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Post by Kriegsspieler on Jun 12, 2023 16:33:52 GMT -6
Hi, All --
I do not believe I have ever seen an AI country prevent another country from taking an area. You know what I am referring to: it's that message you get sometimes that says that some country, Italy, for example, is about to roll into Dalmatia, or Albania, etc. I am offered the choice of standing up to them myself and generating a ton of tension, or calling for an international effort, of doing nothing. Every single time I have chosen not to intervene, the seizure goes ahead without problem.
It's easy enough to see why this happens, because it's very likely a legacy of RTW2. In that game, it didn't matter what happened to relations between AI countries -- all that counted was their relations with the human player. But in RTW3, it makes sense for countries to have to stand up to one another and have that affect their bilateral relations.
I realize that implementing this change would not be a completely simple matter, because an AI country would need to have some way of measuring whether any particular seizure of an area affects its interest. Nevertheless, somewhere down the road I think it would be nice to see AI reactions introduced into the game.
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stele
New Member
Posts: 44
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Post by stele on Jun 12, 2023 17:37:38 GMT -6
This event changes relation table as historical friends/enemies of agressor react to your decision. If you decide to do nothing, enemies could just roll consecutive checks themselves. But it would make map even more static. Maybe along with AI wars that result in border changes.
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Post by director on Jun 13, 2023 3:23:18 GMT -6
I saw Germany stage a coup in Norway, followed literally one pop-up later by Fascist France staging a coup in Norway - in the same turn, in other words.
Quite funny.
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Post by Kriegsspieler on Jun 13, 2023 4:04:55 GMT -6
I saw Germany stage a coup in Norway, followed literally one pop-up later by Fascist France staging a coup in Norway - in the same turn, in other words. Quite funny. Did you have a chance to choose your action when the second coup occurred?
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Post by director on Jun 13, 2023 4:08:16 GMT -6
No. There was one popup for Germany taking Norway, followed immediately by a popup for France taking Norway, followed by the start of the next turn. I was not offered a chance to intervene, but I am playing as the US and, best I recall, I did not own Iceland at that point and so had no bases in Northern Europe.
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stele
New Member
Posts: 44
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Post by stele on Jun 13, 2023 8:58:20 GMT -6
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Post by Kriegsspieler on Jun 13, 2023 10:27:10 GMT -6
No. There was one popup for Germany taking Norway, followed immediately by a popup for France taking Norway, followed by the start of the next turn. I was not offered a chance to intervene, but I am playing as the US and, best I recall, I did not own Iceland at that point and so had no bases in Northern Europe. I don't think the presence of bases in the area makes any difference. Playing as Japan, for example, I've been told that Italy intends to take Albania and asked what I intend to do to stop it.
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Post by leisen on Jun 13, 2023 19:01:19 GMT -6
I was excited to the multilateral diplomatic relationship before RTW3 was released but after several campaigns this mechanism disappoint me. It feels like exactly the same as RTW2 except some rare war between AIs. For example, an inciddent in Africa/Balkan/China should raise the tension between multiple nations but nope, all events raise only tension between AI and human. The most absurd event is when an AI nation coup and take control of a possession, suddenly the tension of all nations rise against human player's nation!?!?!?!? Shouldn't international society punish the aggressor?
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Post by Kriegsspieler on Jun 14, 2023 7:32:03 GMT -6
Well, I wouldn't go that far. I see plenty of AI vs. Ai action in my games. But I agree that some tweaking of the system needs to happen to better represent reactions when AI countries take aggressive actions. I trust that we'll see those changes sometime.
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Post by director on Jun 15, 2023 17:07:29 GMT -6
I'd suggest some more events that let the player-admiral try to heighten or lessen tensions between AI nations.
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Post by ludovic on Jun 15, 2023 19:11:56 GMT -6
I'd suggest some more events that let the player-admiral try to heighten or lessen tensions between AI nations. How about this one: Player is requested to be part of an arbitration council when nations are at war (or even about to go to war). You can A) Take part wholeheartedly, which increases the chance of decreasing tensions and/or stopping the war, and also give the admiral a chance at increasing their prestige if successful, B) "The navy is not a political organization": request that a political delegate be sent instead, which has no effect on the outcome of the arbitration, good or bad, or C) Sabotage the negotiations, which decreases the chance of an armistice and/or increases tensions, but sometimes the player (possibly based on intelligence levels) is found out and suffers a prestige hit.
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Post by williammiller on Jun 15, 2023 23:32:31 GMT -6
Some good suggestions, thank you all.
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