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Post by williammiller on Aug 4, 2015 10:34:58 GMT -6
UPDATED 'RULE THE WAVES' MANUAL POSTED:
An updated manual for RtW (manual version 1.10v2) has been posted. The only significant change is that a new appendix has been added: "Appendix 2: Explanation of values used in ship design". This appendix presents a fuller explanation of how to use the ship designer and the meaning of the different data fields. RTW Manual v1.33
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Post by williammiller on Aug 5, 2015 20:12:02 GMT -6
RULE THE WAVES V1.10 BETA 7 POSTED: A new beta for RtW players has been posted to the "Information and Downloads" thread of this forum. This is v1.10 Beta 7 version of the game, and includes the following changes/additions: * Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations. * Fixed counting error in almanac. * Fixed opening of player designed ships in ship designer. * Switched build ship and build sub buttons. * Fixed the Narrow belt bug in ship designer. * The AI will now not build destroyers with secondaries in casemates. * Ships under construction will no longer be mined. * BC will now take part in fleet battles even if no BB present. * Prestige loss for finances in the red will not happen until 2 months after a war has ended. * The scrap value of a ship will now never be negative. * Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not. * Added option for no ! borders on map. * Fixed missing message in designer about number of tubes in non-centreline torpedo mounts. * Made sure coastal installations never sink from flooding (could happen in some rare instances). * Added multi-select scrapping of several submarines. * Added multi-select rebuild of several ships. * Fixed bug when all merchants in a convoy were sunk. * Fund deduction for base expansion is now shown immediately. * Treaty time info removed when war starts.
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Post by williammiller on Aug 12, 2015 11:29:27 GMT -6
RULE THE WAVES PLAYERS MANUAL VERSION 1.10v3 POSTED:An updated players manual for Rule the Waves (v1.10v3) has been posted. This corrects a few typos and adds a section concerning the new 'invasions' mechanism of the game. 1.10v3 PLAYERS MANUAL LINK
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Post by williammiller on Aug 13, 2015 7:45:53 GMT -6
RULE THE WAVES V1.1 RELEASE POSTED:
The release version of RtW 1.1 has been posted to the "Information and Downloads" thread of this forum. This is a cumulative update and includes the 1.10v3 Players Manual, along with the following changes/additions:
Changes: * Slightly increased shell damage. * Improved the move ship screen for more user friendly interface. Also added drag and drop ship movement on world map. * Maneuver unlocked after 10 minutes in convoy battles even if no enemy sighted. * The question to finish ships under construction with the best fire control will only be asked once. * Ships on ASW patrol will not have to go to the yard to fix maintenance problems (for simplicity, they can be assumed to do that regularly as part of their assignment). * Reduced effects on unrest level of raider sinkings in none-home areas. * Casemates and side by side forward guns now not allowed on small DD. * Bonus tech can now appear somewhat earlier than before. * Penetra! tion data for own guns can now! be accessed during battles (button in ship status screen, in main guns box). * Added zoom out button on world map. * Summary of oil producing areas now available (button on on map tab). * The grant free passage to revolutionary event will now only happen once per war. * Increased VP penalty for declining fleet battles. * Summarized ships scrapped as a result of treaty (to reduce tedious clicking of messages in large games). * Ship class definitions now added to the manual. * Sea and land colour preferences now applies to world map as well. * Added option to continue beyond 1925. * Blocked cheating by exiting battles before they are finished. * Blocked out of range speed/displacement values for very large fast ships in the ship editor. * Lowered the cost of coastal batteries by 20%. * Tweaked strategic submarine and mine effectiveness and improved player feedback. * Slight increase of rebuild times. * You can now open your own (=player nation) ship designs from other saved games in the ship designer. Makes it possible to reuse designs from previous games. * Range circles will now display at start of a scenario (if selected). * Blocked TR, AV and LT ty! pes in ship designer (not supposed to be designed by the player anyway). * Reduced chance of smallest battleship fleet event for small nations. * Possessions may be invaded during war if one side has a great force preponderance in the area (at least 4 to 1). (This is handled randomly as invasions are decided by the Army). * Main form interface now adapts to screensizes down to 1024 * 768. * Centreline turrets other than A or Y not allowed until 3 centreline turrets developed (to stop unusually creative ship designs). * Added bonus techs to France and Russia. * Maximum armour increased to 18 inches. * Added some events (Thanks for suggestions). * Added sorting to list in build ship dialog. * Various other minor improvements to user interface. * When ships get heavy flooding there is a risk that submerged torpedo tubes are destroyed (Torpedo flat is abandoned). This will somewhat reduce the risk of sinking ships delivering a parting shot. * Capped ship displacement at 52000 and made sure it is working as intended with speed/Hp calculations. * The AI will now not build destroyers with secondaries in casemates. * Ships under construction will no longer be mined. * BC will now take part in fleet battles even if no BB present. * Prestige loss for finances in the red will not happen until 2 months after a war has ended. * The scrap value of a ship will now never be negative! . * Bearings overheated etc are now treated as other important messages, i.e. subject to preferences choice if shown or not. * Added option for no borders on map. * Added multi-select scrapping of several submarines. * Added multi-select rebuild of several ships. * Fund deduction for base expansion is now shown immediately. * Treaty time info removed immediately when war starts. * You can no longer improve bases in other nations possessions. * Added risk of unexpected battle, where you cannot decline. Risk is roughly 5%, modified by intel and sigint ability. * Blocked some unrealistic ship designs. * Updated manual.
Bug fixes: * Fixed cosmetic display glitch in the opening screen (only shows on some resolutions/machines). * Fixed a bug with displaying data for coastal batteries from the main screen. * Fixed a bug where the "Exit without saving" query not always worked. * Fixed a bug where oil firing was not allowed after 1920 as it should have been. * The all the worlds fighting ships button now brings up the naval almanac (which is of course in the bookshelf on the admirals bridge). * Fi! xed a bug that could cause the ultimate research areas to be ignored. * Fixed a bug with AI ship construction under treaty restrictions. * Fixed a bug where ships exceeding treaty displacement could not be rebuilt. * Fixed a bug where turret change from 12 to 15 in didn't work in rebuilds. * Fixed a bug that could lead to "cold war" after a send force to colony event. * Fixed erroneous text in training screen. * Fixed a bug where an AI nation would say they cancelled an alliance but didn't. * Stopped possibility to "take command" of friendly AI controlled forces. * Fixed a bug when sorting on year in main ship table. * Fixed missing message in designer about number of tubes in non-centreline torpedo mounts. * Fixed bug when all merchants in a convoy were sunk. * Made sure coastal installations never sink from flooding (could happen in some rare instances). * Fixed some errors when continuing games to 1940s.
Map and battle data fixes (will mostly only take effect in new games): * Moved a couple of bombardment objectives so that they can be bombarded from beyond the defensive minefields. * Fixed some bases on the wrong side in a couple of scenarios. * Fixed convoy objectives that were not in the correct location. * Fixed a map error that made it impossible to move directly from West Africa to East South America. * Fixed an error with the war data Russia vs France. * Cleaned up and added map detail in the Adriatic and Yellow Sea.
Games in progress can continue under the new version with some caveats: * Due to some changes in map data you should not patch if a game in progress is saved in the middle of a battle. * Due to map changes some errors may occur in surprise attacks on Russia if continuing ongoing games as Japan.
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Post by williammiller on Aug 22, 2015 20:12:50 GMT -6
RULE THE WAVES V1.11 RELEASE POSTED:
The release version of RtW 1.11 has been posted to the "Information and Downloads" thread of this forum.
A minor update to the manual (Manual v1.11) has also been posted: 1.11 PLAYERS MANUAL LINK
This is a cumulative update and includes the 1.11 Players Manual, along with the following changes/additions:
Changes:
* Prevented some silly AI ship designs and too early double turrets for CL. * Added summary screen at end of game (thanks 'CWemyss' for suggestion). * The player can now also study enemy ships with real values after the game, but to prevent cheating this means resigning is now irreversible. * Added risk of flash fire explosions when heavy secondary gun batteries receive penetrating hits. * Adjusted AI shipbuilding so that AI nations are more prone to build more than one ship of the same cruiser class. * Ultimate destination now shown after destination in ship list. * Improved AI escort tactics. * Bases of allied nations count as half their capacity when determining internment, maintenance effects etc.
Bug fixes:
* Made sure the AI will not design illegal ships. (Seems they could occasionally squeeze through). * Fixed error when rebuilding ships with tertiary guns 6 inch or heavier. * Fixed a bug that caused messages about ally combats and ship losses not to show. * Fixed a bug which could make AI nations overreact and disarm on 0 tension. * Fixed a bug where the move ship list could be empty after drag and drop if the ships under construction tab was selected. * Fixed a bug with excessive prestige loss on player nation submarines sinking a liner.
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Post by Fredrik W on Sept 6, 2015 0:27:05 GMT -6
RULE THE WAVES V1.2The release version of RtW 1.2 has been posted to the "Information and Downloads" thread of this forum. List of changes/fixes from 1.11: Changes: * Added some artwork. * Improved late game AI ship designs re secondary turrets, fire control and TPS. * Auto design more predictable. If you order a CA, you'll get a CA. * Interventions only allowed in areas adjacent to areas where you have some possessions (prevents expansion in totally illogical places). * Added some risk of corruption to Italy. * Corruption now shows in nation overview. * Coastal artillery now reduces the risk of a possession being invaded. * Custom nations can now be opponents to custom nations. * Limited ship designs with ridiculously many turrets. * Slight adjustment of build times. * Changed design checks so that heavy destroyers can have historical number of gun mounts. * Added 10% ROF penalty for heavy guns in casemates. * Made the AI much less likely to build ships with heavy secondary guns in casemates. * A submarine may now sometimes take part in surprise attacks, lurking near the enemy base. Bug fixes: * Fixed a minor bug with invasions that only affected some custom nations. * Fixed a bug with 20% ROF penalty remaining for secondary turrets even though the tech was developed. * Fixed a bug with double and triple turrets for CL not being limited as intended. * Fixed a calculation error with firing torpedoes at stationary ships.
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Post by williammiller on Sept 9, 2015 17:45:57 GMT -6
RULE THE WAVES V1.21The release version of RtW 1.21 has been posted to the "Information and Downloads" thread of this forum. List of fixes from 1.20: * DDs now cannot have director friring before it is researched for CL. * Fixed some issues with 125% font size. It should now be possible to click on the buttons in the start screen, and buttons should not cover text anymore. * Fixed a bug with surprise attacks when the attacking nation has no submarines. * Corrected a couple of typos.
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Post by williammiller on Oct 9, 2015 21:29:51 GMT -6
RULE THE WAVES v1.22 BETA POSTED:
A v1.22 Beta update has been posted to the "Information and Downloads" thread of this forum. Note that this is a beta, not a final release version. This patch will update any previous version of the game to the v1.22 beta version.
Changes: * Blocked some damage reports about AI ships that were told the player. * Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets. * Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction. * Long term raider survival reduced. * Tweaked down raider and submarine morale effects slightly. * AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces. * Revolution in one enemy nation will now not automatically cause all enemies to sue for peace. * B now contributes successively less to battleship tonnage after 19! 09. * Added info about number of coastal batteries to possession screen. * Added link to forum in credits screen. * AI nations will now expand bases. * Added option to auto resolve raider battles (selected for each battle). * Activated ship picture functionaity. * Made AI nations better at scrapping old predreanoughts. * Improved turret gun/calibre rebuild procedure. * Adjusted some calculations to make ships like the G3 battlecruisers possible.
Bug fixes: * Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened. * Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had. * Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships). * Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement. * Fixed a bug with bulged not being saved.
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Post by williammiller on Oct 26, 2015 15:26:47 GMT -6
RULE THE WAVES v1.22 (RELEASE VERSION) POSTED:
The release version of RtW 1.22 has been posted to the "Information and Downloads" thread of this forum.
Changes: * Blocked some damage reports about AI ships that were told the player. * Capped yearly budget at 2 100 000 000 to avoid errors with very large budgets. * Ships under accelerated construction now have a much reduced risk of building delays. This risk is related to the proportion of ships that are accelerated. The intention of this change is to increase the attractiveness of accelerating construction. * Long term raider survival reduced. * Tweaked down raider and submarine morale effects slightly. * AI controlled nations suffering heavy merchant losses from submarines will react by strengthening their ASW forces. * Revolution in one enemy nation will now not automatically cause all enemies to sue for peace. * B now contributes successively less to battleship tonnage after 1909. * Added info about number of coastal batteries to possession screen. * Added link to forum in credits screen. * AI nations will now expand bases. * Added option to auto resolve raider battles (selected for each battle). * Activated ship picture functionaity. * Made AI nations better at scrapping old predreanoughts. * Improved turret gun/calibre rebuild procedure. * Adjusted some calculations to make ships like the G3 battlecruisers possible. * Deck colours now works. * Richelieu-configuration now counts as BB. * Ship pictures now works if they are in the cusrtom files directory or in the save game directory (recommended). * Added function to change ship picture for ships under construction. * Fixed line checkbox not sticking for ship superstructures. * Reduced the costs of coastal artillery by 25%. * Coastal artillery will have increased elevation after 1910. * Adjusted turret positions in the graphic display for ships with Nelson/Richelieu/G3 configuration (A, B, L or Q turret only). * V turret now treated same as X-turret, cannot be used until superimposed X-turret is researched. * Improved gun graphics for destroyers with double gun mounts.
Bug Fixes: * Fixed a bug where you could say yes to seizing a ship during wartime but nothing happened. * Fixed a bug that could arise when you acquired a foreign ship with the same design name as a ship you alredy had. * Fixed a data error that could cause AI designed ships to have the wrong design speed. (This had no effect on gameplay but could seem confusing when rebuilding AI built ships). * Fixed a rare bug where an ally could both gain and lose a possession in a peace agreement. * Fixed a bug with bulged not being saved. * Fixed a bug with error messages appearing when battles were located at far southern latitudes.
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Post by williammiller on Nov 24, 2015 18:19:00 GMT -6
RULE THE WAVES v1.23 RELEASE POSTED:
The release version of RtW 1.23 has been posted to the "Information and Downloads" thread of this forum.
This is a cumulative update and will update any version of the game.
Changes: * Added function to generate side views of ships (thanks to Gary Childress for providing ship elements to use for this). * Number of ships selected in ship list shown at top right. * Multi halt/resume construction of submarines enabled. * Centerline torpedo tubes now allowed for ships up to 3500 tons displacement. * Build requirement and fulfilment values will now not include ships under rebuilding. * Added tech transfer from opponent during war (captured equipment etc...). * BC cannot be built until a nation has researched two levels of ship design. (This is to prevent too early appearance of "battlecruisers", which could previously be built even in the legacy fleet). * Increased VP penalty for avoiding battles. * Added more escorting ships to support forces. * Added option for support forces.
Bug Fixes: * Fixed a bug introduced in 1.22 where V turret could not fire sometimes when it should. * Fixed wrong nation in message for patrolling ships sunk by subs.
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Post by williammiller on Dec 1, 2015 18:57:39 GMT -6
RULE THE WAVES v1.24 RELEASE POSTED:
The release version of RtW 1.24 has been posted to the "Information and Downloads" thread of this forum.
This is a cumulative update and will update any version of the game.
Changes: * You will no longer get a warning from intel that your own fleet has many ships in active state. * Slight change in engine weight calculations to make it harder to build fast ships larger than destroyers early in the game. * Fast (>20 knot) ships built with low levels of engine development now have a higher risk of breakdown in extended high speed runs. * Selected ammo now shown in ship details screen. * Ships under rebuild will not get an offer to complete with the best available fire control. * Crew quality of ships under rebuild will drop slightly each month. * Ships under rebuild but halted will cost maintenance as if in reserve fleet. * Land targets will no longer receive protection from coal bunkers.
Bug Fixes: * Fixed an intermittent path error with the ship side view generator. * Line checkbox now updated when auto generating ship designs. * Disabled the ship picture menu choice for submarines, where it would cause an error. * Fixed a bug with DD prefix that caused it to use numbered version of the first DD name instead of the prefix. * Rebuilding a bulged ship will not result in further speed loss. * Fixed a bug that could cause ships to select long range ammo choice at short range. * Fixed error message in some cases when surprise attacks are impossible.
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Post by williammiller on Dec 2, 2015 10:13:54 GMT -6
RULE THE WAVES v1.25 POSTED:
CHANGELOG FOR RULE THE WAVES v1.25:
This release is a hotfix for an error in v1.24 where if a nation has no submarines the game will throw an error message.
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Post by williammiller on Dec 19, 2015 13:00:35 GMT -6
RULE THE WAVES v1.26 BETA POSTED:
BUGFIXES: * Fixed a bug where enemy nations could under some circumstances order ships in your yards when you were at war. * Fixed a bug that could cause AI nations to build ships with illegal gun quality. * Fixed a bug where you could occassionally be offered to build another unit of ships under rebuild. * Added function to change number of guns per turret when designing ships (right click on turret in list).
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Post by williammiller on Dec 28, 2015 11:01:40 GMT -6
RULE THE WAVES v1.26 Beta 02 POSTED (12-28-2015):
BUGFIXES: * Fixed a bug where enemy nations could under some circumstances order ships in your yards when you were at war. * Fixed a bug that could cause AI nations to build ships with illegal gun quality. * Fixed a bug where you could occasionally be offered to build another unit of ships under rebuild. * Fixed a minor bug where ships under construction could be delayed from effects of undeveloped shipbuilding even though the ships were built abroad. * Fixed a bug where after a first rebuild, the minimum rebuild time for subsequent rebuilds would be the last rebuild time for that ship class. * Fixed a bug that could mean that hurrying construction saved money in some cases. * Fixed a calculation error that could occur when opening an old design using the load design button in the ship design screen. * Fixed an error in the French war missions where a "Fleet battle" had become a cruiser engagement. * Seized ships being built at your yards will now appear in your build area.
CHANGES: * Added function to change number of guns per turret when designing ships (right click on turret in list). * Improved some messages. * Smoothed out the 900t kink in the engine/weight curve for destroyers. * Ships scrapped during manual build of legacy fleet are now fully refunded. * Mitigated tension rises between nations with very unequal fleet sizes. (Should make it less likely to stumble into wars with large nations when playing very small nations, and keep small or weakened AI nations from being as stupidly provocative).
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Post by williammiller on May 22, 2016 17:42:10 GMT -6
RULE THE WAVES v1.30 POSTED (5-22-2016)
Bug fixes * Fixed a calculating error that resulted in more research points than intended when putting all research on high. * Fixed a bug that prevented some turret rebuild options. * Fixed a couple of erroneous bombardment targets in scenarios.
Changes * Coastal fortifications now get a 20% discount on maintenance in peacetime. * Nations can now have a maximum of 50% of their fleet tonnage mothballed. * Slightly increased crew quality penalty from mothballed status. * Added possibility to change research rate (for players who want a game with slower technologica! l progress). * Scientists will now (sometimes) report when they are close to a breakthrough. * Added function to snap lines to closest 45 degrees when doing superstructures (press s-key). * Ships with less than 50% ammo have a larger chance to stop firing at sinking ships. * MS type ships may not have speed larger than 24 knots. * Improved calculations for friendly ship in line of fire when launching torpedoes. * Improved AI response to various player build strategies. * If manual build of legacy fleet is selected, the AI nations will adapt their designs to the players. * Ensured that AI nations build DD in proportion to capital ships. * All unidentified ships now look the same on the map regardless of ship type. * Increased cost and time of high speed rebuilds. * Changed ship classification so that one turret BCs are allowed. * Surprise attack less likely in subsequent wars against the same opponent.
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