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Post by HolyDragoon on Apr 5, 2017 15:35:00 GMT -6
10.1904, tentions with UK - high yellow (7?) got an event "UK wants to make a 5 year defence pact with you. Are you in?" (well.. close to that) My thoughts: WTF? Do I get free green relations and alliance? I agreed. My budget went lower, tensions went lower. "Deal wasn't set, debates concluded on opposite demands" (or close to that) 11.1904 Spies found out about new british BB: only 2 centerline turrets... WTFWTFWTF Didn't you show this Nassau clone somewhere else already? I'm pretty sure I saw something about this being discussed before...
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Post by bcoopactual on Apr 5, 2017 17:07:10 GMT -6
Not that big of a deal. The Nassau clone is pretty popular for the AI as one of their first BB designs. In my current game the British built a similar design for their first BB despite having the main battery wing turrets, 3 centerline and 4 centerline turrets techs researched but none of the superimposed. So no reason they couldn't have built a Dreadnought configuration although they may not have the engine techs to get the speed they want. That design I referenced above is only an 18 knot design. It's possible the template for a Dreadnought clone requires a higher speed since the historical ship had a speed of 21 knots. It's also possible that they were just copying the French who started their own Nassau clone prior to.
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Post by ikahime on Apr 6, 2017 1:27:11 GMT -6
I hate Nassau types so much.
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Post by konstantinua00 on Apr 6, 2017 7:24:23 GMT -6
Damn, my fault I misremembered reading im manual definition of BB as a ship with 3+ centerline high calliber guns... There's no limitation in turrets not being centerlined
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Post by HolyDragoon on Apr 6, 2017 11:17:52 GMT -6
It doesn't even need to be 3 centerline, I had low tech games where a ship with 2 centreline turrets was considered a BB.
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Post by Noname117 on Apr 6, 2017 15:09:55 GMT -6
I think ships with 2 quad turrets are considered BBs. Although with that being said in my 1% tech game I've had AI pre-dreadnoughts classified as BBs.
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menic
New Member
Posts: 13
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Post by menic on Apr 17, 2017 10:57:00 GMT -6
Not so great humor... my ship, a CA with 2/10' was targeting an LT in an enemy harbour... but the target was beyond the range of the guns!
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Post by konstantinua00 on Apr 17, 2017 11:14:41 GMT -6
menic, shots were fired before leaving the gun range and only landed some time after that
but still, fun
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menic
New Member
Posts: 13
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Post by menic on Apr 18, 2017 4:39:15 GMT -6
menic, shots were fired before leaving the gun range and only landed some time after that but still, fun If I use the circle of the main gun range, it showed that the target was out the range. So it was impossible to perform the mission. Anyway, not a so great problem. :-)
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Post by joebob73 on Apr 22, 2017 13:27:00 GMT -6
So, I was in a late-game battle against Russia, and they still had one of their early-game dreadnoughts sitting around. Somehow, when I reloaded the game from a save, one of my own legacy fleet CAs was on a full-speed collision course with it. They collided, and the Russian dreadnought sank within 5 minutes, while my cruiser, 4k tons lighter, continued on with minimal damage. The ship that took the hit Yes, part of the damage log is missing, but that's due to a save bug.
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Post by Noname117 on Apr 22, 2017 13:36:23 GMT -6
How'd you get 13" guns on a legacy CA?
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Post by joebob73 on Apr 22, 2017 13:46:14 GMT -6
How'd you get 13" guns on a legacy CA? Built her in a British shipyard with 22 knot speed and 6" belt. Any more on either of those values and you get a BC or a B. But a CA with such weaponry is absolutely devastating, and a squadron of them, later in that same game, sunk a British 1930's tech BC squadron while sustaining no losses itself. Enemy ships were armed with 10*14" guns, and were around 40k tons each. My cruisers were 16k tons each, and armed with 4*13" guns. 4 modern battlecruisers vs 6 ancient cruisers, and the old cruisers pull out an almost perfect victory-a 5th British BC escaped.
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Post by Noname117 on Apr 22, 2017 14:33:43 GMT -6
I thought the method to getting such CAs was triple turrets then replacing them, no clue how the game lets you build them with 13" guns from the start.
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Post by joebob73 on Apr 22, 2017 14:57:50 GMT -6
I thought the method to getting such CAs was triple turrets then replacing them, no clue how the game lets you build them with 13" guns from the start. As long as the speed is 22 knots or less and the belt armor is 6" or less you can build them as legacy CAs. Every game I have them sink at least one ship more than twice their displacement, so definitely a good investment.
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Post by klavohunter on May 10, 2017 20:15:09 GMT -6
At the turn of the new year 1935, World War Japan was ended with the stroke of a pen after 70 months of unrestricted submarine warfare on a scale never before seen.
What began as a simple war between the Empires of Japan and Russia over Japanese-owned Sakhalin soon drew in Germany and the United States when Japanese submarines repeatedly sank innocent passenger liners while destroying Russian merchant shipping. The Imperial Japanese Army was eager and capable of invading the Philippines, denying the US Navy's formidable battle-line a home port in Southeast Asia. Russia was forced into a compromise peace, and the submarine war against Germany and America intensified until England, France, and Italy joined the fight also in outrage over passenger liner sinkings.
Reluctant to directly engage the battle-proven Imperial Japanese Navy and be punished the way the Russians were, all nations held their capital ships back, and engaged in a war of dueling minesweepers and submarines, with the occasional heavy raider cruiser. Even mighty Britain was forced to take a compromise peace before the rest of their co-belligerents, perhaps memories of their past loss to Japan made England's protesting peoples weary of another war.
With 9 Unrest and mutinies in the fleet, I advised my government to accept the white peace that the world coalition offered.
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