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Post by joebob73 on Jul 9, 2016 16:27:42 GMT -6
Don't forget to take some of those stacks out when you switch to oil fuel ( ). Heh I just can't be bothered to redo the superstructure. Never liked using it. Any idea how I managed 13" on a CA?
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Post by oldpop2000 on Jul 9, 2016 21:11:30 GMT -6
I wonder if we could design this ship in RTW or SAI?
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Post by director on Jul 10, 2016 0:01:21 GMT -6
You could get something close with the aft turrets in V (superimposed) and W positions. Not sure you would save any tonnage by doing it. I do know that using the ABL combination saves tonnage over ABY.
I just designed a US battlecruiser (Hornet class) with A, B and R turrets. For the follow-on (Lexington II), I moved R to the Y (aft) position - didn't change the available tonnage and gave me rear coverage.
Joebob, I've never tried to put anything bigger than a 10" on an armored cruiser so I didn't know there was an upper cap on gun size.
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Post by bcoopactual on Jul 10, 2016 0:21:39 GMT -6
Joebob, I've never tried to put anything bigger than a 10" on an armored cruiser so I didn't know there was an upper cap on gun size. The manual says max 11" guns for ACR's so it's interesting he was allowed to install 13" guns.
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Post by gornik on Jul 10, 2016 9:46:40 GMT -6
Joebob, I've never tried to put anything bigger than a 10" on an armored cruiser so I didn't know there was an upper cap on gun size. The manual says max 11" guns for ACR's so it's interesting he was allowed to install 13" guns. For some reason it is possible, while building legacy fleet, if ship is either 10 000 ton or less; or if she has speed 22 knot or less (such design is treated as CA, anything bigger is BC)
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Post by bcoopactual on Jul 10, 2016 10:59:18 GMT -6
The manual says max 11" guns for ACR's so it's interesting he was allowed to install 13" guns. For some reason it is possible, while building legacy fleet, if ship is either 10 000 ton or less; or if she has speed 22 knot or less (such design is treated as CA, anything bigger is BC) Now that you brought up legacy fleets, I think I remember the developers stating that the rules for legacy fleets were a little soft to allow the AI to build ships that were derived from historical designs. Probably what happened. Thanks.
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Post by joebob73 on Jul 10, 2016 12:50:00 GMT -6
The manual says max 11" guns for ACR's so it's interesting he was allowed to install 13" guns. For some reason it is possible, while building legacy fleet, if ship is either 10 000 ton or less; or if she has speed 22 knot or less (such design is treated as CA, anything bigger is BC) Ah, that makes sense. I should do that more often then, with an engine refit and director firing they become incredibly nasty to fight. They also make the AI react by massively up-armoring their own cruisers, to the point of having absolutely anemic armament.
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Post by ddg on Jul 10, 2016 13:31:23 GMT -6
For some reason it is possible, while building legacy fleet, if ship is either 10 000 ton or less; or if she has speed 22 knot or less (such design is treated as CA, anything bigger is BC) Now that you brought up legacy fleets, I think I remember the developers stating that the rules for legacy fleets were a little soft to allow the AI to build ships that were derived from historical designs. Probably what happened. Thanks. I seem to recall Fredrik said that was only for the autobuilder. Manual designs should have to follow the same rules as in the main timeline.
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Post by rimbecano on Jul 11, 2016 4:18:15 GMT -6
It was possible to build CA's with >10 in guns in 1.2x, but it's not in 1.3x. Neither 1.2x nor 1.3x exactly matches the rules in the manual.
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Post by Havock on Jul 16, 2016 10:14:39 GMT -6
You can, however build them with triple tens then rebuild to double biggies. Which is pretty legit, if a bit costly
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Post by joebob73 on Jul 16, 2016 10:41:27 GMT -6
It was possible to build CA's with >10 in guns in 1.2x, but it's not in 1.3x. Neither 1.2x nor 1.3x exactly matches the rules in the manual. I was getting away with it in 1.32 beta.
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Post by Havock on Jul 16, 2016 15:57:04 GMT -6
I had this amazing dumb design that broke the designer which involved a B going almost 30 with something like 24 ten inch guns and decent armor.
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Post by wolfpack on Jul 21, 2016 15:45:09 GMT -6
meet the toikawa class based on the graf spee's experience in irl and the over all class of Deutschland cruisers and shes rather cheap to build even as japan out of war time budget i was able to build the three ship class without putting any ships in reserve they haven't seen much combat but they will defiantly be a design i use again the next refit will give them above water tubes and if possible 30 knot speed to ready them for a modern war ( 1927 over time match at the moment ) this should be the design if you guys want to give her a try Tokiwa R 1917.10d (5.08 KB)
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Post by boomboomf22 on Jul 23, 2016 17:56:47 GMT -6
Weird Destroyer type I designed recently as the CSA. Attachments:
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gato
New Member
Posts: 38
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Post by gato on Jul 28, 2016 4:21:40 GMT -6
Hi all, this is my success designs, which are demonstrated a sufficient effectiveness in Russo Japanese war 1907-1908. First, this is a long range, colonial service adapted very fast armoured cruiser (4 builds in 1899 as part of manual legacy fleet). According my concept, CA can bee fast, fair armed with multiple mounts in main battery for minimize a chance for hit a mount, and can have a large range, combining with a moderate displacement and protection.
link
The second, and third are the projects of big core very well armoured battleship (with moderates BE & DE) and a other type of battleship with moderate size and fair speed, but having sufficient armour belt in midships (no BE and DE) and well armoured secondary battery. In battle of Tsushima Straits no are any penetration on main belts of Russian battleships Tri Svyatitelia-class and Navarin-class. Boths have a medium range with colonial service adaptation, 4 Navarin-class and 1 Tri Svyatitelia-class builds as part of manual legacy fleet, and 4 Tri Svyatitelia-class are build in 1900-1905. link link Agrhhhh!
See Attachment, Please.
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