Matto
Junior Member
Posts: 56
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Post by Matto on Feb 27, 2014 12:03:39 GMT -6
Try start another turn ... you cannot, because squadron is not assigned to any base
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Post by gornik on Feb 27, 2014 13:08:04 GMT -6
Germans in WWI campaign run through part of their own minefield (parts nearby are still impassable) : Attachment DeletedLine in centre is Greenwich meridian-maybe it cause this problem? Also the question: Do Preempt start points defined for bases or for forces? In RJW Japanese campaign AMC minelayers from 3d Fleet teleported from Hokkaido to Bay of Corea after Preempt button was checked, though I wanted them to mine Vladivostok (rest of 3d Fleet stay on their bases, only Combined Fleet was activated)
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Post by Fredrik W on Feb 27, 2014 14:54:47 GMT -6
Germans in WWI campaign run through part of their own minefield (parts nearby are still impassable) : Line in centre is Greenwich meridian-maybe it cause this problem? Also the question: Do Preempt start points defined for bases or for forces? In RJW Japanese campaign AMC minelayers from 3d Fleet teleported from Hokkaido to Bay of Corea after Preempt button was checked, though I wanted them to mine Vladivostok (rest of 3d Fleet stay on their bases, only Combined Fleet was activated) Yes land and minefield detection sometimes fails near 0 longitude.
Preempt start points are defined for the force. It is assumed that when you can pre-empt the enemy you have prior warning and have time to collect a force at sea.
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Post by Fredrik W on Feb 27, 2014 16:48:19 GMT -6
I found a bug, when I created axillary minelayers squadron in Port Arthur ... it is not assigned to any base and when I tried rebase it, game "crashed". On investigation, there appears to be some issues with the auxiliary minelayers, so don't buy them for the time being, it will be fixed in the next patch. Sorry for the inconvenience.
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Matto
Junior Member
Posts: 56
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Post by Matto on Feb 28, 2014 2:34:30 GMT -6
I found a bug, when I created axillary minelayers squadron in Port Arthur ... it is not assigned to any base and when I tried rebase it, game "crashed". On investigation, there appears to be some issues with the auxiliary minelayers, so don't buy them for the time being, it will be fixed in the next patch. Sorry for the inconvenience. I have workaround ... [Division8] DivisionName=Auxiliary minelayers 1 Shortname=AXM1 Course=0 Side=1 Formation=0 Role=0 LeadDiv=XXX Force=0 Base=Port Arthur
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Post by gornik on Feb 28, 2014 3:04:09 GMT -6
Germans in WWI campaign run through part of their own minefield (parts nearby are still impassable) : Line in centre is Greenwich meridian-maybe it cause this problem? Also the question: Do Preempt start points defined for bases or for forces? In RJW Japanese campaign AMC minelayers from 3d Fleet teleported from Hokkaido to Bay of Corea after Preempt button was checked, though I wanted them to mine Vladivostok (rest of 3d Fleet stay on their bases, only Combined Fleet was activated) Yes land and minefield detection sometimes fails near 0 longitude.
Preempt start points are defined for the force. It is assumed that when you can pre-empt the enemy you have prior warning and have time to collect a force at sea.
Thanks for answer! About RJW: Maybe, add Japanese Coastal defence/Auxiliary/Northern force (empty) with Preempt point somewhere near Hokkaido? As now northern bases are nearly useless - Russian commanders want to sortie nearly every turn (at least, intelligence thinks so ), and ships from north start in Yellow Sea or near Korea Strait. This also may add some variety to Kamimura patrols.
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Post by gornik on Feb 28, 2014 4:24:29 GMT -6
Also interface problem: after "set patrol" function select game shows patrol circles after every scenario before save/exit/load game, and doesn't show approximate time to reach the point for active divisions. Attachment Deleted
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Post by fredsanford on Feb 28, 2014 16:43:56 GMT -6
Also interface problem: after "set patrol" function select game shows patrol circles after every scenario before save/exit/load game, and doesn't show approximate time to reach the point for active divisions. I think that's because patrolling divisions start the operational turn on station, so in effect, they're already there.
That said, there's an exploit of the patrol function that allows the Russian player virtually risk-free relocation of the 1st Pacific Squadron to Vladivostok, two divisions at a time:
Activate two 1st PS divisions, and give them 'patrol' orders (you can only give 2 divisions patrol orders per force). Set the patrol location to inside Vladivostok's circle. Start scenario, and those 2 divisions will start off the coast of Vladivostok. Sail a few miles and enter the port of Vladivostok and (shazzaam), they're now based in Vladivostok. Actually, you could do up to 4 divisions per turn by reassigning 2 divs from 1st PS to the Vladivostok squadron, and 2 from 1st PS as described above.
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Post by randomizer on Mar 1, 2014 0:48:01 GMT -6
Fredsanford wrote: Wow, I had never thought to even try to do that! Appreciate the heads up and hopefully Fredrik will be able to slam this exploit shut with the next update.
Thanks.
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Post by gornik on Mar 1, 2014 3:23:20 GMT -6
Also interface problem: after "set patrol" function select game shows patrol circles after every scenario before save/exit/load game, and doesn't show approximate time to reach the point for active divisions. UPD: This problem appears only if after "Set patrol" selection no patrol ships set on map, in other way all works fine. Possible mine bug/exploit: I saw small grey dots on the map at great zooming out, seem they are enemy minefields (my ship hit mine near one of them in red circle). Please check it. (better load picture and zoom it) Attachment DeletedSave files: Attachment Deleted
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Post by fredsanford on Mar 1, 2014 8:55:51 GMT -6
Fredsanford wrote: Wow, I had never thought to even try to do that! Appreciate the heads up and hopefully Fredrik will be able to slam this exploit shut with the next update. Thanks. Perhaps instead of allowing a division to patrol within ANY port's patrol radius, the division has to be manually relocated to that port. i.e., it can only patrol in the zone of the port at which it is stationed.
edit: Another possible exploit is the use of the 'preempt' button: On the rare occasions that the Russians get wind of an upcoming Japanese operation, reassign the divisions of the 1st PS to the Vlad Squadron, activate them, and hit the preempt button. The scenario will start with those divisions at Vlad's 'preempt' location, in the Sea of Japan. I haven't tested this, but I'm pretty sure it would work. I think it would be better if 'preempt' locations were set on a port-by-port basis, instead of on a Force basis, since there's other 'teleportation' effects with the current structure that give weird effects. For instance, in one game as the Japanese, I relocated 2nd Fleet to Elliot Islands since most of my B's were in repair and I was short on heavy ships. I preempted a Russian operation, and when the scenario started, 2nd Fleet was horribly out of position, off the coast of Japan where it's preempt location is set. That's how I learned the hard way that preempt is on a Force basis, not a port basis.
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Post by Fredrik W on Mar 1, 2014 10:37:10 GMT -6
Fredsanford wrote: Wow, I had never thought to even try to do that! Appreciate the heads up and hopefully Fredrik will be able to slam this exploit shut with the next update. Thanks. Perhaps instead of allowing a division to patrol within ANY port's patrol radius, the division has to be manually relocated to that port. i.e., it can only patrol in the zone of the port at which it is stationed.
edit: Another possible exploit is the use of the 'preempt' button: On the rare occasions that the Russians get wind of an upcoming Japanese operation, reassign the divisions of the 1st PS to the Vlad Squadron, activate them, and hit the preempt button. The scenario will start with those divisions at Vlad's 'preempt' location, in the Sea of Japan. I haven't tested this, but I'm pretty sure it would work. I think it would be better if 'preempt' locations were set on a port-by-port basis, instead of on a Force basis, since there's other 'teleportation' effects with the current structure that give weird effects. For instance, in one game as the Japanese, I relocated 2nd Fleet to Elliot Islands since most of my B's were in repair and I was short on heavy ships. I preempted a Russian operation, and when the scenario started, 2nd Fleet was horribly out of position, off the coast of Japan where it's preempt location is set. That's how I learned the hard way that preempt is on a Force basis, not a port basis.
Thanks for the report! I will take a look at that.
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Post by gornik on Mar 2, 2014 14:35:35 GMT -6
Yes, the Novik has engine damage in your savefile, and only superstructure hits. I cannot explain this, I examined the code and it should be impossible! I'll try to experiment more with ships to find some regularity in it Now I may say, that engine damage sometimes appears after superstructure BE* hit if it was first damage of CL in battle ( wrong information-saw 5-th hit with same results). Spotted only in campaign, both RJW and WWI (but I didn't experiment with scenarios much). Type of shell doesn't checked yet doesn't count-saw HE and SAP hits. Maybe, "Protected cruiser" checkbox affects this? (don't see this problem at other ship types). New example, more clear: Attachment DeletedSave: Attachment Deleted
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Post by ccip on Mar 9, 2014 17:24:04 GMT -6
So I have a problem after relocating my 1PS battleships to Vladivostok - the batteries at Port Arthur have somehow now become part of the 1PS and every scenario they continue to appear, even after January 1905. Worse, if I try to reassign or only send out ships that are assigned to the Vladivostok or 2nd squadron, the game gives me an error and no ships appear in the scenario at all, only the Port Arthur batteries (that shouldn't even be there anymore).
Is it actually possible to safely evacuate Port Arthur and be able to continue the campaign as Russians at this point?
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Post by randomizer on Mar 9, 2014 21:07:04 GMT -6
Can you please post a save?
Thanks.
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