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Post by davedave on Oct 7, 2018 12:19:38 GMT -6
none of which answers my question of why my torpedoes won't launch even when O am slightly ahead of and parallel to my opponent. Because you're doing it wrong, or your torps are out of range, or they're not in the firing angle of your launchers, or (I might be speculating but IIRC confirmation bias tells me it's happened) perhaps 'cos your ships are under heavy fire & therefore reluctant to launch.
I believe sea state also plays a factor, though this might just be for submerged tubes...?
This is a game I've just loaded up; 1923, night action with the cruiser group & its DD escort waaaaaaaaay out of control range.
The AI is launching torpedoes from my ships. Admittedly, especially early in the game, they're not this prone to letting fly.
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Post by davedave on Oct 7, 2018 12:20:31 GMT -6
Or are you talking about manual launches in Captain's mode?
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Post by hardlec on Oct 7, 2018 13:46:31 GMT -6
I am not doing it wrong. I am doing what has been advised, or what I know is historically correct, or what I have seen the computer do.
After the battle, in the AAR, there is a button to request details. I open this semi-easter-egg menu and find a list of ships in the battle. I can then click on an individual ship, and if I click just right, I get a screen of the ship. If I click the "Logs" button, an easter-egg I had no way to know was linked to more information, I see the blow-by-blow account of the ship.
The AI ships launch and reload torpedoes. Mine do not. I checked every ship every battle for three games.
Only in the Captains game can I manually order a launch, but even at that I do not get to aim. The computer does that.
I used to live in a city with a Casino. Someone asked me if I ever played the slot machines. "What? I'm gonna put my money in a machine and let a computer tell me if I get any back? Am I stupid? Did the casino owners build this magnificent building from people winning? No, I don't gamble." Take a risk, okay. This game is rigged.
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Post by boomboomf22 on Oct 7, 2018 20:19:25 GMT -6
I'm just gonna put this statement here and start ignoring him(harlec). YOU HAVE POSTED ALL OF 2 SCREENSHOTS. They weren't even particularly relevant to the discussion at the time. You have repeatedly gotten angry at those trying to help and you went full on rant mode at Bcoopactual, one of the most helpful people on this forum. I am forced to conclude that you are either a troll or a bitter old war gamer (based on your rant) who is unable to grasp the UI, has convinced himself the AI cheats (I have played this game for around 2 years now, basically only get torpedoed when I make a dumbass error), and doesn't really want the help offered, just wants to vent on the forum.
Good day to you, and to the rest of the forum I would recommend that y'all just ignore him... especially if he starts talking about torpedos.
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Post by rimbecano on Oct 7, 2018 22:53:12 GMT -6
(I have played this game for around 2 years now, basically only get torpedoed when I make a dumbass error), I'm going to second this, and lest harlec think he's being insulted, will also note that I make dumbass errors all the time: I have a tendency to be over-aggressive and to just kill the game if I lose anything heavier than a CL, rather than learning appropriate caution from my mistakes and risking allowing the enemy to break contact when his destroyers charge me in a stern chase, for example. It's not a tendency I'm proud of, but it is completely natural.
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Post by hardlec on Oct 14, 2018 6:17:52 GMT -6
I got this game to try my ideas for alternative history, not to learn the vagaries of an arcane system. There is very little flexibility in this game. I don't get to choose much regarding objectives. In fact, as an author trying out alternatives, I have almost no options at all. The computer balances it's lack of tatical options by using turret explosions etc. I once owned a backgammon game where, as the difficulty levels got higher the computer got to pick from 2 then 3 die rolls. Yes, the game was more difficult, but not more challenging. And without hesitation I will say this: If I am First Sea Lord or equivalent I order my scientists to develop the tech I want, I seldom have to make do from a lottery. I tell my scientists to develop triple turrets and to stop work on weird gun calibers.
This game is a waste of time and I regret having paid money for it.
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Post by hardlec on Oct 14, 2018 6:32:33 GMT -6
none of which answers my question of why my torpedoes won't launch even when O am slightly ahead of and parallel to my opponent. Because you're doing it wrong, or your torps are out of range, or they're not in the firing angle of your launchers, or (I might be speculating but IIRC confirmation bias tells me it's happened) perhaps 'cos your ships are under heavy fire & therefore reluctant to launch.
I believe sea state also plays a factor, though this might just be for submerged tubes...?
This is a game I've just loaded up; 1923, night action with the cruiser group & its DD escort waaaaaaaaay out of control range.
The AI is launching torpedoes from my ships. Admittedly, especially early in the game, they're not this prone to letting fly.
I play the game as presented. By 1923 the game is all but over. But you are right, by 1923 the human gets the same options the computer starts the game with.
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Post by williammiller on Oct 14, 2018 9:22:57 GMT -6
Sorry to hear you feel this way hardlec, but of course not everyone will enjoy every game they have ever purchased.
RTW is the best selling game (by a good margin) that we at NWS have ever produced, and from the remarks here on the forums (and ones we get directly from customers and see on other forums, etc) many many players do quite enjoy the game.
I wish you good luck and hope you find the game that is right for you and that you enjoy.
Thanks.
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Post by rimbecano on Oct 14, 2018 12:39:55 GMT -6
The computer balances it's lack of tatical options by using turret explosions etc. If you're getting turret explosions with any frequency at all, you're not adequately armoring your turrets. I never have turret explosions on capital ships, and rarely on light combatants. Your turret armor should be the thickest armor on the ship, and, in the mid to late game, at least one or two inches thicker than the caliber of your guns.
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Post by theexecuter on Dec 10, 2018 0:03:54 GMT -6
...and sometimes, people are so blind to the flaws of the game that they continue to defend AI behavior that makes the game 'not fun.'
I rebooted the game and played a bit for the last day. Still the same 'hey, time to **** on the player' behavior from the AI.
As Russia, do everything I can to avoid war with Germany. Still get into war with Germany in 1904. AI never gives me cruiser battles (where I am superior), but always gives me coastal raids and convoy defenses...where the German numerical superiority will tell. I do manage to do well in the destroyer raids. Of course, their ability to find and sink my transports evens out those paltry points.
Finally get into a night battle (where I have training and destroyer advantage), and the enemy torpedoes half my battle line while my ships do nothing.
At what point am I allowed to have an advantage?
Have bigger and better ships? Too bad, the enemy outnumbers you and therefore blockades you. Have more ships? You won't get to use them in combat. Sorry, your navy believes in honorable duels.
I haven't had a fun playthrough in the last half-dozen games. Ignore me and others all you want. I've stopped playing because I have other games that are more fun.
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Post by williammiller on Dec 10, 2018 13:13:32 GMT -6
...and sometimes, people are so blind to the flaws of the game that they continue to defend AI behavior that makes the game 'not fun.' I rebooted the game and played a bit for the last day. Still the same 'hey, time to **** on the player' behavior from the AI. ... I haven't had a fun playthrough in the last half-dozen games. Ignore me and others all you want. I've stopped playing because I have other games that are more fun. Really...in what way have we "ignored you and others"? You do understand that RTW (the first) is no longer under development, so no changes would be made to it at this point? And, BTW, we certainly do (and always have) consider and take into account what players here and elsewhere discuss/request/suggest...look at the history of changes in the original RTW game as one example. We already have been much influenced in our development of RTW2 by the numerous excellent suggestions and posts here concerning the new game, and I can assure you that will continue (even after the release).
I am sorry that you are unhappy, but you (in essence) claiming that other players here are fanboys (and thus ignore things because of that) is at the least not helpful, and at worst is insulting most of the other players here. Feel free to vent at me or the NWS design team all you want, but please do not insult the other members here.
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Post by theexecuter on Dec 10, 2018 14:17:31 GMT -6
Interesting.
You could have pointed out where I was wrong. Instead, you attack me for having the temerity to criticize the game.
What is the problem here? One person didn't have a good experience...talking about it ruins other peoples experience? That's logically absurd.
I insulted no one. Merely pointed out that the standard response in this thread to heavy handed AI issues is, 'git gud'. Thats hardly conducive to understanding the issue causing the unhappiness...or helping the unhappy to learn the game to avoid the unhappiness.
Criticism is often a positive thing. Perhaps we need to restart this conversation in a positive mood?
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Post by aeson on Dec 10, 2018 14:29:51 GMT -6
Interesting. You could have pointed out where I was wrong. Instead, you attack me for having the temerity to criticize the game. What is the problem here? One person didn't have a good experience...talking about it ruins other peoples experience? That's logically absurd. I insulted no one. Merely pointed out that the standard response in this thread to heavy handed AI issues is, 'git gud'. Thats hardly conducive to understanding the issue causing the unhappiness...or helping the unhappy to learn the game to avoid the unhappiness. Criticism is often a positive thing. Perhaps we need to restart this conversation in a positive mood? William Miller isn't attacking you for "having the temerity to criticize the game." He's criticizing your decision to accuse several of the rest of us of being such rabid fans of the game that we're blind to its flaws and don't listen to your complaints, which makes your post somewhat hostile.
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Post by williammiller on Dec 11, 2018 9:35:36 GMT -6
Interesting. You could have pointed out where I was wrong. Instead, you attack me for having the temerity to criticize the game. What is the problem here? One person didn't have a good experience...talking about it ruins other peoples experience? That's logically absurd. I insulted no one. Merely pointed out that the standard response in this thread to heavy handed AI issues is, 'git gud'. Thats hardly conducive to understanding the issue causing the unhappiness...or helping the unhappy to learn the game to avoid the unhappiness. Criticism is often a positive thing. Perhaps we need to restart this conversation in a positive mood? Firstly, you completely mis-characterized what I stated: "...attack me for having the temerity to criticize the game.", and secondly you claim I said or implied something that I never stated: "...talking about it ruins other peoples experience? That's logically absurd."
I will suggest at this point that we (all of us, myself included here) move on to more productive postings.
Thanks.
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Post by thatzenoguy on Dec 12, 2018 19:45:51 GMT -6
I have noticed the AI cheat with ship designs.
They can make short ranged cramped ships, which when I tried making/refitting the ship I captured, it said that was not allowed.
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