Post by christian on May 10, 2019 12:29:11 GMT -6
after being a bit curious about rtw1 reloading mechanics i decided to play a bit as britain and discovered something quite disturbing
in short the reload times were at times ABSOLUTELY INSANE at points where i had to wait TEN MINUTES for a gun to reload in 1920
this made me curious about how rof is handeled in rtw 2 because as alot of people who have looked into the rate of fire and naval guns of ww2 and the 30-50s they fired quite fast (about 10 times as fast as the 17 incher does in game and thats comparing the 17 incher to the japanese 460mm gun (18.1 inches)
so first i will go into a bit of detail about the current rof system and then ask some questions regarding rtw2 rof how its handeled and some other things
i added a file with around 12 or more pictures which include pictures of observed rof during my games
it is to be noted i have never reached a rof of 3 in my intire playthrough despite having some 7 star ships they simply cannot do it
first of all how gun rof works in rtw1 to my understanding and why its not as accurate as it would seem
effects which increase or decrease rof in rtw1
visibility -20
crew quality 0 to +10
under fire (are you being fired at) -10
sea state -30
deliberate fire (they take their time to aim) -20
on target (if you have hit or straddeled the enemy rof increases) +30
smoke interferance -60
low on ammo -20
ships fouling the range -30
tech level rof mod -20 to -50 depending on year (notice the messages appearing saying gradual rof increase yeah those)
what strikes me is that this appears on basically all guns for example under fire applies to both inclosed battleship turrets and completely open dd mounts with no diffrence in effect
where in reality i would imagine being inside a turret you dont see much outside thus being fired at shouldnt really be there
even if your ship is hit as long as its not where the gun is the rof shouldnt decrease as the crew inside are not effected
visibility i could understand if the slower firing also made the shots more accurate (crew compensating for worse vision so they try to aim better) but in this case as far as i know my precision in poor visibility has not improved
and in general unless its really really foggy the rof shouldnt be reduced (if its that foggy you cant even see over the bow of the ship)
i can understand sea state although it does seem a little extreme enclose 16 inch mounts on a battleship should not suffer the same as an open 4 inch dd mount
i dont see how fouling the range could be a problem maybe due to the rangefinder not being as good at determining the range thus making firing times longer ?
tech is understandable but it dosent give enough of a buff so to say
what we end up with is a rate of fire that is MUCH MUCH lower than it was in real life
for some guns such as the 18 inch gun a 3 minute reload should be there (0.33 rof) but when a 12 inch gun dips down to under 0.20 rof i really start to question a few things
while rof for larger guns in 1899 up until the very very early 1910s was not good (as shown by these examples
www.navweaps.com/Weapons/WNFR_12-40_m1893.php (1 rof in 1887)
www.navweaps.com/Weapons/WNFR_76-50_m1902.php (2 rof for a 7 incher in 1887)
www.navweaps.com/Weapons/WNBR_10-32_mk1-4.php (0,5 rof for a 10 incher in 1884)
www.navweaps.com/Weapons/WNBR_12-25_mk3.php (0.3 to 0.5 in 1890 on a 12 incher)
in general these numbers are quite low like they should be for such early guns this i think is perfectly represented in game early guns fire at very bad rates
the problem is these are all guns from 1890 and earlier when we look into guns from the 1910s there is a big diffrence
www.navweaps.com/Weapons/WNFR_12-45_m1906.php (12 inch 1906 2 rof
www.navweaps.com/Weapons/WNFR_10-40_m1893.php (10.8 inch 3 rof)
www.navweaps.com/Weapons/WNBR_135-45_mk5.php (13.5 inch 1.5 to 2 rof in 1909
in addition id like to note the japanese generally achieved 1 rof with the large british guns they had during tsushima
now what interests me is how is rof going to be handeled in rule the waves 2 compared to rtw 1
first of all we have a wider era 1899 to 1950 (tech then the extra 22 years) in that time we went from guns that barely shoot a 12 inch projectile every half a minute to a 12 inch gun firing 3 projectiles per minute or an 8 inch gun that shoots over 10 projectiles per minute (des moines main gun) the general rof increase on all guns especially larger ones
in the 30s large gun rof became a possible thing as the japanese also demonstrated with their 18 inch gun capable of 2 rounds per minute despite it being an 18 inch gun
what im worried about happening is that rof dosent increase enough and we end up with ships in 1940 and 1950 that have less than half of what they did in real life
and sure multiple factors could reduce rof but in 1930 and after most turrets were often very reliable while having a very good rate of fire where conditions as we have in rtw 1 often just straight up dident have an effect on the crews rate of fire due to the loading being so much more mechanical
so i quess question 1 boils down to how rof will be managed from 1899 to 1950 while being realistic will it be overly low like in rtw 1 or are we gonna see those machinegun hose 5 inch guns that existed during ww2 pumping out over 15 rounds per minute (which would be much more preffered due to aircraft)
will rate of fire for ships from 1905 to 1925 have a buffed rate of fire and return it to their "historical" values as the values in game currently are very low to say it at least
also i understand (from one of the statements) that rof was purposefully nerfed in rtw1 from what many sites claim due to the fact that worse than the theoretical rof was often achieved
while this is certainly true i think the nerf has been a bit too hard on the smaller guns especially for guns of the 5 inch size and below these guns were typically loaded by hand (not mechanically) and i fail to see how it takes over an intire minute to load a shell which you can carry and walk with
it only gets worse with 4 inch and down the guns have better rof than the 5 inch gun but in many cases they still barely dont manage more than 2 rof unless perfect conditions which i think is a "BIT" low for such small easy to load guns
i looked a bit at the rof of 6 inch guns and was quite surprised at their high rof
www.navweaps.com/Weapons/WNBR_6-50_mk11.php
participated in jutland but due to slow hoists had only around 3-5 rof (depending on ship)
this is still far higher than in game
www.navweaps.com/Weapons/WNBR_6-50_mk22.php while this is a mount from the 1920s it still bears mention as its within the games timeframe
this mount achieved 5 rof against bismarck during bismarcks final battle (about twice of what we get in game)
www.navweaps.com/Weapons/WNBR_55-50_mk1.php
5.5 inch mount on hood with a rof of 12
www.navweaps.com/Weapons/WNUS_5-51_mk7.php
5 inch gun used on the clemsons 8-9 rof
www.navweaps.com/Weapons/WNUS_4-40_mk1.php rated at 8-9 rof but off peurto rico shot 14 rounds in one minute with 11 hits (target shooting)
in game the 6 inch gun will often get only half of what these can attain
another question was autoloading guns and how it effects their performance
in general autoloading guns were no possible larger than 8 inches due to the fact a gun larger than 8 inches usually needs a welin breech which simply cannot autoload in the traditional way
how will autoloading effect rof ? is it a set % reload speed increase or is it diffrent for every gun
for example the americans had a 76mm gun (3 inch) which was autoloaded which managed a rate of fire of over 60 rounds per minute in a dual mount which could also use VT fuses
another example is the japanese 100mm or the russian 100mm gun these all have a much faster loading mechanism (not autoloading) which gives them up to 19 rounds per minute rate of fire
also another question will extreme rof decrease accuracy as it does in rtw 1 (straddle fire as far as i know slightly decreases accuracy but since its locked on at that point its still higher than normal fire)
(also yes i realise that i relied on only one source of information bud for older guns rof sources are hard to come by)
also are there any plans to make it so you can see the maximum achievable rof in the start screen of the gun (under gun details for example) in rtw 2
in short the reload times were at times ABSOLUTELY INSANE at points where i had to wait TEN MINUTES for a gun to reload in 1920
this made me curious about how rof is handeled in rtw 2 because as alot of people who have looked into the rate of fire and naval guns of ww2 and the 30-50s they fired quite fast (about 10 times as fast as the 17 incher does in game and thats comparing the 17 incher to the japanese 460mm gun (18.1 inches)
so first i will go into a bit of detail about the current rof system and then ask some questions regarding rtw2 rof how its handeled and some other things
i added a file with around 12 or more pictures which include pictures of observed rof during my games
it is to be noted i have never reached a rof of 3 in my intire playthrough despite having some 7 star ships they simply cannot do it
first of all how gun rof works in rtw1 to my understanding and why its not as accurate as it would seem
effects which increase or decrease rof in rtw1
visibility -20
crew quality 0 to +10
under fire (are you being fired at) -10
sea state -30
deliberate fire (they take their time to aim) -20
on target (if you have hit or straddeled the enemy rof increases) +30
smoke interferance -60
low on ammo -20
ships fouling the range -30
tech level rof mod -20 to -50 depending on year (notice the messages appearing saying gradual rof increase yeah those)
what strikes me is that this appears on basically all guns for example under fire applies to both inclosed battleship turrets and completely open dd mounts with no diffrence in effect
where in reality i would imagine being inside a turret you dont see much outside thus being fired at shouldnt really be there
even if your ship is hit as long as its not where the gun is the rof shouldnt decrease as the crew inside are not effected
visibility i could understand if the slower firing also made the shots more accurate (crew compensating for worse vision so they try to aim better) but in this case as far as i know my precision in poor visibility has not improved
and in general unless its really really foggy the rof shouldnt be reduced (if its that foggy you cant even see over the bow of the ship)
i can understand sea state although it does seem a little extreme enclose 16 inch mounts on a battleship should not suffer the same as an open 4 inch dd mount
i dont see how fouling the range could be a problem maybe due to the rangefinder not being as good at determining the range thus making firing times longer ?
tech is understandable but it dosent give enough of a buff so to say
what we end up with is a rate of fire that is MUCH MUCH lower than it was in real life
for some guns such as the 18 inch gun a 3 minute reload should be there (0.33 rof) but when a 12 inch gun dips down to under 0.20 rof i really start to question a few things
while rof for larger guns in 1899 up until the very very early 1910s was not good (as shown by these examples
www.navweaps.com/Weapons/WNFR_12-40_m1893.php (1 rof in 1887)
www.navweaps.com/Weapons/WNFR_76-50_m1902.php (2 rof for a 7 incher in 1887)
www.navweaps.com/Weapons/WNBR_10-32_mk1-4.php (0,5 rof for a 10 incher in 1884)
www.navweaps.com/Weapons/WNBR_12-25_mk3.php (0.3 to 0.5 in 1890 on a 12 incher)
in general these numbers are quite low like they should be for such early guns this i think is perfectly represented in game early guns fire at very bad rates
the problem is these are all guns from 1890 and earlier when we look into guns from the 1910s there is a big diffrence
www.navweaps.com/Weapons/WNFR_12-45_m1906.php (12 inch 1906 2 rof
www.navweaps.com/Weapons/WNFR_10-40_m1893.php (10.8 inch 3 rof)
www.navweaps.com/Weapons/WNBR_135-45_mk5.php (13.5 inch 1.5 to 2 rof in 1909
in addition id like to note the japanese generally achieved 1 rof with the large british guns they had during tsushima
now what interests me is how is rof going to be handeled in rule the waves 2 compared to rtw 1
first of all we have a wider era 1899 to 1950 (tech then the extra 22 years) in that time we went from guns that barely shoot a 12 inch projectile every half a minute to a 12 inch gun firing 3 projectiles per minute or an 8 inch gun that shoots over 10 projectiles per minute (des moines main gun) the general rof increase on all guns especially larger ones
in the 30s large gun rof became a possible thing as the japanese also demonstrated with their 18 inch gun capable of 2 rounds per minute despite it being an 18 inch gun
what im worried about happening is that rof dosent increase enough and we end up with ships in 1940 and 1950 that have less than half of what they did in real life
and sure multiple factors could reduce rof but in 1930 and after most turrets were often very reliable while having a very good rate of fire where conditions as we have in rtw 1 often just straight up dident have an effect on the crews rate of fire due to the loading being so much more mechanical
so i quess question 1 boils down to how rof will be managed from 1899 to 1950 while being realistic will it be overly low like in rtw 1 or are we gonna see those machinegun hose 5 inch guns that existed during ww2 pumping out over 15 rounds per minute (which would be much more preffered due to aircraft)
will rate of fire for ships from 1905 to 1925 have a buffed rate of fire and return it to their "historical" values as the values in game currently are very low to say it at least
also i understand (from one of the statements) that rof was purposefully nerfed in rtw1 from what many sites claim due to the fact that worse than the theoretical rof was often achieved
while this is certainly true i think the nerf has been a bit too hard on the smaller guns especially for guns of the 5 inch size and below these guns were typically loaded by hand (not mechanically) and i fail to see how it takes over an intire minute to load a shell which you can carry and walk with
it only gets worse with 4 inch and down the guns have better rof than the 5 inch gun but in many cases they still barely dont manage more than 2 rof unless perfect conditions which i think is a "BIT" low for such small easy to load guns
i looked a bit at the rof of 6 inch guns and was quite surprised at their high rof
www.navweaps.com/Weapons/WNBR_6-50_mk11.php
participated in jutland but due to slow hoists had only around 3-5 rof (depending on ship)
this is still far higher than in game
www.navweaps.com/Weapons/WNBR_6-50_mk22.php while this is a mount from the 1920s it still bears mention as its within the games timeframe
this mount achieved 5 rof against bismarck during bismarcks final battle (about twice of what we get in game)
www.navweaps.com/Weapons/WNBR_55-50_mk1.php
5.5 inch mount on hood with a rof of 12
www.navweaps.com/Weapons/WNUS_5-51_mk7.php
5 inch gun used on the clemsons 8-9 rof
www.navweaps.com/Weapons/WNUS_4-40_mk1.php rated at 8-9 rof but off peurto rico shot 14 rounds in one minute with 11 hits (target shooting)
in game the 6 inch gun will often get only half of what these can attain
another question was autoloading guns and how it effects their performance
in general autoloading guns were no possible larger than 8 inches due to the fact a gun larger than 8 inches usually needs a welin breech which simply cannot autoload in the traditional way
how will autoloading effect rof ? is it a set % reload speed increase or is it diffrent for every gun
for example the americans had a 76mm gun (3 inch) which was autoloaded which managed a rate of fire of over 60 rounds per minute in a dual mount which could also use VT fuses
another example is the japanese 100mm or the russian 100mm gun these all have a much faster loading mechanism (not autoloading) which gives them up to 19 rounds per minute rate of fire
also another question will extreme rof decrease accuracy as it does in rtw 1 (straddle fire as far as i know slightly decreases accuracy but since its locked on at that point its still higher than normal fire)
(also yes i realise that i relied on only one source of information bud for older guns rof sources are hard to come by)
also are there any plans to make it so you can see the maximum achievable rof in the start screen of the gun (under gun details for example) in rtw 2