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Post by Emma de Normandie on Jan 20, 2022 16:40:09 GMT -6
Hello Devs, I know that there will be a 1890 start date in the DLC to give those who love pre-dreadnoughts and ironclads a good bit of fun.
Would you consider adding a start option of 1955 or maybe 1950 for those that would love to get into the missiles action as soon as possible? It could come with changes to the world map and even AI opponents. For example, submitting Spain and Turkey to India and China as enemies/playable nations would be awesome.
Cheers.
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Post by williammiller on Jan 21, 2022 9:41:23 GMT -6
That is an interesting idea...I will put this in our internal suggestions thread, but I can't promise it would be implemented.
Thanks!
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Post by cogsandspigots on Jan 21, 2022 13:34:19 GMT -6
If it does get implemented, I think a good starting condition should be that all navies have relatively huge fleets for Allied countries, but real tiny budgets. Where you’ll be forced to choose what to keep given the post war shoe string budgets.
As for the former Axis, while they’ll have very few ships, they will have more of a “blank slate” for which to build the new model navy on.
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Post by ludovic on Jan 21, 2022 14:51:42 GMT -6
If it does get implemented, I think a good starting condition should be that all navies have relatively huge fleets for Allied countries, but real tiny budgets. Where you’ll be forced to choose what to keep given the post war shoe string budgets. As for the former Axis, while they’ll have very few ships, they will have more of a “blank slate” for which to build the new model navy on. That's an interesting idea. Or, you could have just a "small" budget instead of a "real tiny budget" and make building the initial fleet cheaper if a ship is based on a 1940s or 1930s hull, where they'd start out already prone to failures and expensive to maintain relative to their usefulness, but cheaper and can still be a missile platform in a pinch if stripped, so players would have to choose from a decent amount of aging hulls or a fewer number of state of the art rigs or a mix of the two.
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w2c
Full Member
Posts: 178
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Post by w2c on Jan 21, 2022 17:03:45 GMT -6
Of course you'd likely also have to implement the post war limitations on Japan's and Germany's militaries.
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Post by kriegsmeister on Jan 22, 2022 8:57:24 GMT -6
I'd like to see 5 different start dates based off the major technological shifts in Naval warfare that happened conveniently roughly 15 years apart. Granted things may have happened sooner or later due to various treaties and wars but it gets a good baseline
1890 - reign of predreadnoughts and armored cruisers 1905 - birth of the Dreadnought era 1920 - Super Dreadnought era and dawn of carriers 1935 - carrier pre-eminence and decline of the battleship 1950 - missile revolution
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Post by oldpop2000 on Jan 22, 2022 9:44:51 GMT -6
I'd like to see 5 different start dates based off the major technological shifts in Naval warfare that happened conveniently roughly 15 years apart. Granted things may have happened sooner or later due to various treaties and wars but it gets a good baseline 1890 - reign of predreadnoughts and armored cruisers 1905 - birth of the Dreadnought era 1920 - Super Dreadnought era and dawn of carriers 1935 - carrier pre-eminence and decline of the battleship 1950 - missile revolution I am going to have to disagree with your dates. There should be no fixed dates when a technological advancement occurs or occurred. This game is virtual. Tech advances and such should be random not anchored in time. This is how it was in real history and should be maintained.
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Post by peregrine on Jan 22, 2022 10:25:48 GMT -6
I'd like to see 5 different start dates based off the major technological shifts in Naval warfare that happened conveniently roughly 15 years apart. Granted things may have happened sooner or later due to various treaties and wars but it gets a good baseline 1890 - reign of predreadnoughts and armored cruisers 1905 - birth of the Dreadnought era 1920 - Super Dreadnought era and dawn of carriers 1935 - carrier pre-eminence and decline of the battleship 1950 - missile revolution I am going to have to disagree with your dates. There should be no fixed dates when a technological advancement occurs or occurred. This game is virtual. Tech advances and such should be random not anchored in time. This is how it was in real history and should be maintained. Those are proposed start dates and their rough significance, not a proposal to gate techs by a date.
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Post by umbaretz on Jan 22, 2022 12:43:31 GMT -6
Maybe 1945/1946?
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Post by umbaretz on Jan 22, 2022 12:44:28 GMT -6
I'd like to see 5 different start dates based off the major technological shifts in Naval warfare that happened conveniently roughly 15 years apart. Granted things may have happened sooner or later due to various treaties and wars but it gets a good baseline 1890 - reign of predreadnoughts and armored cruisers 1905 - birth of the Dreadnought era 1920 - Super Dreadnought era and dawn of carriers 1935 - carrier pre-eminence and decline of the battleship 1950 - missile revolution I am going to have to disagree with your dates. There should be no fixed dates when a technological advancement occurs or occurred. This game is virtual. Tech advances and such should be random not anchored in time. This is how it was in real history and should be maintained. And in game there are year dates for tech, though.
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Post by t3rm1dor on Jan 22, 2022 15:22:27 GMT -6
I really like this suggestion, maybe a 1945. I think it would be interesting and also allow a more focused late tech game.
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Post by oldpop2000 on Jan 22, 2022 18:34:35 GMT -6
I am going to have to disagree with your dates. There should be no fixed dates when a technological advancement occurs or occurred. This game is virtual. Tech advances and such should be random not anchored in time. This is how it was in real history and should be maintained. And in game there are year dates for tech, though. I am not fond of that. You can't put a date on techs. Radar was first developed and tested but never purchased in 1904 by Christian Hulsmeyer. It was developed to prevent collisions. Yet, we first hear about radar in the British Chain Home system. Now the latter was more sophisticated but from 1904 to 1932 or about, why didn't someone explore its possibilities. It happens. Sometimes you need more technological innovations to add to the product before it is useful. The CSA developed and used the Hunley, to sink the Housatonic. Now the system had to be developed using many other innovations and inventions before it became a viable weapon. I don't like firm dates, but I understand why they have done it. I like decades, IMHO its closer to the actual way things went and this will keep the game virtual but at least follow historical paths.
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Post by umbaretz on Jan 23, 2022 10:26:31 GMT -6
And in game there are year dates for tech, though. I am not fond of that. You can't put a date on techs. Radar was first developed and tested but never purchased in 1904 by Christian Hulsmeyer. It was developed to prevent collisions. Yet, we first hear about radar in the British Chain Home system. Now the latter was more sophisticated but from 1904 to 1932 or about, why didn't someone explore its possibilities. It happens. Sometimes you need more technological innovations to add to the product before it is useful. The CSA developed and used the Hunley, to sink the Housatonic. Now the system had to be developed using many other innovations and inventions before it became a viable weapon. I don't like firm dates, but I understand why they have done it. I like decades, IMHO its closer to the actual way things went and this will keep the game virtual but at least follow historical paths. Would be nice if random tech ignored those dates though.
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Post by kriegsmeister on Jan 24, 2022 20:12:09 GMT -6
oldpop2000 I understand where your coming from and mostly agree. The game already assigns dates to technologies based roughly on when they were implemented on ships in actual history. Though it does have a bit of randomization so that techs can come sooner, later, or not at all. And the start dates are more so a jumping off point from where we diverge from history with our own story inputs, so it would be best to have them line up with the historical technologies at the time
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Post by oldpop2000 on Jan 25, 2022 7:26:09 GMT -6
oldpop2000 I understand where your coming from and mostly agree. The game already assigns dates to technologies based roughly on when they were implemented on ships in actual history. Though it does have a bit of randomization so that techs can come sooner, later, or not at all. And the start dates are more so a jumping off point from where we diverge from history with our own story inputs, so it would be best to have them line up with the historical technologies at the time The programming of tech's cannot be perfect, and I understand that. Randomness within a decade or two to me, is the best way, as I stated, to keep the game virtual but on the historical course. Thanks for your comments, they are welcomed. I am an amateur historian, but I worked on avionics for the government for forty years. It is sort of in my blood. I have to train myself to think virtual.
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