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Post by akosjaccik on May 16, 2019 10:58:08 GMT -6
I'm going to be the Japan start combo breaker here and start with AH in 1900. I plan to spend the first 20ish years bullying Italy and France for all their med possessions while kissing British ass. After that I will build literally every air base possible in the region, and see if I can't sucker the poor ***** fleet in for a solid thrashing. The flag of the Dual Monarchy shall fly over every port and island in the Mediterranean Habsburg Sea. I feel you, that's similar to what was my own plan until I realized that I have to shovel a metric ton of money into the AI's mouth and then roll the dice and smile if God forbid I wish to utilize land-based air instead of carriers. ¯\_(ツ)_/¯ ...so, directive codename "Carriers Shoved Into The Adriatic" is a go I guess.
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Post by buttons on May 16, 2019 11:14:00 GMT -6
I think I will start with Japan in 1900 to have my own Legacy Fleet. The designs in the Demo are pretty garbage and it disturbes the flow of your 5 year game. And I don´t know if you can build your Legacy Fleet in 1920 too, or you get AI-generated designs. And in case I did a few good games with some successful airraids, I will go on with Germany 1920 (Treaty of Versailles and Washington Naval Treaty) and try to build my own Jeune Ecole-Kriegsmarine. Fredrik has said there won't be an option for manual legacy fleet builds in the 1920 start because it's too easy for a player to game the system and build an unbalance fleet. Probably part of what he means is that players might use their legacy fleet to build CAs/CLs specifically meant to be converted to CVLs. Eh, I don't see much point to barring that, not like it is a competitive game, if players want to go full ahistorical spamming carriers as soon as possible who really cares? Besides if someone wanted to spam carriers they could still just start in 1900 and build an ahistorical fleet from the ground up so when carriers come about they can quickly convert a ton of them.
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jma286
Junior Member
Posts: 97
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Post by jma286 on May 16, 2019 11:23:57 GMT -6
I'm starting with France, extensive overseas possession without being overwhelming, right in the thick of the action in Europe and a high enough budget to be competitive with the British menace.
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Post by Blothorn on May 16, 2019 11:46:10 GMT -6
Fredrik has said there won't be an option for manual legacy fleet builds in the 1920 start because it's too easy for a player to game the system and build an unbalance fleet. Probably part of what he means is that players might use their legacy fleet to build CAs/CLs specifically meant to be converted to CVLs. Eh, I don't see much point to barring that, not like it is a competitive game, if players want to go full ahistorical spamming carriers as soon as possible who really cares? Besides if someone wanted to spam carriers they could still just start in 1900 and build an ahistorical fleet from the ground up so when carriers come about they can quickly convert a ton of them. I think the bigger problem is the rapid pace of development from 1900-1920, and shortage of gamechanging surface techs for the next decade. In 1900 it doesn't bend reality too much to ignore the fact that your starting fleet would have been built over the previous ~10 years--there isn't all that much difference, and most will be obsolete soon anyway. By contrast, the difference between a 1910 and 1920 battleship is huge; you have to either ignore tech progression and give everyone a fleet of modern ships or develop a system for building the ships to a progressive tech level.
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Post by janxol on May 16, 2019 12:41:46 GMT -6
Definitely going for 1900 start. I think I will go with Russia, because why not. Maybe even make an AAR out of it, if I'll have the time.
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Post by Antediluvian Monster on May 16, 2019 12:51:25 GMT -6
I never played RTW1, so I'll start my first game with AH due to compactness and fast economic growth.
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Post by pirateradar on May 16, 2019 12:53:20 GMT -6
I'm starting with France, extensive overseas possession without being overwhelming, right in the thick of the action in Europe and a high enough budget to be competitive with the British menace. I'm on the same page as you, I really like France's position with its overseas colonies without being so large as to be too easy (or management-intensive, as the UK can often be).
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Post by dorn on May 16, 2019 12:57:32 GMT -6
I'm starting with France, extensive overseas possession without being overwhelming, right in the thick of the action in Europe and a high enough budget to be competitive with the British menace. I'm on the same page as you, I really like France's position with its overseas colonies without being so large as to be too easy (or management-intensive, as the UK can often be). This is nation I am thinking of with UK. The reasons are same.
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Post by halseyincarnate on May 16, 2019 13:10:57 GMT -6
I'm going USA mostly because I want the full might of the US industry when I start messing around with the new shipbuilder.
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Post by stairmaster on May 16, 2019 13:18:01 GMT -6
I wanted to play as USSR but after seeing how bad the 1920 start date is...
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Post by eaterofsuns on May 16, 2019 13:38:04 GMT -6
Eh, I don't see much point to barring that, not like it is a competitive game, if players want to go full ahistorical spamming carriers as soon as possible who really cares? Besides if someone wanted to spam carriers they could still just start in 1900 and build an ahistorical fleet from the ground up so when carriers come about they can quickly convert a ton of them. I think the bigger problem is the rapid pace of development from 1900-1920, and shortage of gamechanging surface techs for the next decade. In 1900 it doesn't bend reality too much to ignore the fact that your starting fleet would have been built over the previous ~10 years--there isn't all that much difference, and most will be obsolete soon anyway. By contrast, the difference between a 1910 and 1920 battleship is huge; you have to either ignore tech progression and give everyone a fleet of modern ships or develop a system for building the ships to a progressive tech level. I would argue the simplest solution to this is just let 1920 start players design some, but not all, of their starting fleets. Have the auto-generation function build ~65% of the starting fleet, and put a few things in production, and let the player spend the remainder. ~35% of the budget isn't enough to do really gamey things, and this way the player can produce a few designs to round out any bumps in the road from the pre-generated classes.
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jma286
Junior Member
Posts: 97
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Post by jma286 on May 16, 2019 13:46:21 GMT -6
I never played RTW1, so I'll start my first game with AH due to compactness and fast economic growth. Austria is a great beginner option, just don't go picking fights you can't win with your budget.
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Post by dorn on May 16, 2019 14:21:08 GMT -6
I think the bigger problem is the rapid pace of development from 1900-1920, and shortage of gamechanging surface techs for the next decade. In 1900 it doesn't bend reality too much to ignore the fact that your starting fleet would have been built over the previous ~10 years--there isn't all that much difference, and most will be obsolete soon anyway. By contrast, the difference between a 1910 and 1920 battleship is huge; you have to either ignore tech progression and give everyone a fleet of modern ships or develop a system for building the ships to a progressive tech level. I would argue the simplest solution to this is just let 1920 start players design some, but not all, of their starting fleets. Have the auto-generation function build ~65% of the starting fleet, and put a few things in production, and let the player spend the remainder. ~35% of the budget isn't enough to do really gamey things, and this way the player can produce a few designs to round out any bumps in the road from the pre-generated classes. Point is that technology from 1919 could be only for destroyers, 1918 for cruisers and 1917 for capital ships as it takes time to design and build any ship. So practically the newest finished capital ships designs should have technology of 1915-6.
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Post by rob06waves2018 on May 16, 2019 15:25:35 GMT -6
I never played RTW1, so I'll start my first game with AH due to compactness and fast economic growth. Try Japan. As long as you avoid wars with the US, you can hold everyone else at arm's length and conquer most of SE Asia. If you ally with Britain, you can even blockade European nations.
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Post by buttons on May 16, 2019 15:30:51 GMT -6
Gonna do Japan as my first nation (don't know why it is so popular), probably going to design a fleet of carriers mixed with a few super heavy battleships, 1930s fleet something like 1xBB, 2xBC, 5xCV sort of ratio. Will probably go my usual BC route of very high speed and tons of little guns (16x14", eventually going 20x14" or even up to 16") but might end up ditching BCs entirely depending on how well the CVs work for me. Of course with my love of big capital ships I may prefer to not use CVs at all and instead use lots of CVLs supporting a BB fleet.
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