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Post by garrisonchisholm on Jul 16, 2024 11:39:20 GMT -6
The Holy Roman Empire was dissolved at the insistence of Napoleon after Austerlitz, however in this alternate history he is advised instead to take the crown for himself and adding its legacy and pedigree to his own, becoming the Emperor of the French for the secular world and the Holy Roman Emperor for the non-secular. Thus 8 years later at the Treaty of Fontainebleau the Holy Roman Throne still exists to be restored to Francis II, who had been reduced to merely King of Austria.
The HRE has many reforms to undertake to satisfy the many divergent German principalities and modernize itself for the 20th Century, which by 1890 has allowed at last the creation of a standing Imperial military. The HRE has a very difficult path ahead, as Italy France and England all oppose their growing organization and potential future strength. Three sea-zones to maintain make it a great challenge, though they consider the Czar to be their friend as the Emperor of Orthodox Christendom. The HRE might covet lands beyond their borders, but it will take a savvy hand at the tiller to succeed.
Fin. The Mod is fully playable as the HRE from an 1890 Start with no crashes or glitch-outs, though if any are encountered report them here. Germany & Austria should be playable as Normal, the HRE now appears where other additional play options appear on the Start screen. Only the 1890 start can be confirmed to support HRE play. And as a pragmatic caution, when installing any mod Back Up Your Files.
This mod also makes Northern China a 'takeable' possession with a large enough war victory, similar to East Prussia.
the To Do list;
Venice will eventually be its own possession completed
Crete will eventually be its own possession completed
the Balearic Isles will eventually be its own possession completed
A unique ship-set will be created from the Austrian and German ship templates completed
The Netherlands from Jeeweej's Holland mod will eventually be added, as they should be a possession of the HRE completed
Triple Turrets should be bonus tech rather than Cross-deck Firing completed
The Ship Names are currently a combination of Austria and Germany, these will likely be amended as I nail down the Lore for the missing 80 years of HRE history completed
Venice Crete and Balearic invasions need work completed
Germany "overwrite" corrected (so the mod just plays like an actual mod) completed
The Flags should obviously go in the Flags folder, and all other files to the Data folder; & I forgot that I added an image, so the Images zip should over-write your images.
(I may have included more files than were strictly necessary to be safe)
My Many, many thanks for conversational support to cv10 , director , jeeweej , and jwsmith26 for their direct assistance and time, though any and all faults and errors contained here-in are entirely my own.
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Post by jeeweej on Jul 16, 2024 12:07:43 GMT -6
Awesome! Congrats on the release of your mod!
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Post by garrisonchisholm on Jul 16, 2024 22:59:49 GMT -6
I have finished my 3rd Test game, the results of which I'll post here. At the beginning it felt like wars were too frequent, but in the end it hasn't gone badly, and I really can't justify eliminating any of the HRE's 3 enemies. The 4th game will be the first on a different in-house build, going from 148 to 151. I suspect it will be fine, but if anything pops up I'll post it in this thread.
It was quite a fun game, and despite my map success nail-biting at several turns as I never outnumbered my opponents in any regard.
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Post by kriegsmeister on Jul 17, 2024 11:29:32 GMT -6
Will try this out this weekend. But I might do further finagling to replace Italy with either the Byzantine or Ottaman mods. If the HRE was to survive I doubt the rest of Italy would unite without Venice or the Papal states.
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Post by garrisonchisholm on Jul 18, 2024 10:17:12 GMT -6
Will try this out this weekend. But I might do further finagling to replace Italy with either the Byzantine or Ottaman mods. If the HRE was to survive I doubt the rest of Italy would unite without Venice or the Papal states. The game starts with Eastern Italy being owned by Italy, I did not mess with the continuity that much, however I made Eastern Italy 'takeable' because - just like Dalmatia - it would certainly be feuded over.
But I would be very interested in seeing a game in which Italy was replaced by Byzantium!
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Post by bobrose on Jul 19, 2024 11:05:34 GMT -6
I encountered problem with attached 7z archive. Windows Defender gives false positive and claims that file is critically dangerous Trojan:Script/Wacatac.B!ml. Windows Defender deletes this file before I can do anything. Can you try and pack files to different extensions (maybe zip)? Please.
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Post by garrisonchisholm on Jul 19, 2024 20:24:48 GMT -6
I encountered problem with attached 7z archive. Windows Defender gives false positive and claims that file is critically dangerous Trojan:Script/Wacatac.B!ml. Windows Defender deletes this file before I can do anything. Can you try and pack files to different extensions (maybe zip)? Please. Roger, I'll take a look and replace them with Zip files by tomorrow.
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Post by bobrose on Jul 20, 2024 12:06:39 GMT -6
I encountered problem with attached 7z archive. Windows Defender gives false positive and claims that file is critically dangerous Trojan:Script/Wacatac.B!ml. Windows Defender deletes this file before I can do anything. Can you try and pack files to different extensions (maybe zip)? Please. Roger, I'll take a look and replace them with Zip files by tomorrow. Thank you, now archives can be downloaded normally and Windows Defender does not delete them. Problem is solved. Where I can get bmp file for flag HRE? I did not find it in Data.zip archive, mod works even without it, but with white space in a place where flag should be.
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Post by bobrose on Jul 20, 2024 12:41:52 GMT -6
Sorry for my poor English, but I know how to help you with replacing bonus tech. I would try to explain everything as simple as I can.
In BNat1890 there is lines named BTL. It is used to determine bonus tech for a nation.
BTL has 3 variables to determine what tech would be added.
BTL has structure like this
BTLX=YYZZ
X digit is number of bonus technology in a "New game" window where you choose country. Only effect of which I am aware, you can not have two BTL1 lines normally, for example. This number is individual for each bonus tech nation have.
YY digits is number of research field. If it is lower than 10, you should type only one digit (1 2 3 4 5 6 7 8 9 instead of 01 02 03 04 05 06 07 08 09). There is a list:
1 - Armour 2 - Hull Construction 3 - Fire Control 4 - Subdivision and damage control 5 - Turrets 6 - Ship Design
And so on. I can try and do a complete list to help other modmakers.
Number of research field should also work for research advantages.
ZZ digits is number of tech in a tech tree. It starts from most ancient tech and leads to most modern, as far as I know, but 1890s techs from RTW3 seems to not follow this rule because there were added later. Try different digits and see what bonus tech would appear at "New game" screen where you choose your country. Number of a tech in a tech tree should be always typed in two digits (01 02 03 04 05 06 07 08 09 instead of 1 2 3 4 5 6 7 8 9).
For example, line BTL1=605 in original game adds for a Germany bonus tech of field 6 (ship design) that is number 05 in a tech tree (cross deck fire).
If you replace BTL1=605 for BTL1=506, Germany (or HRE from your mod) would have Triple Turret bonus tech instead of Cross Deck fire.
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Post by bobrose on Jul 20, 2024 13:10:40 GMT -6
I tested mod a bit (with renamed to HRE.bmp original game flag of Germany, because I did not find HRE flag in files attached to first message), and found no problems or error messages. But I have a few notes:
1) Possessions with value above 10 can not be invaded. I also never received 16 points for victory at war to claim colonies, even after enemy collapsed in revolution with "Harsher peace deals" checked. Eastern Italy is very, very unlikely to be taken with current value.
2) BNat1890 files carries references to Germany. But there is no Germany in game if you use this mod at 1890.
Are features stated above work as intented?
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Post by garrisonchisholm on Jul 20, 2024 21:57:47 GMT -6
bobrose Yes, I replaced Germany in the 1890 file and over-wrote it with Holy Roman Empire, so that as many instructions as possible would be identical to Germany. I increased base resources from 14k to 16k, changed a few names and otherwise left it the same as Germany, so no, it should not be possible to play an 1890 Germany game with my mod, though another start (1900, 1920, 1935) might work. And yes, I set the values for Eastern Italy and Western France that high intentionally. Naval forces would not be able invade these regions, they could only be claimed after a major victory in a Harsher Victory Conditions game, where up to 20 point victories are possible. My intention was to make it both difficult and unlikely to accomplish this, in fact I would guess you might succeed at grabbing one of these important regions in 1 out of 6 games. & Thank You for your instructions regarding the bonus tech levels! I will make that correction when I am ready for the first update, which should be in a day or 2. (& the flag is in the Flags folder in the Images zip file in the OP)
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Post by jeeweej on Jul 21, 2024 2:52:38 GMT -6
Sorry for my poor English, but I know how to help you with replacing bonus tech. I would try to explain everything as simple as I can. In BNat1890 there is lines named BTL. It is used to determine bonus tech for a nation. BTL has 3 variables to determine what tech would be added. BTL has structure like this BTLX=YYZZ X digit is number of bonus technology in a "New game" window where you choose country. Only effect of which I am aware, you can not have two BTL1 lines normally, for example. This number is individual for each bonus tech nation have. YY digits is number of research field. If it is lower than 10, you should type only one digit (1 2 3 4 5 6 7 8 9 instead of 01 02 03 04 05 06 07 08 09). There is a list: 1 - Armour 2 - Hull Construction 3 - Fire Control 4 - Subdivision and damage control 5 - Turrets 6 - Ship Design And so on. I can try and do a complete list to help other modmakers. Number of research field should also work for research advantages. ZZ digits is number of tech in a tech tree. It starts from most ancient tech and leads to most modern, as far as I know, but 1890s techs from RTW3 seems to not follow this rule because there were added later. Try different digits and see what bonus tech would appear at "New game" screen where you choose your country. Number of a tech in a tech tree should be always typed in two digits (01 02 03 04 05 06 07 08 09 instead of 1 2 3 4 5 6 7 8 9). For example, line BTL1=605 in original game adds for a Germany bonus tech of field 6 (ship design) that is number 05 in a tech tree (cross deck fire). If you replace BTL1=605 for BTL1=506, Germany (or HRE from your mod) would have Triple Turret bonus tech instead of Cross Deck fire. There is actually an easier way! If you open the ResearchArea.dat files you'll see a list of all the research topics (spread over 3 files). If you then search for "triple turrets", you'll find this: Triple turrets;1908;Y;80;8;65;Enables triple turrets The last number in that string (65) is the value you need to enter in the BTL field.
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Post by garrisonchisholm on Jul 21, 2024 17:59:42 GMT -6
I can confirm that as I forewarned my mod pretty much only allows plays of the Holy Roman Empire with the 1890 start, other starts are quite flawed. However the 1890 Start for the HRE supports a full play-through, I have gone past 1970 many times now.
I have a manual methodology for gaining access to the German/Austro-Hungarian ship sets while in-game, I will be posting that tomorrow.
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Post by bobrose on Jul 25, 2024 10:26:27 GMT -6
bobrose Yes, I replaced Germany in the 1890 file and over-wrote it with Holy Roman Empire, so that as many instructions as possible would be identical to Germany. I increased base resources from 14k to 16k, changed a few names and otherwise left it the same as Germany, so no, it should not be possible to play an 1890 Germany game with my mod, though another start (1900, 1920, 1935) might work. And yes, I set the values for Eastern Italy and Western France that high intentionally. Naval forces would not be able invade these regions, they could only be claimed after a major victory in a Harsher Victory Conditions game, where up to 20 point victories are possible. My intention was to make it both difficult and unlikely to accomplish this, in fact I would guess you might succeed at grabbing one of these important regions in 1 out of 6 games. & Thank You for your instructions regarding the bonus tech levels! I will make that correction when I am ready for the first update, which should be in a day or 2. (& the flag is in the Flags folder in the Images zip file in the OP) I redownloaded archives and double checked, HRE flag is nowhere to be found. Sorry if problem on my side, I am looking forward for update. I will try new version and tell if flag appeared.
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Post by garrisonchisholm on Jul 25, 2024 10:51:49 GMT -6
bobrose Yes, I replaced Germany in the 1890 file and over-wrote it with Holy Roman Empire, so that as many instructions as possible would be identical to Germany. I increased base resources from 14k to 16k, changed a few names and otherwise left it the same as Germany, so no, it should not be possible to play an 1890 Germany game with my mod, though another start (1900, 1920, 1935) might work. And yes, I set the values for Eastern Italy and Western France that high intentionally. Naval forces would not be able invade these regions, they could only be claimed after a major victory in a Harsher Victory Conditions game, where up to 20 point victories are possible. My intention was to make it both difficult and unlikely to accomplish this, in fact I would guess you might succeed at grabbing one of these important regions in 1 out of 6 games. & Thank You for your instructions regarding the bonus tech levels! I will make that correction when I am ready for the first update, which should be in a day or 2. (& the flag is in the Flags folder in the Images zip file in the OP) I redownloaded archives and double checked, HRE flag is nowhere to be found. Sorry if problem on my side, I am looking forward for update. I will try new version and tell if flag appeared. Alright, now I dare it to not be there ![8-)](//storage.proboards.com/forum/images/smiley/cool.png) (new files uploaded)
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