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Post by cogsandspigots on Jun 22, 2022 10:23:28 GMT -6
Will the max tonnage be increased at all from 90k? I would like to make a 100k or 110k superheavy capital ship like US supercarriers. Will we be able to alter the full HUD color so that the controls aren't eye searing? Will Aircraft be given different sizes based on class so we can have more fighters than bombers on a ship or will the 100 plane cap remain. Will we be able to have long range bombers on CV like the ones that were first used to bomb Japan early in the war? 1) Q: Will the max tonnage be increased at all from 90k? A: I believe the overall limit is the same, although some type category limits may change. 2) Q: Will we be able to alter the full HUD color so that the controls aren't eye searing? A: Something we can look at but not sure if it would make it in (technical issue...). 3) Q: Will Aircraft be given different sizes based on class so we can have more fighters than bombers on a ship or will the 100 plane cap remain. A:Light and heavy aircraft will be a thing. 4)Q: Will we be able to have long range bombers on CV like the ones that were first used to bomb Japan early in the war? A: I assume you mean flying land-based medium bombers off CVs like the B-25s used in the Doolittle Raid? Not likely, it was a one-off special that was never repeated... Will there be Jet Medium Bombers like the Tu-16 and Tu-22? Planes like that made up a good proportion of the Russian anti-ship force.
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Post by maxnacemit on Jun 22, 2022 12:08:19 GMT -6
I support the question about jet MBs, from what I can see in Garrison's AAR, 1960s' MBs are too slow for jets(and jets look too slow in general - a plane developed in 1962 shouldn't be barely supersonic...).
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Post by navalperson on Jun 22, 2022 15:10:05 GMT -6
2 questions I mentioned it in the other discussion page for RTW3 but will VTOL aircraft be added and be able to be operate with helicopter and aircraft carriers?
Will a feature be added that we can operate more than one type of aircraft because it seems now that once a new aircraft is ready the old ones quickly disappear it would be nice to have a variety to have operating at once.
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Post by wlbjork on Jun 22, 2022 21:46:24 GMT -6
I support the question about jet MBs, from what I can see in Garrison's AAR, 1960s' MBs are too slow for jets(and jets look too slow in general - a plane developed in 1962 shouldn't be barely supersonic...). You mean like the Blackburn Buccaneer? Ok, maybe the Grumman A-6 Intruder? Both of those are sub-sonic, carrier-based aircraft with the capacity of a medium bomber deployed in the early 60s. I'd also add the later Hawker Siddeley Harrier as a light strike/fighter aircraft that is subsonic.
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Post by maxnacemit on Jun 22, 2022 23:47:17 GMT -6
I support the question about jet MBs, from what I can see in Garrison's AAR, 1960s' MBs are too slow for jets(and jets look too slow in general - a plane developed in 1962 shouldn't be barely supersonic...). You mean like the Blackburn Buccaneer? Ok, maybe the Grumman A-6 Intruder? Both of those are sub-sonic, carrier-based aircraft with the capacity of a medium bomber deployed in the early 60s. I'd also add the later Hawker Siddeley Harrier as a light strike/fighter aircraft that is subsonic. The problem is: it's a fighter that's barely supersonic.
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Post by williammiller on Jun 23, 2022 6:39:19 GMT -6
I support the question about jet MBs, from what I can see in Garrison's AAR, 1960s' MBs are too slow for jets(and jets look too slow in general - a plane developed in 1962 shouldn't be barely supersonic...). I checked with him, and basically he had very (very!) poor tech luck/direction and said that this was one of only 1-2 games he has ever had where he lagged behind that badly...so his tech is certainly not what would be typical for 1962 in the game.
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Post by ameriz on Jun 23, 2022 7:37:42 GMT -6
I support the question about jet MBs, from what I can see in Garrison's AAR, 1960s' MBs are too slow for jets(and jets look too slow in general - a plane developed in 1962 shouldn't be barely supersonic...). I checked with him, and basically he had very (very!) poor tech luck/direction and said that this was one of only 1-2 games he has ever had where he lagged behind that badly...so his tech is certainly not what would be typical for 1962 in the game. So is this the conformation that aircraft tech is in the game?
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Post by williammiller on Jun 23, 2022 10:41:30 GMT -6
I checked with him, and basically he had very (very!) poor tech luck/direction and said that this was one of only 1-2 games he has ever had where he lagged behind that badly...so his tech is certainly not what would be typical for 1962 in the game. So is this the conformation that aircraft tech is in the game? You could say that, yes.
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Post by tonewyork on Jun 23, 2022 17:06:33 GMT -6
Is it possible to add rockets as an air dropped rockets, particularly for fighters, as both the US(tiny tim and HVAR) and UK(RP-3) used them in substantial quantities for anti shipping purposes. while the tiny tim could be classed as an early anti ship missile , the smaller ones were the main way for mid to late war allied fighters to attack shipping with any sort of accuracy.
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Post by Dew_It on Jun 28, 2022 20:13:22 GMT -6
As a small sidekicks topic would it be possible to make it to were the constraints on the capital ship classes are a bit looser in terms of speed because from what I can remeqmber you can't make a Battleship over 30 knots which is annoying because the Iowa's were 33 knots from all that I've heard and seen.
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Post by kagami777 on Jun 29, 2022 15:02:53 GMT -6
As a small sidekicks topic would it be possible to make it to were the constraints on the capital ship classes are a bit looser in terms of speed because from what I can remeqmber you can't make a Battleship over 30 knots which is annoying because the Iowa's were 33 knots from all that I've heard and seen. Pretty sure I've pushed a B over 30 knots. Its just really hard and you need a big hull
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Post by Dew_It on Jun 29, 2022 19:47:45 GMT -6
I talking about making a historically accurate Iowa that's 52,000 tonnes displacement full load that could make upwards of 33 knots, which I just tried to make earlier today, and all I got was it trying to classify it a a BC. If you have an idea as to what to try I'm all ears.
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Post by Dew_It on Jun 29, 2022 20:12:20 GMT -6
Another thing, it occurred to me today as I was playing RTW2 that it would be a good idea for there to be an ability to change your ammo type during battle. I have had many time were I've been chasing an enemy battlecruiser at long rang with my fast Battleship late game but my ships are firing HE blurt I can pen their battlecrueiser at max range with AP. Which leaves me doing next to nothing the times I do hit.
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Post by wlbjork on Jun 29, 2022 22:01:01 GMT -6
Another thing, it occurred to me today as I was playing RTW2 that it would be a good idea for there to be an ability to change your ammo type during battle. I have had many time were I've been chasing an enemy battlecruiser at long rang with my fast Battleship late game but my ships are firing HE blurt I can pen their battlecrueiser at max range with AP. Which leaves me doing next to nothing the times I do hit. That's pretty typical. AP shells usually only account for a small % of the load out so you wouldn't want to waste them at long range where the chance of a hit is low. That is why the target type/shell type/range options are in the doctrines screen.
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Post by kagami777 on Jun 30, 2022 16:41:38 GMT -6
Another thing, it occurred to me today as I was playing RTW2 that it would be a good idea for there to be an ability to change your ammo type during battle. I have had many time were I've been chasing an enemy battlecruiser at long rang with my fast Battleship late game but my ships are firing HE blurt I can pen their battlecrueiser at max range with AP. Which leaves me doing next to nothing the times I do hit. This is so very true! Another thing, has anyone else had their guns stop shooting because they were out of the ammo set for that range?
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