hg42
New Member
Posts: 12
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Post by hg42 on Aug 27, 2015 11:51:30 GMT -6
Ok - I was more asking (I guess) with an eye to making up a bunch of templates along the lines of the existing BnumXnum etc so that it could go ahead and do some more different/weird things "independently" - will it just use anything in Data/IDes as a template, or do these have to fit a particular format for it to use them?
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Post by ccip on Aug 27, 2015 22:12:15 GMT -6
So I looked through every nation's ship list at the end of my CSA game (which I played through to 1950) to find what I thought looked like the best/most dangerous ship of all. It ended up a virtual draw between two very similar ships. ![](http://i.imgur.com/0dCZYip.jpg) vs ![](http://i.imgur.com/fxp5KuJ.jpg) Question: which one would you take?
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Post by netjam99 on Aug 28, 2015 9:58:52 GMT -6
I would take the extra protection with still good speed...the KIRISHIMA.
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Post by Fredrik W on Aug 28, 2015 11:34:36 GMT -6
Ok - I was more asking (I guess) with an eye to making up a bunch of templates along the lines of the existing BnumXnum etc so that it could go ahead and do some more different/weird things "independently" - will it just use anything in Data/IDes as a template, or do these have to fit a particular format for it to use them? The format is ShipType + aNumber for the time period (one digit 0-4) + X = Generic, can be beginning letter for specific nation + a number (one digit 0-7). The files should be in Data/Ides.
For example CA0X1 is an early generic CA. DD2G0 Would be a later German DD.
You can add those that are not already used and experiment and see what happens. No gaurantees. Note that the ships in the templates should use roughly the tech that would be available at the time. The AI will adjust, but if the difference is too big it might not manage very well.
Do not change the templates with higher numbers than 7, as they are used in special cases.
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hg42
New Member
Posts: 12
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Post by hg42 on Aug 28, 2015 12:14:46 GMT -6
That's great, thanks a lot !
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hg42
New Member
Posts: 12
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Post by hg42 on Sept 22, 2015 16:38:01 GMT -6
Ok, bumping this thread with a query; I'm (very casually) working on some more AI templates. Mostly there isn't too much to go wrong, I guess, but working on the (correct or otherwise) assumption that the AI will take the nation's ShipPrefix as stored in the RTWGame file as its indicator for which if any nation-specific templates to use, is it actually possible to distinguish between UK and German templates? Both of these have ShipPrefix=G, which I guess gets automatically assigned to both of them since the country names both start with G (I tried renaming GB to UK and after a couple of changes to make it work it was autoassigned U, so...)
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Post by gornik on Sept 22, 2015 16:53:56 GMT -6
Ok, bumping this thread with a query; I'm (very casually) working on some more AI templates. Mostly there isn't too much to go wrong, I guess, but working on the (correct or otherwise) assumption that the AI will take the nation's ShipPrefix as stored in the RTWGame file as its indicator for which if any nation-specific templates to use, is it actually possible to distinguish between UK and German templates? Both of these have ShipPrefix=G, which I guess gets automatically assigned to both of them since the country names both start with G (I tried renaming GB to UK and after a couple of changes to make it work it was autoassigned U, so...) As far as I could see when did the same, G means Germany and Great Britain marked as B. Maybe first letter from Name2 is used here
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Post by Fredrik W on Sept 25, 2015 15:31:35 GMT -6
Great Britain is hardcoded to use "B" so as not to clash with "G" for Germany.
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Post by ramjb on Sept 25, 2015 17:49:48 GMT -6
![](http://i.imgur.com/0dCZYip.jpg) vs ![](http://i.imgur.com/fxp5KuJ.jpg) Question: which one would you take? Barring aside the lack of information about deck and turret armor (which I think are way more desirable than belt by the end of the game), and assuming the heavier belt ship also has heavier decks and turret armor, I'd go with kirishima aswell. In fact it's surprisingly similar to my 45k ton BCs I had just completed by the end of my US playthrough (except my ships were 27 knotters, as I really put a crapload of armor on them, including 16 inch turret faces and 4.5 inches of deck armor XD)
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Post by brucesim2003 on Sept 25, 2015 21:24:25 GMT -6
I find that 29kts is as fast as you can go without having to sacrifice armour. Once you hit 30kts, even the largest ship will have to drop some armour. And that, imo, is not worth the 1kt of speed. At least not for battle ships/cruisers.
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Post by tmp on Sept 26, 2015 14:29:37 GMT -6
1kt can mean the difference between getting out of enemy range or catching up with them to put them in range of your own guns, vs not being able to do it. While it's not universally useful advantage, there are situations where it does have more worth than some extra armour. So it becomes more of a preference, than one option always being better.
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Post by gornik on Oct 11, 2015 9:41:34 GMT -6
In my last game treaty "12K ton, 10 in" was signed in 1901 and last until 1906, so there were lack of battleships built that time. When war between Russia (me) France (ally) and Germany started, everybody may build newly invented dreadnoughts. But British lords were too conservative to bid on these unusual ships, so they ordered two series of good old "large B". Result was... interesting: ![](//storage.proboards.com/5448234/thumbnailer/vnJDFza41VwL59xIrlz6.jpg) HMS Illustrious (Majestic-class) is strong ship, and if it comes to war with USA, I am sure she won battle with American "dreadnought" Michigan ![](//storage.proboards.com/5448234/thumbnailer/Qo5fNp9ieQGOWxzJj5I9.jpg) However, it is not recommended for her to meet my Russian Stari Dub-class leviathans ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png) ![](//storage.proboards.com/5448234/thumbnailer/XSXndVayqiBNKPdrYsIR.jpg)
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Post by gornik on Jun 19, 2016 14:21:49 GMT -6
In 1.31 British shipbuilders still know some magic... Interesting, how did they manage to build this? ![](//storage.proboards.com/5448234/thumbnailer/y997_V7uW4tdcTCBrlOr.jpg) And what is more interesting, how thin is her turret armour, and how fast will she blow up?...
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Post by thatzenoguy on Jun 20, 2016 0:25:45 GMT -6
I have noticed that starting ships basically ignore early game build limits.
You get ships which are larger than your own docks, and ships with wing turrets far too big... ;\
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Post by klavohunter on Jun 20, 2016 10:11:02 GMT -6
I have noticed that starting ships basically ignore early game build limits. You get ships which are larger than your own docks, and ships with wing turrets far too big... ;\ You did update to 1.31, right? That eliminates the over-size AI ship problem... Are you sure your 'too large' autobuilt ships are not ordered from foreign yards?
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