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Post by Fredrik W on Sept 20, 2018 13:13:56 GMT -6
My battleship was part of a fleet, all of the ships were undamaged. This is a situation where the hand of the AI came down and destroyed my ship to turn a major victory into a minor loss. Yorktown was so badly damaged after Midway it was under tow. This allowed the Japanese submarine to strike from ambush. I have had ships not quite make it back to port before. I know the difference. The "hand of the AI" is actually the hand of randomness, AKA good old bad luck. All submarine losses or sinkings by submarines after battle are due to random events, adjusted by damage state etc. They should happen just as often to you as to the enemy, all circumstances being equal.
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Post by hardlec on Sept 20, 2018 13:32:25 GMT -6
I usually build a lot of submarines, I usually have a 2:1 advantage over my opponent. My informal scorecard shows my opponent getting "bad luck" about twice a war (a mine or torpedo while retiring) while I have an event about 5 times in the same war. Now, it is possible that my opponent suffers losses at the same rate I do but it's not recorded, but Mata Hari should be telling me.
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Post by JagdFlanker on Sept 20, 2018 17:14:20 GMT -6
I usually build a lot of submarines, I usually have a 2:1 advantage over my opponent. My informal scorecard shows my opponent getting "bad luck" about twice a war (a mine or torpedo while retiring) while I have an event about 5 times in the same war. Now, it is possible that my opponent suffers losses at the same rate I do but it's not recorded, but Mata Hari should be telling me.
sounds like your ASW/CP numbers might be too low - i go with triple MS than the minimum, and i might get an occasional ship sunk by a sub but rarely more than 1 every war or couple years of war
also if you like having a big navy it is very possible you are playing a numbers game, increasing your chances of bad dice rolls
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Post by bcoopactual on Sept 20, 2018 17:22:50 GMT -6
And if you don't build MS types, or you wait till you are at war to build them, which I believe you stated in an earlier post, then you are vulnerable to strategic mine warfare events which will cause the "ship X struck a mine and was sunk/damaged" events. AMC, which the AI like to build, can be built with mines either from the beginning of the game or from when Active Mine Warfare is researched but either way, well before you can put them on DD/CL.
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Post by aeson on Sept 20, 2018 19:05:32 GMT -6
AMC, which the AI like to build, can be built with mines either from the beginning of the game or from when Active Mine Warfare is researched but either way, well before you can put them on DD/CL. It's from the beginning of the game.
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Post by bcoopactual on Sept 20, 2018 20:35:43 GMT -6
Thanks for clarifying aeson.
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Post by hardlec on Sept 21, 2018 9:58:38 GMT -6
So, mines are like torpedos. A weapon I put on my ships when I can but which I can never voluntarily employ.
I have decided to add minesweepers to my fleet. I will add them to a class of small DDs (DEs actually) but I remain dis-satisfied by having weapons I can't deploy.
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Post by bcoopactual on Sept 21, 2018 17:22:20 GMT -6
Mine warfare is handled behind the scenes at the strategic level. Every ocean area has a strategic mine warfare value for you and the enemy. Mine equipped ships add to the value, minesweepers lower that value. The higher the value is the more likely it is to get an event that say a ship was hit by a mine and damaged/sunk. And yes, I see messages stating that enemy ships were damaged/sunk by mines.
You don't have to use mines but the AI does so I recommend deploying minesweepers in any ocean area you have your battlefleet. They will work as minesweepers in either AF or CP/ASW mode so they can do double duty if you put them in CP/ASW mode. As a US player, I do see a bug where minesweepers in CP/ASW mode in foreign waters (specifically Northern Europe) will migrate towards the North American East Coast on their own. So MS in Northern Europe I leave in AF.
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Post by hardlec on Sept 23, 2018 11:37:30 GMT -6
I have added MS to the fleet again. I rebuild them and then mothball them after a war. I will try to have enough MS to cover all my CP/ASW needs. I only stopped doing this because I needed to build new ships for the whole class every 5 years or so.
So minelaying submarines actually deploy mines?
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Post by archelaos on Sept 23, 2018 12:31:06 GMT -6
So, mines are like torpedos. A weapon I put on my ships when I can but which I can never voluntarily employ. I have decided to add minesweepers to my fleet. I will add them to a class of small DDs (DEs actually) but I remain dis-satisfied by having weapons I can't deploy. If you play on Capitan mode, you are allowed to fire torpedoes manually.
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Post by aeson on Sept 23, 2018 12:35:27 GMT -6
So minelaying submarines actually deploy mines? Yes. The automatic scrapping of minesweepers happens when they have the (O) status for more than a turn or so. They get the (O) status about seven or eight years after the last rebuild, so if you rebuild them every six or seven years you should be fine.
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Post by JagdFlanker on Sept 23, 2018 16:50:00 GMT -6
So minelaying submarines actually deploy mines? Yes. The automatic scrapping of minesweepers happens when they have the (O) status for more than a turn or so. They get the (O) status about seven or eight years after the last rebuild, so if you rebuild them every six or seven years you should be fine.
or rebuild them as soon as your last war is over - pretty rare the next war ends more than 10 years after your last war ended
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Post by cuirasspolisher on Sept 23, 2018 17:23:21 GMT -6
My battleship was part of a fleet, all of the ships were undamaged. This is a situation where the hand of the AI came down and destroyed my ship to turn a major victory into a minor loss. Yorktown was so badly damaged after Midway it was under tow. This allowed the Japanese submarine to strike from ambush. I have had ships not quite make it back to port before. I know the difference. The "hand of the AI" is actually the hand of randomness, AKA good old bad luck. All submarine losses or sinkings by submarines after battle are due to random events, adjusted by damage state etc. They should happen just as often to you as to the enemy, all circumstances being equal. I actually want to experience more submarine attacks than the AI, because it means more of my ships are surviving to be torpedoed after the battle than the AI's! In my experience, post-battle torpedo hits rarely sinks capital ships unless they have severe flooding. This is likely because (correct me if I'm wrong) the game doesn't seem to simulate the multiple torpedo hits that would result from a well-aimed salvo.
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Post by hardlec on Sept 24, 2018 8:35:19 GMT -6
In captain's mode you can manually fire a torpedo. You also forfeit most of your VP. In order to launch a torpedo you must get a firing solution. So as a puny human I must get to 1/2 torpedo range and be going no faster that 15 knots.
I usually thrash the AI in battle, even though the AI can use torpedoes and I can't.
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Post by boomboomf22 on Sept 24, 2018 10:01:36 GMT -6
What do you mean be going no faster than 15kts? The only tubes that have a speed restriction are underwater tubes and they cut off at 25.
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