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Post by dorn on Jul 29, 2019 14:44:02 GMT -6
If it had a sloped deck maybe that's why its a CA? You are right, it could be. It seems to me quite good cruiser no matter of that.
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Post by jishmael on Jul 29, 2019 15:48:08 GMT -6
Jean Bart.43d (7.28 KB) There you go, from my understanding it says its a CL with 5" B. which makes zero sense in 1900. Also it is a terrible cruiser. These things regularly get matched up against real CAs and die like flies. I think I've seen really weird CAs from France in my pre 1.6 brit save too: Jean Bart.12d (8.39 KB) Jules Ferry.12d (7.8 KB) basically they end up undergunned and underarmored (the design file for one of those says 12" belt?), and especially the jean barts just explode whenever something looks at them. Seriously I had like 4 or 5 flashfires on those in a single fight.
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Post by Adseria on Jul 30, 2019 10:19:19 GMT -6
So, I just finished a playthrough of the demo.
That's as high as tensions got.
I'm looking forward to the full game!
EDIT: To be fair, I just discovered that you can fight a fleet exercise after the demo ends. At least my time designing those cruisers and destroyers wasn't entirely wasted!
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Post by dorn on Jul 30, 2019 10:33:06 GMT -6
There you go, from my understanding it says its a CL with 5" B. which makes zero sense in 1900. Also it is a terrible cruiser. These things regularly get matched up against real CAs and die like flies. I think I've seen really weird CAs from France in my pre 1.6 brit save too: basically they end up undergunned and underarmored (the design file for one of those says 12" belt?), and especially the jean barts just explode whenever something looks at them. Seriously I had like 4 or 5 flashfires on those in a single fight. It has protected cruiser armour scheme. It has 2.5" sloped deck (in game belt) armour. Each 1 in file is 0.5" of armour.
It would be good to report it as bug as it should be protected cruiser, not armoured cruiser.
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Post by noshurviverse on Jul 31, 2019 1:02:34 GMT -6
As well as the best CA design I've ever seen. Its a swimming flashfire. 2" secondary guns being armored is interesting. 2" secondary guns being armored with 3" is really interesting. 2" secondary guns being armored with 3", when the main battery is armored with 2.5" is REALLY interesting.
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Deleted Member
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Post by Deleted on Jul 31, 2019 17:17:55 GMT -6
After a few hours of gunfire, my battleship fleet was not heavily damaged, neither was the Russian battleship fleet. Gunnery was just too uneffective to cause any damage or even hit. But after about 2 hours one of my battleship managed to hit enemy battleship with HE shell from its 6in secondary gun, and guess what, Russian ship went boom in a second. I think that the penetration value for 6in HE at such range was cca 0in, so I think that those French comrades managed to build a B ship with unarmored magazines. Cool enough... Attachments:
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Post by dorn on Jul 31, 2019 22:43:44 GMT -6
After a few hours of gunfire, my battleship fleet was not heavily damaged, neither was the Russian battleship fleet. Gunnery was just too uneffective to cause any damage or even hit. But after about 2 hours one of my battleship managed to hit enemy battleship with HE shell from its 6in secondary gun, and guess what, Russian ship went boom in a second. I think that the penetration value for 6in HE at such range was cca 0in, so I think that those French comrades managed to build a B ship with unarmored magazines. Cool enough... May be report it as a bug. Magazines has another protection around. So 6" HE shell should not pass through.
Just thinking. Is it possible that damage done through shell fire can damage protection enough that 6" HE shell can go through?
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Post by mycophobia on Jul 31, 2019 23:33:37 GMT -6
After a few hours of gunfire, my battleship fleet was not heavily damaged, neither was the Russian battleship fleet. Gunnery was just too uneffective to cause any damage or even hit. But after about 2 hours one of my battleship managed to hit enemy battleship with HE shell from its 6in secondary gun, and guess what, Russian ship went boom in a second. I think that the penetration value for 6in HE at such range was cca 0in, so I think that those French comrades managed to build a B ship with unarmored magazines. Cool enough... May be report it as a bug. Magazines has another protection around. So 6" HE shell should not pass through.
Just thinking. Is it possible that damage done through shell fire can damage protection enough that 6" HE shell can go through?
Doesn't seems to be the case, the ship above took only 1 hit
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Post by jishmael on Aug 1, 2019 5:42:45 GMT -6
May be report it as a bug. Magazines has another protection around. So 6" HE shell should not pass through.
Just thinking. Is it possible that damage done through shell fire can damage protection enough that 6" HE shell can go through?
Doesn't seems to be the case, the ship above took only 1 hit Can casemate hits leed to flashfires?
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Post by kotori87 on Aug 1, 2019 14:19:37 GMT -6
IIRC one of the ships at Tsushima suffered a magazine hit from a shot that fell short and splashed down, traveled under the water, punched through the hull below the armor belt, and then failed to detonate. This was the inspiration for the later Japanese "diving shells" from WWII. I can't find which ship it was, though.
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Post by mycophobia on Aug 1, 2019 14:25:26 GMT -6
IIRC one of the ships at Tsushima suffered a magazine hit from a shot that fell short and splashed down, traveled under the water, punched through the hull below the armor belt, and then failed to detonate. This was the inspiration for the later Japanese "diving shells" from WWII. I can't find which ship it was, though. Japanese Diving shell was more inspired by Japanese gunnery testing on the Tosa's hull. That said It is entirely possible that something similar happened in Tsushima as well.
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Post by aeson on Aug 1, 2019 16:17:42 GMT -6
Can casemate hits leed to flashfires? Yes, but if it's the same as in Rule the Waves not on 6" or lighter secondary guns, and anyways a secondary battery flashfire would be reported as something like "SEC * Flashfire" rather than "Magazine hit."
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Post by seawolf on Aug 1, 2019 16:44:22 GMT -6
Can casemate hits leed to flashfires? Yes, but if it's the same as in Rule the Waves not on 6" or lighter secondary guns, and anyways a secondary battery flashfire would be reported as something like "SEC * Flashfire" rather than "Magazine hit." Secondary Battery hit *Fire Started?
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Post by aeson on Aug 1, 2019 17:06:07 GMT -6
Yes, but if it's the same as in Rule the Waves not on 6" or lighter secondary guns, and anyways a secondary battery flashfire would be reported as something like "SEC * Flashfire" rather than "Magazine hit." Secondary Battery hit *Fire Started? No. That's a "normal" fire resulting from a hit in the secondary battery, which - so far as I am aware - can only kill the ship if it "rages out of control" and will not disable/destroy other guns or create flooding. Secondary flashfires are a distinct critical hit.
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Post by marcorossolini on Aug 2, 2019 1:58:07 GMT -6
-Somewhere in the halls of power in St Petersburg:
"Admiral, the designers at Lavochkin have developed a new fighter plane, are you interested in their proposal?"
"Excellent! Our first fighter! This is a historic moment. We must build airfields to accommodate them!"
"Airfields sir?"
Yes, it's January 1914, Russian designers have built what might be the world's fighter aircraft, certainly the first naval fighter, but the present administration doesn't know what a grassy field is.
edited for clarity
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