After 1925 you can also increase your carrier training capacity by converting a large 25 knot AMC into a training carrier. You can inexpensively build such a ship with the slowest required speed, cheapest engine type, short range, minimum main guns, no armor (of course) and no extraneous equipment such as directors or AA weapons. Such a ship (or any carrier) can be placed into Reserve status during wartime, which will prevent it from being committed to battle, but will still allow the planes carried to train normally.
In a similar way my current generation carriers are the my leads, with the 2nd set as the support and the 3rd as either further support or on reduced aircraft to keep my possible numbers up.
When I new, thus often larger, carrier is built I tend to pull the fair/good/veteran airgroups off the existing now "older" carriers to man them. The replacements thus put the "poor" training level on the 2nd tier carriers.
Given the numbers we seen in this thread having 1 - 2 "training carriers" seems to resolve the management issue.
I'm having problems with multiple generations of aircraft and a severe lack of aircraft production (I build a LOT of carriers and land bases).
Currently I have some carriers with few/no fighters, not because I don't have fighters in inventory, but because the game insists on replacing "old fighters" with new models that are not available.
This is from a game using the 1936 mod, which starts out with empty airbases and little in the way of aircraft production or on hand inventory. My bases remain nearly empty because I don't dare send my limited stocks of fighters, dive bombers or torpedo bombers to ground bases and risk diverting them away from carriers. Only Medium Bombers and Flying Boats going to my ground bases at this point.
Here is the Aircraft Type report, also showing my carriers. 57 Grumman F3F sitting in limbo and ZERO F3F B on hand. Is there a way to force the squadrons to equip with F3F until there are more F3F B's in inventory? Note that neither F3F nor F3F B are obsolete. Does that mean they are both in production? Should I make F3F obsolete to drive up F3F B production? Will that cause the squadrons still equipped with F3F to switch to F3F B immediately, resulting in a worse mess?
Here's the resulting mess on USS Princeton my newest CVL to enter active service. Independence has full bomber squadrons, but only 5 of 16 fighters, Cowpens has 0/16 fighters assigned. CV's Wasp and Intrepid were just launched this turn. Pretty sure any new fighter squadrons I build on them will equip with F3F B.
What can be done to increase aircraft construction?
Here's a link to a related thread where I asked about (but have not received any comments) late game implications of non-cascading obsolescent models and large fleets of CVs.
I've also wondered at time about priority replacements for some squadrons while keeping older planes at others. For instance carriers getting the latest fighters while land bases in over seas colonies only get the latest fighters once the carriers are on the equipped.
Post by silverfalcon on Jun 10, 2021 9:05:20 GMT -5
Could anyone with that information at hand describe the workings of land based aircraft? I find them extremely unreliable and never quite know what to expect and mostly seem like compete waste of money.
I remember perhaps once or twice for a campaign (from 1900 to 1945 or so) some flying boat finding and attacking TR and that is all (despite having all types available to test them out). When I used "suppress enemy airfields", I never got any mention of my medium bombers attacking any airfield. Sometimes it seemed that requested land based CAP came, but that was a coin toss.
When I needed them the most, they were nowhere to be found. I took TR defense battle near to Bergen in hope that bombers and flying boats from my AF would help a bit, instead I had to drag enemy towards my one submarine to cripple one of enemy BCs. For the whole battle, I have seen some flying boats fly by, but node of them did anything while the order of the day was to attack enemy ships.
Even more frustrating was my battle of Baltic Sea, when both me and Russians had quite a lot of land based Air Force (me on the two Finnish ports). First issue was that I was deployed with my prime battleship to hunt TRs in Aircraft infested space, without CV support (I had CV and 2 CVLs in the area). I said to myself: "Glad I have invested into a lot of land based fighters, so it might not be a complete disaster." I immediately requested CAP over my BB and ran towards Finnish port. I have sunk 2 boats on the way matching the objective, but the CAP never arrived. Instead, just next to Aland Islands waves after waves of enemies arrived. This was in late 40s so there could be no excuse of too poor range on the fighters, they had at leas 3 times the range.
So I wonder if there are ways to check and inf necessary unstuck the land based aircraft. The CV based aircraft are quite OK, but the land based one are puzzling. I also wonder if it would be possible to call land based CAP to more than one groups if there are more than one airfield in range. So far it seems to me that it is not possible.
It's also sometimes puzzling whether all ships can be brought into one group to share the benefit of cover.