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Post by ewaldvonkleist on Oct 23, 2023 17:24:48 GMT -6
Main battery: 6 Casemate guns 4 wing single turrets 2 double turrets for a broadside of <<<<9>>>> guns! plus 12 6in guns. The design is completely legal. The slightly different all big gun battleship. The best DD you have ever seen: nws-online.proboards.com/thread/7615/best-dd
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Post by wlbjork on Oct 24, 2023 1:34:17 GMT -6
Was that downgraded from 10" Q-2 guns?
I thought you couldn't use Q-1 guns until you'd researched Heavy Secondary Battery?
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Post by ewaldvonkleist on Oct 24, 2023 2:06:48 GMT -6
No tricks. I built this ship from scratch with -1 guns.
I am using 9" guns, which removes the wing turret limitations. But you still can't put double turrets off centreline.
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Post by oldpop2000 on Oct 24, 2023 9:52:24 GMT -6
Main battery: 6 Casemate guns 4 wing single turrets 2 double turrets for a broadside of <<<<9>>>> guns! plus 12 6in guns. The design is completely legal. The slightly different all big gun battleship. View AttachmentI would appreciate an explanation of the advantages and disadvantages of your design, if you please.
Suggestion: Take this design after building and test it against a standard design using the field exercise function and provide us with the results. One on one would work, this is how the navies of the world tested their designs.
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Post by wlbjork on Oct 24, 2023 11:10:33 GMT -6
It does have a volume of fire advantage, especially due to the AI having a tendency to use Narrow Belt and not take BE in the early game
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Post by oldpop2000 on Oct 24, 2023 12:18:45 GMT -6
It does have a volume of fire advantage, especially due to the AI having a tendency to use Narrow Belt and not take BE in the early game
Were the turrets arc's used to test the firing?
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Post by ewaldvonkleist on Oct 24, 2023 16:30:20 GMT -6
It does have a volume of fire advantage, especially due to the AI having a tendency to use Narrow Belt and not take BE in the early game
Were the turrets arc's used to test the firing?
The guns of the design have the typical casemate, centreline and wing turret arcs.
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Post by beagle on Oct 24, 2023 17:34:50 GMT -6
When you first put this on the board, before anyone replied, I said, no way, and opened up my 1900 USA campaign I had just started and was in early 1901. Much to my surprise I had to change my opinion to, Way! I did it a little different from you and kept 18 kts as speed and sacrificed some of the secondary guns as a compromise. That dilutes your volume of fire theory somewhat, so may not be an acceptable compromise. Thanks for putting out this crazy thread, and please keep it up if you have more legal divergences from the "general wisdom".
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Post by beagle on Oct 24, 2023 17:45:37 GMT -6
My second thought on seeing this thread was to remember something I heard many years ago, about a particular toad one could lick and produce a psychedelic effect. I wondered how many things the experimenter licked before his discovery.
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Post by ewaldvonkleist on Oct 25, 2023 3:44:41 GMT -6
When you first put this on the board, before anyone replied, I said, no way, and opened up my 1900 USA campaign I had just started and was in early 1901. Much to my surprise I had to change my opinion to, Way! I did it a little different from you and kept 18 kts as speed and sacrificed some of the secondary guns as a compromise. That dilutes your volume of fire theory somewhat, so may not be an acceptable compromise. Thanks for putting out this crazy thread, and please keep it up if you have more legal divergences from the "general wisdom". I haven't tried this ship in battle yet, I just like pushing boundaries. My meta design has AY double main turrets and either invests the saved weight in 12 -1 guns or goes for smaller main guns and belt extended and upper belt armour equal to main belt armour plus 22kn speed so you can hunt the CLs and CAs of the AI starting fleet . Regarding toads, I am very fond of toads, but I prefer to feed them with bugs over licking them. No toads have been licked in the design process of this ship.
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Post by ewaldvonkleist on Oct 25, 2023 9:51:33 GMT -6
When you first put this on the board, before anyone replied, I said, no way, and opened up my 1900 USA campaign I had just started and was in early 1901. Much to my surprise I had to change my opinion to, Way! I did it a little different from you and kept 18 kts as speed and sacrificed some of the secondary guns as a compromise. That dilutes your volume of fire theory somewhat, so may not be an acceptable compromise. Thanks for putting out this crazy thread, and please keep it up if you have more legal divergences from the "general wisdom". I don't think my design is that much of a good 1900 starting fleet pre-Dreadnought design, actually. The reason is that all but the turreted main guns have bad fire arcs, and they require trade-offs in ship speed and armour. My 1900 Meta design looks like this: 22kn give it parity with every other AI ship except DDs in 1900, so it can hunt down cruisers. I always foreign-build in French shipyards, since they actually have best 1900 tech with 6in 0 guns and 16kt docks. Another option is to go for a ship with smaller main armament, but uniform belt armour. RtW3 damage model means that even belt extended hits can cause engine damage and slow down the ship. If you don't want this, smaller main guns and better BE/BU armour. Note that I have everything 2in splinter protected. I don't want some HE shell landing on my deck causing damage something because I haven't splinter proofed it.
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Post by oldpop2000 on Oct 25, 2023 16:33:50 GMT -6
Ok, I could not resist creating my own pre-dreadnought. Here it is.
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Post by oldpop2000 on Oct 26, 2023 6:16:56 GMT -6
I forgot to include turret arcs on my design so here they are:
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