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Post by swedewolf on May 22, 2019 8:40:07 GMT -6
One of the reasons I bought the game (except carrier design and the abilty to play to 1955) was the graphic improvement compared to RTW 1. Two mayor points I see it that I have to creat the pic myself snd it get no conningtower or other structures. And if I like my enemies ships to get a picture I cant just create one for each class. I have to make one for each ship?
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Post by bcoopactual on May 23, 2019 9:08:13 GMT -6
Welcome to the forum. Are you familiar with the picture generation in RTW1? If so it's the same procedure as in RTW1, except for there being just one picture set for the moment. (Almost all of the ship picture artwork in RTW1 was added by players on the forum.) If not, then once you have the hull generated, click on the circled tab to bring up masts, superstructure and accessories. For foreign ships if you generate a picture for a ship and click "Use and Exit", the picture file's name (e.g. Wyoming0.bmp) is updated in the Ship's Class-design file (e.g. Wyoming.10d -the extension varies depending on save game folder and nation ID number) in the Game Save folder so it should be applied to every ship of that class. It works the same as it does for your own ships.
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Post by swedewolf on May 23, 2019 12:37:35 GMT -6
Yes it probably should but I dont get it, yet. About the your explenation how to apply conning tower and stuff, I been tinkering with it but nothing stick. Still a naked gun platform. But I will tinker somemore . Thanx for the reply thou.
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Post by wknehring on May 23, 2019 13:57:19 GMT -6
There is another question regarding to the shippictures- there is the possibility to upload own pictures. Does it mean I could paint some ship bucket style picture, change the requiered size and use this? If yes, I see a lot work to come
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Post by bcoopactual on May 23, 2019 14:26:40 GMT -6
Yes it probably should but I dont get it, yet. About the your explenation how to apply conning tower and stuff, I been tinkering with it but nothing stick. Still a naked gun platform. But I will tinker somemore . Thanx for the reply thou. The little picture next to the box with the three dots is the currently selected object. To place one on the ship, click the mouse on desired part and then move the mouse up to the picture. When the mouse scrolls over the picture you should see the part move with the cursor. Then you place it where you want and click to leave the object there. Most of the masts, decks, superstructure and accessories overwrite each other so the last one you put down will be in the "front" closest to your viewpoint. There is another question regarding to the shippictures- there is the possibility to upload own pictures. Does it mean I could paint some ship bucket style picture, change the requiered size and use this? If yes, I see a lot work to come As far as I know, as long as it is the right size and .bmp format, you should be able to use it. The pictures created in-game end up in the applicable gamesave# folder but if you click on "select picture" instead of "generate picture" it brings up the standard Windows interface and you can go find the picture anywhere on your computer.
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Post by archelaos on May 23, 2019 14:50:57 GMT -6
There is another question regarding to the shippictures- there is the possibility to upload own pictures. Does it mean I could paint some ship bucket style picture, change the requiered size and use this? If yes, I see a lot work to come Yes you can but do not aim for full shipbucket style - the pictures will look poor after rescaling. Better create pictures in the proper scale.
Compare those two:
first is full shipbucket style scaled down.
second is made in scale using general shipbucket guidelines
The easiest way to make those is to make a basic picture in generator in game, save it and then find it in the folder corresponding to the number of save game you are using (folder "saves\saveX") and import it into graphical editor of your choice. Put transparent layer over generated image and draw as you wish. Then save under exactly same name as original file.
Obviously you can expand pictures into "full" shipbucket style, but I wouldn't advise this for all your fleet as you will spend more time drawing than playing
I also use SpringSharp to generate stats like length/width/draft, hull profile and check general viability of a design.
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Post by wknehring on May 24, 2019 1:09:40 GMT -6
There is another question regarding to the shippictures- there is the possibility to upload own pictures. Does it mean I could paint some ship bucket style picture, change the requiered size and use this? If yes, I see a lot work to come Yes you can but do not aim for full shipbucket style - the pictures will look poor after rescaling. Better create pictures in the proper scale.
Compare those two:
first is full shipbucket style scaled down.
second is made in scale using general shipbucket guidelines
The easiest way to make those is to make a basic picture in generator in game, save it and then find it in the folder corresponding to the number of save game you are using (folder "saves\saveX") and import it into graphical editor of your choice. Put transparent layer over generated image and draw as you wish. Then save under exactly same name as original file.
Obviously you can expand pictures into "full" shipbucket style, but I wouldn't advise this for all your fleet as you will spend more time drawing than playing
I also use SpringSharp to generate stats like length/width/draft, hull profile and check general viability of a design.
Well, your small cruiser already looks OKish (in the ship bucket style), but I doubt a larger vessel (like a 250m BB or CV) is going to look nice. I think I will try out some quality rework and than rescale the whole thing.
edit:
There are lots of existing designs I did for a what if scenario for the Kriegsmarine. There is a lot of work done already^^
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Post by archelaos on May 24, 2019 4:06:03 GMT -6
Big ships look like that:
The biggest problem in using full scale shipbucket pic is blurring due to scale reduction (large reduction, from about 1100pix wide to 160pix or so).
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snwh
Full Member
Posts: 121
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Post by snwh on May 24, 2019 4:44:08 GMT -6
There is another question regarding to the shippictures- there is the possibility to upload own pictures. Does it mean I could paint some ship bucket style picture, change the requiered size and use this? If yes, I see a lot work to come I had actually never heard of shipbucket before this. Thank you for making me aware :3
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HaLe
New Member
Posts: 7
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Post by HaLe on May 25, 2019 7:28:04 GMT -6
Yes you can but do not aim for full shipbucket style - the pictures will look poor after rescaling. Better create pictures in the proper scale.
Compare those two:
first is full shipbucket style scaled down.
second is made in scale using general shipbucket guidelines
The easiest way to make those is to make a basic picture in generator in game, save it and then find it in the folder corresponding to the number of save game you are using (folder "saves\saveX") and import it into graphical editor of your choice. Put transparent layer over generated image and draw as you wish. Then save under exactly same name as original file.
Obviously you can expand pictures into "full" shipbucket style, but I wouldn't advise this for all your fleet as you will spend more time drawing than playing
I also use SpringSharp to generate stats like length/width/draft, hull profile and check general viability of a design.
You madman!
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Post by wknehring on May 25, 2019 8:00:46 GMT -6
You madman!
Welcome HaLe- you know I am mad
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HaLe
New Member
Posts: 7
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Post by HaLe on May 26, 2019 12:15:54 GMT -6
You madman!
Welcome HaLe- you know I am mad To quote the glossary: A tactical genius, fallen into madness. Aims at taking over the world.
Yeah, i know you are mad It's nice to see a familiar face here, though. ^^
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