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Post by hungaricus on May 22, 2019 9:14:18 GMT -6
Hello there! In my current (first) RTW2 AH campaing I am constantly up against a pair of nations. The first war was against france and russia and the second one against italy and france. I managed to win both but at a great cost. For some reason in a single month the french submarines managed to sing 1 BC 1 BB and a CVL and some other losses occured naturaly during battles. Can I somehow submarineproofing my ships against such attacks? I had plenty of ASW. So in round two I had 3:1 disadvantage in BC-s and 2:1 in BBs. I was naturally a bit nervous about the hole thing but in the first battle the french BB line was blown out from the water and in the second engagement was a night battle against the italians. They lost 3 BC-s and it was an absolute mess. Torpedoes left and right point blank salvos and not a single aircraft. Here is the result: My luckiest ship ever at the end of the battle (that 4 torpedo detonated simultaneously): And the ship design itself: I got 16 inch guns right at Q1 so I use them whenever I can. The ship had a minor refit in 39 for directors and after the current war it will get twin 5' secondary battery with a more sophisticated AA suit too. How should I improve it? Aside from make it bigger? What do you think about the torpedo mounths? I mean its armor is good enough for a BC? Should it be faster? Any tips or tricks?
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tuna
New Member
Posts: 18
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Post by tuna on May 22, 2019 10:07:49 GMT -6
Ditch the torpedo mounts, a BC should never be close enough to an enemy to use them anyway.
Change the secondaries to 5" (DP if possible) in twin mounts, because 6" will preferentially shoot at larger ships while a 5" will prefer to shoot at DDs, and if there are DDs close enough to your ship that your secondaries *could* target them, they should.
Put your tertiaries in twin mounts, because then they take less deck space.
And spend all the remaining deck space on more AA. If you have AA directors, get 4 of those, and then the rest split into med and light AA, simply because you absolutely cannot have too much AA in the years to come, especially in the Med where land-based bombers will pay your ships a few visits every hour or so.
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Post by bcoopactual on May 22, 2019 15:50:59 GMT -6
I would eliminate the tertiary battery all together. If he has 5 inch dual purpose technology than I would shift the 6 inch guns to 5 inch DP like you stated. If not I would go ahead and replace the 6 inch guns with the 4 inch DP guns anyway. Nothing cruiser sized or larger should be getting that close to him with advanced directors and 16 inch Q1 guns. You can maximize the 4 inch DP and increase light and medium AAA.
I'm amazed that ship survived 4 torpedoes if it doesn't have a torpedo protection system. (Edit - Were they air launched torpedoes? That might explain it.)
I've never seen a four funneled battlecruiser before. Nothing wrong with it, just the first time I've seen a player do it.
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