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Post by archelaos on May 15, 2019 4:43:15 GMT -6
In RTW1 it was possible to build ship to a rebuild design (so I could build another same class ship after new FC become available for example). Now rebuild designs do not appear in build screen. Is it intentional? I think it is a bug.
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Post by admdavis on May 15, 2019 5:02:32 GMT -6
Getting this error code after my laptop goes to sleep and wakes up again. It seems to freeze RtW2 and not let me do anything else with it. Was working fine when I went to bed and closed the lid, not so much this morning. Windows 10 /64bit OS Intel i5 2.5 ghtz 16 GB ram Attachments:
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Post by fleet5 on May 15, 2019 5:02:59 GMT -6
In RTW1 it was possible to build ship to a rebuild design (so I could build another same class ship after new FC become available for example). Now rebuild designs do not appear in build screen. Is it intentional? I think it is a bug. I have rebuilt many ships. What do you mean?
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Post by archelaos on May 15, 2019 5:11:29 GMT -6
In RTW1 it was possible to build ship to a rebuild design (so I could build another same class ship after new FC become available for example). Now rebuild designs do not appear in build screen. Is it intentional? I think it is a bug. I have rebuilt many ships. What do you mean?
You can rebuild ships just fine. I mean using rebuild design (for example Mikasa (R 1922)) to build completely new ship.
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Post by warspite1995 on May 15, 2019 5:16:13 GMT -6
Had an issue with my fighters on my carriers, As i was in a battle with the enemy having no aircraft i outfitted my fighters with bombs and told thme to ready up for a N Strike Mission. Problem was when they were ready for some reason their mission was back to Escort and not N Strike.
Also had an issue with my planes going on a mission less than 40nm from carriers to attack some french battleships, but battleships moved on and they just flew there not RTB or doing anything and locked down half my airpower :/. This might be me being and idiot however and not a bug. Mind you i cant target airstrikes on ships only an area or a "last sighting" thing. I assume to simulate that the CV's cant see the enemy ships But i would have though my BB's would radio/telegram to my CV's "Hey there are some big bad French Men over here with 16 Inch guns!!"
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Post by janxol on May 15, 2019 5:20:04 GMT -6
Negative deck space? Should that be possible?
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Post by dorn on May 15, 2019 5:22:49 GMT -6
Negative deck space? Should that be possible?
Main point is probably you have just too much gun.
I think it is calculated based on displacement. And this number is decreased by your guns that filling that space. As you have too much guns this number just get to be negative.
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Post by dougphresh on May 15, 2019 5:23:35 GMT -6
I have rebuilt many ships. What do you mean?
You can rebuild ships just fine. I mean using rebuild design (for example Mikasa (R 1922)) to build completely new ship.
Similarly, I can’t open the design of ships in the design phase or under construction - only built. I like to be able to use a discount to have a varied armament for DDs and CLS with some using centreline guns and torpedoes and some using the 1,2,3,4 turret positions and broadsides. That way a squadron has a mix of end-on-end and broadside firepower and ships can be built at a reasonable weight without penalties. Rationale for discount (90% in RTW1) being - it’s the same hull, powerplant, etc, I just repositioned guns. e: As Japan, surprise attacks are in an awkward place. I have a large force of destroyers, but the scenario starts around the 5 CVLs and therefore my force is very far away. With the short range of biplanes and slow speed of the carriers, it is hardly possible to land a decisive blow in the 200 time allotted. Even at 30kts my DDs can not get from the carriers to the target.
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Post by elouda on May 15, 2019 6:23:21 GMT -6
The field for the '## aircraft' on the ship info cards is not cleared when you switch from looking at your own CV to a non-CV in the Almanac. This results in the following;
Steps to reproduce; 1) Open the ship info card on one of your own CV/CVL/AV 2) Go to Almanac, find a non-CV ship belonging to another power 3) Open the ship info card for that ship, note the '## aircraft' carried over from the last CV/CVL/AV you looked at
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Post by janxol on May 15, 2019 6:27:40 GMT -6
When you press clear in the designer, the numbers don't reset. So if you have 10 in of armor and hit clear, it still shows 10, despite the ship having 0 armor. That is true for all armor numbers, also sems to affect secondaries and tertiaries, as well as fuel type and torpedo protection, possibly other things as well.
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Post by elouda on May 15, 2019 6:53:21 GMT -6
I had a CVL sunk in a fleet exercise, after finishing the battle, the airgroups on the CVL were gone on the Airgroups screen.
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tc27
Junior Member
Posts: 68
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Post by tc27 on May 15, 2019 7:09:10 GMT -6
I had a CVL sunk in a fleet exercise, after finishing the battle, the airgroups on the CVL were gone on the Airgroups screen. Im getting this too. Air-groups disappearing after assigned carrier is 'sunk' in excercise.
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Post by dorn on May 15, 2019 7:18:21 GMT -6
Just strange bug.
All my ship have returned to port. And sudently game pause every minute. I try to change preferences to no pause at all, still pausing every minute. Saving loading did not help.
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Post by cogsandspigots on May 15, 2019 8:21:02 GMT -6
Will the “ships without catapults or flight decks cannot launch planes” bug be fixed for launch?
Just want to make sure I don’t waste money building seaplane carriers that can’t actually use seaplanes.
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Post by Fredrik W on May 15, 2019 8:33:15 GMT -6
Will the “ships without catapults or flight decks cannot launch planes” bug be fixed for launch? Just want to make sure I don’t waste money building seaplane carriers that can’t actually use seaplanes. Yes, it will. There might even possibly be an updated demo.
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