius on Oct 4, 2018 2:57:32 GMT -6
In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example. Will airplanes have a realistic price or do you feel the cost of airplanes will need to be adjusted upwards for gamebalance reasons so everyone don't have massive airforces? Using prices available on wikipedia you could get about 2000 x P51 fighters for the cost of a single Iowa class Battleship...
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Post by archelaos on Oct 4, 2018 3:20:26 GMT -6
In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example. Will airplanes have a realistic price or do you feel the cost of airplanes will need to be adjusted upwards for gamebalance reasons so everyone don't have massive airforces? Using prices available on wikipedia you could get about 2000 x P51 fighters for the cost of a single Iowa class Battleship... I hope those costs will be adjusted, as 2k fighters require some 20-30 000 men to operate, including about 3-4000 pilots who need very costly training routine before they can be considered combat ready. Aircraft technicans also need quie a bit of skill and training, so the cost to raise a squadron of planes is much higher than just the cost of manufacture of the aircraft.
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Post by alexbrunius on Oct 4, 2018 4:04:23 GMT -6
I hope those costs will be adjusted, as 2k fighters require some 20-30 000 men to operate, including about 3-4000 pilots who need very costly training routine before they can be considered combat ready. Aircraft technicans also need quie a bit of skill and training, so the cost to raise a squadron of planes is much higher than just the cost of manufacture of the aircraft. Wouldn't the cost of operating a Battleship also be quite high? I can easily see some 20-30000 men needed for all administration, logistics and support spread out over all shore facilities, and the navy personnel on-board the Battleship + technicians to work it's machines and moving parts as well as prepare and plan maintenance and repairs isn't something you can sneeze out of thin air either exactly. The US Navy employed 3.7 million during WW2 and they fielded about 20 or so Battleships at most I think.
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ilyusin28
New Member
I'm Japanese,so I can't write English well.
Posts: 35
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Post by ilyusin28 on Oct 4, 2018 5:07:15 GMT -6
In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example. You'll be able to make a spin-off called Rule the Skies (just joking, please don't let us distract you from focussing on naval goodness Sorry,I was so excited.I was too excited about the airplane. I will be careful next time.
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Post by archelaos on Oct 4, 2018 5:55:14 GMT -6
I hope those costs will be adjusted, as 2k fighters require some 20-30 000 men to operate, including about 3-4000 pilots who need very costly training routine before they can be considered combat ready. Aircraft technicans also need quie a bit of skill and training, so the cost to raise a squadron of planes is much higher than just the cost of manufacture of the aircraft. Wouldn't the cost of operating a Battleship also be quite high? I can easily see some 20-30000 men needed for all administration, logistics and support spread out over all shore facilities, and the navy personnel on-board the Battleship + technicians to work it's machines and moving parts as well as prepare and plan maintenance and repairs isn't something you can sneeze out of thin air either exactly. The US Navy employed 3.7 million during WW2 and they fielded about 20 or so Battleships at most I think. A lot of that would be shared on entire navy level - repair and construction facilities for example serve any ship in the need of repairs. AFAIK there are no technicians attached to a ship or even a class but only yard workers and technicians in a few major bases. Minor ones usually only had facilities to replenish and resupply and crew on board a ship was responsible for all minor repairs. WW2 USN had almost seven thousand of warships and bases in so many places, that you will need a massive manpower. Remember also that this total include all personell crewing, servicing, training and distributing planes for navy
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Post by alexbrunius on Oct 4, 2018 6:09:39 GMT -6
A lot of that would be shared on entire navy level - repair and construction facilities for example serve any ship in the need of repairs. AFAIK there are no technicians attached to a ship or even a class but only yard workers and technicians in a few major bases. Minor ones usually only had facilities to replenish and resupply and crew on board a ship was responsible for all minor repairs. WW2 USN had almost seven thousand of warships and bases in so many places, that you will need a massive manpower. Remember also that this total include all personell crewing, servicing, training and distributing planes for navy Nope. The 3.7 million number estimate already excludes the ~0.5 million that was estimated to be involved with aircraft ( on and off carriers ). The total number including the Navy aircraft is: 4.18 millions. 7000 warships also includes everything down to the smallest torpedo boat or landing ship as far as I know, so it's hardly a relevant number. If we restrict ourself to ships of 1000 ton or greater we get 1200 warships. This comes down to 3080 men on average per Major warship. If we then further assume that an Iowa class Battleship is 10 times as large as the "average" warship in this count ( hardly unreasonable I think, if anything probably an low estimate ) we get that the Navy personnel share needed for each Iowa class battleship would be 30800 men.
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Post by williammiller on Oct 4, 2018 8:30:57 GMT -6
In RTW2 you can go from very early military biplanes to jet technology approximating that of later F-86 and MiG-15 models, as an example. Will airplanes have a realistic price or do you feel the cost of airplanes will need to be adjusted upwards for gamebalance reasons so everyone don't have massive airforces? Using prices available on wikipedia you could get about 2000 x P51 fighters for the cost of a single Iowa class Battleship... The 'flyaway cost' of an aircraft is not the only concern in acquisition & operation, other factors including production rates/pilot training times/logistics support/etc may affect the number of aircraft you can actually operate. This entire aspect is currently being looked at/worked on for RTW2...
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Post by alexbrunius on Oct 4, 2018 9:24:17 GMT -6
The 'flyaway cost' of an aircraft is not the only concern in acquisition & operation, other factors including production rates/pilot training times/logistics support/etc may affect the number of aircraft you can actually operate. This entire aspect is currently being looked at/worked on for RTW2... More so than the 'sailaway cost' of a ship isn't the only concern for those? As long as similar ( or greater ) concerns are shown to accurately and historically model the problems related in acquisition & operation of ships as well as training / logistical support and so on for increasingly larger ships operating increasingly further away from home I will be very happy.
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Post by millsian on Oct 4, 2018 10:36:35 GMT -6
Whilst I want to have the benefit of rtw2 it is the naval element that is the bit that is interesting me.
The air element changes so much that a slow development of aircraft option as mentioned sounds like we get best of both worlds- late war ships and early war aircraft balances it up a little
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Post by axe99 on Oct 4, 2018 15:51:25 GMT -6
You'll be able to make a spin-off called Rule the Skies (just joking, please don't let us distract you from focussing on naval goodness Sorry,I was so excited.I was too excited about the airplane. I will be careful next time. Sorry, I was just having a joke, I wasn't being critical of your question (and nothing wrong with getting excited about aircraft given the time period in question) . By all means keep asking them .
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