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Post by bcoopactual on Oct 25, 2018 3:56:48 GMT -6
All the time I've been playing this game this is the first time I've seen this event. Somebody sneaks into my territorial waters and puts a fish up the stern of one of my ships! Oh Hell No! Round up the usual suspects! I want answers. LOL. Heh, I guess I should consider myself fortunate it was a 600 ton destroyer and not my brand new 24,000 ton dreadnought (I only have 3 BB commissioned right now). I don't think torpedo protection systems are proof against plot weapons.
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Post by aeson on Oct 25, 2018 4:41:06 GMT -6
Lucky you, I guess; I've had that event a few times myself, but seems to be a lot less common than the similar "ship blows up in mysterious circumstances" event. Did you end up blaming a specific power, attack everyone's submarines, or take it to the Hague, if you don't mind me asking?
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Post by bcoopactual on Oct 25, 2018 8:33:56 GMT -6
Lucky you, I guess; I've had that event a few times myself, but seems to be a lot less common than the similar "ship blows up in mysterious circumstances" event. Did you end up blaming a specific power, attack everyone's submarines, or take it to the Hague, if you don't mind me asking?
Per the President's proclamation, I have ordered all navy vessels to treat any unidentified submarine operating near the territorial waters of the United States and its territories as hostile and to attack any such submarines with the intent to sink it or force its surrender. All of the major naval powers denied responsibility for the attack. The Governments of Germany, Great Britain and Imperial Russia all issued warnings as well that there would be severe consequences for any attacks on their ships. Relations between those nations and the United States, particularly Russia, stand on a precipice. [Tensions in-game went from 6 to 8 for Germany and Great Britain and 9 to 11 for Russia.] I haven't actually played past that turn to see if there is a follow-up event. I probably should have just blamed Russia directly. I currently only have 3 BB and 1 BC commissioned (with 4 and 3 under construction respectively and one more BB to be laid down in July) but as 24,000 ton, 14 inch gun armed "super-dreadnoughts", they are far more potent than anything else in commission. None of the other navies have commissioned anything more capable than the original dreadnought although quite a few nations have finally laid down 24,000+ ton capital ships. I also put off blaming Russia (and probably going straight to war) because I'm trying to see if I can steal or buy a larger destroyer tech before I get into hostilities again. Right now I'm stuck on 600 tons so I must have skipped over the 700 and 900 ton techs because pretty much everyone else except Italy are currently building 900 ton DD and Italy has 700 ton DD in commission. It was probably futile to avoid conflict since tensions are at 11 now. But I can handle the Russians. I even have a base at Tsingtau in Kiautschou Bay in Northeast Asia that I took from Germany in the last war so I can engage in fleet operations in a supported area in their home waters. Not as good as Northern Europe but I can still somewhat take the fight to them and they can't get to me unless GB joins in.
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Post by aeson on Oct 26, 2018 21:46:36 GMT -6
So a treaty that banned guns heavier than 10" and ships larger than 12,000 tons which went into effect around 1914 or so expired at the tail end of 1925, and as expected all the major powers almost immediately started building new battleships (and, in Britain's case, also a couple battlecruisers). Most powers - Britain, Germany, Russia, and Japan - laid down ships of new designs. The governments of France and the United States, though? They, in their infinite wisdom, elected to lay down additional ships of their last pre-treaty class of battleships. Fast-forward to 1929, and I now know that the ships Britain laid down were a pair of 3223x16" ABXY 27-28kn 44,000t fast battleships and (ultimately) five 5x2x15" ABRXY 28kn 37,100t battlecruisers, the ships Germany laid down were three 32223x15" ABRXY 27-28kn 47,100t fast battleships, the ships Japan laid down were a pair of 5x2x14" ABRXY 27kn 46,600t fast battleships, and that two of the ships that Russia laid down were 3223x14" ABXY 24kn 36,600t superdreadnought battleships (one of which is incomplete, as is the 45,500t battleship Russia laid down just before the 36,600t ships) ... Yeah, France and America, good choice with those battleships. I'm sure that they're the equal of anything old and rusty in the world.
... Granted, they're probably still better than my three pre-treaty battleships, each armed with six 11" guns and which represent half my battle fleet.
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Post by garrisonchisholm on Nov 1, 2018 22:17:50 GMT -6
October, 1911. Sometimes you just never get to test that revolutionary ship design.
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Post by aeson on Nov 1, 2018 23:03:37 GMT -6
Ow. That's why I like heavy turret armor, though depending on when that was build 10" might've been pretty heavy for the time already. France getting 14" guns in time for a 1911 battle - even a late 1911 battle - must've been something of an unpleasant surprise, too.
Also, are those superfiring wing turrets that I see, or is that just the way that Rule the Waves 2 displays ADEFGY? Do they have a better arc forward than in Rule the Waves?
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Post by bcoopactual on Nov 2, 2018 1:27:48 GMT -6
Haha, looks like you did test it garrisonchisholm. You just got the results back quicker than you expected. We would call that: Test - UNSAT
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Post by garrisonchisholm on Nov 2, 2018 3:25:48 GMT -6
Ow. That's why I like heavy turret armor, though depending on when that was build 10" might've been pretty heavy for the time already. France getting 14" guns in time for a 1911 battle - even a late 1911 battle - must've been something of an unpleasant surprise, too.
Also, are those superfiring wing turrets that I see, or is that just the way that Rule the Waves 2 displays ADEFGY? Do they have a better arc forward than in Rule the Waves?
No, the FG are on the same level as the DE, that's just a graphical matter. I didn't have 3 centerline or cross-deck yet, and a hexagonal layout just didn't appeal to me, so I thought I'd try this. The firing arcs are identical to ... oh, what would it be, ADEJKY. I'm not sure that would be possible IRL, with two turrets that close, & 4 turrets concentrated on such a small patch. I bet the FG would really have to be trained aside almost always, which could cause a problem when nestling into a congested port. LOL bcoopactual, I like that. Yes, these were my first DNs (my abridging of BBs & BCs, not the games) and they were primarily designed to slaughter Bs. It would have been better armored if it were a ADEY, or AFKY (also upgrade possible, bonus) but only having 6 guns to a side felt unsatisfactory. I am not even sure a 14" shell wouldn't have defeated a 13" armored turret at 10k yards, so I am not sure how much it mattered. It would all depend on France's AP development I think.
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Post by aeson on Nov 2, 2018 4:59:24 GMT -6
I bet the FG would really have to be trained aside almost always, which could cause a problem when nestling into a congested port. They could be trained aft, if there's nothing in the way.
Interesting that they're so tightly packed that the F and G turrets' guns are overlaid on D and E turrets; I don't think I've ever seen FG overlap DE like that in Rule the Waves v1.34b1, though it's not a combination I use all that often on anything other than CLs, and then almost always only with single guns rather than twin turrets.
It also occurs to me that the turret positions seem a bit off compared to what I'm used to in Rule the Waves v1.34b1; the forward pair of wing turrets on your Von der Tann look to be about in the usual position of F and G relative to A, but the after pair are too far forward for H and I, unless Rule the Waves 2 has more turret positions.
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Post by garrisonchisholm on Nov 2, 2018 11:35:53 GMT -6
Maybe I just haven't noticed because I've been in play-it-til-it-breaks mode. I'll do a side-by-side comparison of main deck turret locations on a 23,000 ton hull tonight using both 134b1 & the latest 2alpha, and if they don't match up I will post the images.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 2, 2018 14:46:26 GMT -6
"Play it til it breaks"... Lol, I guess you expected to break something else then
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Post by garrisonchisholm on Nov 2, 2018 15:15:07 GMT -6
LOL My friend, the "post-credit scene" for RTW2 will have Lots of amusing content!
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Post by garrisonchisholm on Nov 2, 2018 23:09:14 GMT -6
I bet the FG would really have to be trained aside almost always, which could cause a problem when nestling into a congested port. They could be trained aft, if there's nothing in the way.
Interesting that they're so tightly packed that the F and G turrets' guns are overlaid on D and E turrets; I don't think I've ever seen FG overlap DE like that in Rule the Waves v1.34b1, though it's not a combination I use all that often on anything other than CLs, and then almost always only with single guns rather than twin turrets.
It also occurs to me that the turret positions seem a bit off compared to what I'm used to in Rule the Waves v1.34b1; the forward pair of wing turrets on your Von der Tann look to be about in the usual position of F and G relative to A, but the after pair are too far forward for H and I, unless Rule the Waves 2 has more turret positions.
And the answer to this query can be found here. nws-online.proboards.com/thread/1614/bit-turret-positions-marching-all
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Post by aeson on Nov 3, 2018 8:11:53 GMT -6
So it turns out that running a 0% research budget on the 100% research setting from the start of the game isn't completely terrible, at least early on: Surprisingly enough, I think about half of that has come from domestic technological development rather than from purchases of foreign technology (and none thus far from espionage, though at Low espionage levels that's not too surprising).
Given that I'm running three to five years behind the nominal tech curve in every area, I cannot say that it's remotely good, but it's not as bad as I expected it to be. Granted, it's early yet, and the Soviet Union in this game is proving only slightly more popular than its real-world counterpart despite overthrowing the Tsar and successor government at least 18 years early (the other powers are so touchy; I've only tried spreading the revolution to Belgium thus far) so I don't know how well seeking to purchase ships overseas will go, if I decide to resort to that.
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Post by garrisonchisholm on Nov 5, 2018 11:06:47 GMT -6
Find me a diplomat, and find me a plank.
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