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Post by randomizer on Jan 29, 2014 15:40:38 GMT -6
Generated battles sometimes have very strange flagships. For example, a recent RJ 1904-05 generated battle created a large Russian battleline but the fleet flagship was a CL out of sighting range in a scouting position. That's odd. Do you have a save from that action or from an example of this? Thanks.
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Post by julianbarker on Jan 30, 2014 14:07:31 GMT -6
Here it is
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Post by randomizer on Jan 30, 2014 14:21:19 GMT -6
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Post by alex on Feb 1, 2014 8:36:17 GMT -6
Two names and files for DD Yarrow (Sokol) class: in campaing using Puilki class but in the Battle Generator RJW-04 using Pruilki class
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Post by gornik on Feb 7, 2014 8:14:48 GMT -6
Game was really improved a lot after last patch! P-A waters now much more dangerous for Russians! Thanks! Only couple of minor statistic screen bugs spotted, which don't affect gameplay: 2-inch hits don't count in ship's after battle statistic as light hits, though they are valuable for DD's. Attachment DeletedNovik was "detached" from herself to survive crewmen of sunk DD's and return to port as "independent". After mission she suddenly disappeared from scenario statistic screens, however on campaign screen everything is right. Attachment DeletedAttachment DeletedAlso interface: when you press "show endurance circle" button, previously selected "show division names" button automatically deselects (but names are still shown).
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Post by gornik on Feb 7, 2014 13:14:40 GMT -6
Also: Many base squares and geographical names disappear from campaign map (but still present at scenario map). Ships from Red Sea squadron arrive 2 weeks later then main 2-nd squadron forces. Attachment Deleted
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jo
New Member
Posts: 22
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Post by jo on Feb 7, 2014 16:00:30 GMT -6
Maybe a public/closed Beta before release?
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Post by fredsanford on Feb 8, 2014 13:13:03 GMT -6
If the game is paused, the game restarts automatically if you change the heading on a division using the red arrow button at bottom left, without waiting for the player to press 'go'.
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Post by gornik on Feb 8, 2014 14:50:28 GMT -6
Anyone else get unexplained pauses during the game with the last patch? Also, if the game IS paused, the game restarts automatically if you change the heading on a division using the red arrow button at bottom left, without waiting for the player to press 'go'. It seem to be new optional feature-"run to point on course click" (very useful if you do something else while playing-like me ) Game stops when division reaches point you click when change heading last time, and starts, when you change it again. To stop this, uncheck this option in interface section of "preferences" window.
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Post by julianbarker on Feb 8, 2014 16:07:39 GMT -6
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Post by alex on Feb 9, 2014 12:32:36 GMT -6
Several bugs in Battle Generator files In RJW-04: doubled Suma and Akashi; Bogatyr must have Bogatyr-class, not Bogatyr(04) - its Oleg; Pruilki-class must be Puilki-class In RJW-05: doubled Suma and Akashi; Bogatyr must be Oleg In RJW: doubled Suma and Akashi; Bogatyr must have Bogatyr-class And strange cruiser without name. After save-load procedure this CL disappeared! Attachment Deleted
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Post by fredsanford on Feb 9, 2014 15:16:17 GMT -6
VP bug is still evident. Note that turn 19 save shows 271,560 Japanese VPs brought forward from last turn per the turn info tab. But the display on shows 152,060 VP. Previous turn also saved and attached-quit turn with just a ML run. Attachment Deleted
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Post by julianbarker on Feb 10, 2014 15:21:52 GMT -6
The Run Hours button works fine in campaign scenarios, but not regular scenarios. Hitting the Run Hours button in a scenario generates an access violation 100% of the time. The same happens in SAI WW1.
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Post by Fredrik W on Feb 11, 2014 14:05:38 GMT -6
Thanks for the reports everyone, we are checking up on this.
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jma286
Junior Member
Posts: 97
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Post by jma286 on Feb 12, 2014 2:17:13 GMT -6
This is not a bug, but why was the speed of the Ultra Fast setting turned down in more recent versions of SAI? Waiting for damaged or fuel-less ships to crawl back to port takes up a lot of time during some campaign turns.
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