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Post by bcoopactual on Jul 28, 2016 7:17:57 GMT -6
Looks good gato . I'm curious to know if the Navarin's held up in combat? No BE and no DE armor should make them vulnerable to progressive flooding if those areas get hit by shell fire. (the armored raft concept doesn't kick in until we research and build a ship with all-or-nothing armor) And did the Admiral Nakhimov's ever face another armored cruiser? I usually stick to larger , 4 x 10" gunned armored cruisers but I've seen several players in the forum talk about armored cruisers with lots of 7" guns and I wanted to know how yours fared.
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gato
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Post by gato on Jul 28, 2016 8:24:14 GMT -6
No any heroic and epic, but the russian squadron with 3 B`s, 2 Tri Svyatitelia-class and 1 Navarin-class could to hold out to attack of 4 Japanese B`s (1 Mikasa-class, 3 Hatsuse-class) and to win finally. Russians loss 1 DD, 1 B (Tri Sviatitelia) were heavily damaged, japan squadron loss 1 CA, 1 CL, 1 B were light damaged. For a very modest 11,900 t battleship such Navarin-class without BE and DE is a fair result, for my opinion. The accuracy of both sides it was about 2-2,5%.
She isn't designed for battles with heavy armoured opponents, she is a fast raider, fast raider`s destroyer, and large scout. Hit and run. Is Admiral Nakhimov meet with large CA, she runs in full 24 knots. But with CA about 8,000 tons, 6 or 8-inch armed, she is fair effective (I don`t save statistics, unfortunately).
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Post by bcoopactual on Jul 28, 2016 10:11:57 GMT -6
Interesting. Thank you.
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gato
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Post by gato on Aug 1, 2016 5:18:08 GMT -6
bcoopactual, I collect any statistics about Admiral Nakhimov-class` battle durability. Clearly, this concept need a corrections in protection model. See attacments, please: Log entries 1
Log entries 2
Log entries 3
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Post by bcoopactual on Aug 1, 2016 18:29:41 GMT -6
I'm not an expert on <10k ton CA's because I don't build them often but I would agree that your follow on class could use some additional armor in the turrets. At least one was destroyed by a 6" projectile which is CL level armament. Even smaller CA's should have their turrets proofed against 6" fire as best as possible since CL's are their natural prey. But it seems that your ship got caught in a full fleet battle which is just bad luck. So the fact it was sunk doesn't necessarily make it a bad design, it just wasn't built with that kind of fight in mind.
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Post by genjeft on Aug 15, 2016 20:40:40 GMT -6
So, I got tired of ACs going to crap late game but I felt the continuing compelling need to build expensive ACs never the less. Unfortunetly they keep running into BCs and getting very badly shot up and sunk. So a new idea. I have designed the "heavy light cruiser". It is basically a sub 8000 ton cruiser with light armor and 8 inch guns which gives it a armored cruiser armament. Hopefully the battle generator wont pull these into battles with BCs while they can still add some decent firepower to fleet battles and take on old ACs with some ease.
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Post by srndacful on Aug 15, 2016 21:33:50 GMT -6
So, I got tired of ACs going to crap late game but I felt the continuing compelling need to build expensive ACs never the less. Unfortunetly they keep running into BCs and getting very badly shot up and sunk. So a new idea. I have designed the "heavy light cruiser". It is basically a sub 8000 ton cruiser with light armor and 8 inch guns which gives it a armored cruiser armament. Hopefully the battle generator wont pull these into battles with BCs while they can still add some decent firepower to fleet battles and take on old ACs with some ease. Way ahead of you there, man. I tried it already - and semi-discarded it. It performs well against other Light Cruisers, true - but it still gets dragged into BC battles. The only way to avoid that (that I could think of) is to outrun the BC's. So, 33-35 kts speed with 7" + 4" guns & 6 TT. Armor will, obviously, be mostly minimal ...
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gato
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Post by gato on Aug 30, 2016 2:33:12 GMT -6
The second, more balanced version of Admiral Nakhimov-class, built in 1908 as a treaty-limited armoured cruiser.
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Post by thatzenoguy on Sept 2, 2016 11:39:43 GMT -6
Frankly the most absurdly OP early-mid game cruiser ever made, I have destroyed ARMOURED CRUISERS with these things. Did I mention these are 1899 ships? Oh? I didn't? Well they are. Frankly something is wrong here... These things last till the end of the game with a decent refit, and mines.
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Post by Bullethead on Sept 2, 2016 12:14:20 GMT -6
Frankly the most absurdly OP early-mid game cruiser ever made, I have destroyed ARMOURED CRUISERS with these things. Did I mention these are 1899 ships? Oh? I didn't? Well they are. Frankly something is wrong here... These things last till the end of the game with a decent refit, and mines. Actually, this isn't so far off from what was actually being built at the time. This is in fact quite similar to the RN's Diadem class of 1895. en.wikipedia.org/wiki/Diadem-class_cruiserThe Diadems were criticized by those in favor of bigger guns, but in the context of their time, they were actually a pretty good idea. In those days, the QF gun was a new thing and had a much greater ROF than anything bigger. Armor was still pretty weak so armored ships were largely "all or nothing", leaving vast unprotected areas that could be wrecked by HE. This might not let in much water, but it would wreck communications, start fires, take out funnels and ventilators to reduce speed and firefighting ability, etc.
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Post by jwsmith26 on Sept 2, 2016 13:26:25 GMT -6
OK, I wouldn't call this a "best" design but it's a fun design. Similar designs have been discussed in these forums and when the Grand Kahuna demanded that I build a bunch more cruisers I gave him a bunch of these ridiculous things. These guys have almost no guns (2x4" - which nevertheless have managed to sink several destroyers), almost no armor and inadequate speed for its rather obvious role as torpedo attacker. These poor things had mixed success (that is, mixed with disaster). The problem arises from their unusual configuration that does not fall within the traditional light cruiser configuration at all and yet it is designated a light cruiser, so is assigned to all of their traditional duties. They were a disaster when assigned to intercept raiding cruisers; the best they could do was run and at this stage of the game they couldn't run fast enough. They were equally inept when assigned to a scouting role. Sure, they could scout just fine but cruisers in this position are often confronted by enemy cruisers and when this happened their only recourse was that perennial favorite - flight. They made lously raiders with their medium range. When I tried to use them in their designed role, torpedo attack, I found that they just did not have the speed needed to reliably and quickly close the enemy line. In the few instances where they did get into what seemed to be a good firing position they were woefully reluctant to release their torpedoes. (BTW, I have found this to be true of almost all cruisers, they just don't want to release the dogs.) So, were they of any use at all? Well, not much, but... I did find one role at which they excelled. In the one instance in which one was assigned to attack an enemy convoy it performed beautifully. Its speed was more than adequate to chase down merchant ships and its light armor was pretty effective at repelling destroyer rounds. It just charged into the midst of the merchantmen and, quite shockingly, let fly with its torps. Freighters exploded everywhere. Then it just sailed off into the blue leaving a totally shattered convoy behind. It would have been a different story if the convoy had anything more than destroyers for protection, but it didn't and the result was just beautiful. It was not a particularly successful design (actually it really sucked) but it was memorable.
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Post by jwsmith26 on Sept 2, 2016 13:34:04 GMT -6
Bullethead, I'm curious about your tagline. I tried to translate it online but only a couple of words were translated. So what does it say in English?
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Post by Bullethead on Sept 2, 2016 13:59:47 GMT -6
Bullethead, I'm curious about your tagline. I tried to translate it online but only a couple of words were translated. So what does it say in English? If you just copied and pasted, then you got some Vs used a Us in the ancient style, which might have screwed up the translator. But the meaning is: "Nothing is so inequitable as taking equity too far." It's actually an old legal maxim from back in the days when there were separate courts of law and equity, but I find it has much application in sociological contexts today,
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Post by Fredrik W on Sept 2, 2016 23:36:33 GMT -6
OK, I wouldn't call this a "best" design but it's a fun design. Similar designs have been discussed in these forums and when the Grand Kahuna demanded that I build a bunch more cruisers I gave him a bunch of these ridiculous things. These guys have almost no guns (2x4" - which nevertheless have managed to sink several destroyers), almost no armor and inadequate speed for its rather obvious role as torpedo attacker. These poor things had mixed success (that is, mixed with disaster). The problem arises from their unusual configuration that does not fall within the traditional light cruiser configuration at all and yet it is designated a light cruiser, so is assigned to all of their traditional duties. They were a disaster when assigned to intercept raiding cruisers; the best they could do was run and at this stage of the game they couldn't run fast enough. They were equally inept when assigned to a scouting role. Sure, they could scout just fine but cruisers in this position are often confronted by enemy cruisers and when this happened their only recourse was that perennial favorite - flight. They made lously raiders with their medium range. When I tried to use them in their designed role, torpedo attack, I found that they just did not have the speed needed to reliably and quickly close the enemy line. In the few instances where they did get into what seemed to be a good firing position they were woefully reluctant to release their torpedoes. (BTW, I have found this to be true of almost all cruisers, they just don't want to release the dogs.) So, were they of any use at all? Well, not much, but... I did find one role at which they excelled. In the one instance in which one was assigned to attack an enemy convoy it performed beautifully. Its speed was more than adequate to chase down merchant ships and its light armor was pretty effective at repelling destroyer rounds. It just charged into the midst of the merchantmen and, quite shockingly, let fly with its torps. Freighters exploded everywhere. Then it just sailed off into the blue leaving a totally shattered convoy behind. It would have been a different story if the convoy had anything more than destroyers for protection, but it didn't and the result was just beautiful. It was not a particularly successful design (actually it really sucked) but it was memorable. The AI is not geared to using light cruisers as torpedo platforms. This design would probably perform better if the AI used it as a sort of super DD, but it won't.
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Post by thatzenoguy on Sept 3, 2016 0:00:29 GMT -6
OK, I wouldn't call this a "best" design but it's a fun design. Similar designs have been discussed in these forums and when the Grand Kahuna demanded that I build a bunch more cruisers I gave him a bunch of these ridiculous things. These guys have almost no guns (2x4" - which nevertheless have managed to sink several destroyers), almost no armor and inadequate speed for its rather obvious role as torpedo attacker. These poor things had mixed success (that is, mixed with disaster). The problem arises from their unusual configuration that does not fall within the traditional light cruiser configuration at all and yet it is designated a light cruiser, so is assigned to all of their traditional duties. They were a disaster when assigned to intercept raiding cruisers; the best they could do was run and at this stage of the game they couldn't run fast enough. They were equally inept when assigned to a scouting role. Sure, they could scout just fine but cruisers in this position are often confronted by enemy cruisers and when this happened their only recourse was that perennial favorite - flight. They made lously raiders with their medium range. When I tried to use them in their designed role, torpedo attack, I found that they just did not have the speed needed to reliably and quickly close the enemy line. In the few instances where they did get into what seemed to be a good firing position they were woefully reluctant to release their torpedoes. (BTW, I have found this to be true of almost all cruisers, they just don't want to release the dogs.) So, were they of any use at all? Well, not much, but... I did find one role at which they excelled. In the one instance in which one was assigned to attack an enemy convoy it performed beautifully. Its speed was more than adequate to chase down merchant ships and its light armor was pretty effective at repelling destroyer rounds. It just charged into the midst of the merchantmen and, quite shockingly, let fly with its torps. Freighters exploded everywhere. Then it just sailed off into the blue leaving a totally shattered convoy behind. It would have been a different story if the convoy had anything more than destroyers for protection, but it didn't and the result was just beautiful. It was not a particularly successful design (actually it really sucked) but it was memorable. The AI is not geared to using light cruisers as torpedo platforms. This design would probably perform better if the AI used it as a sort of super DD, but it won't. Perhaps light cruisers leading DD's should be given DD AI?
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