Post by seawolf on May 18, 2022 20:48:53 GMT -6
So as I've received a couple messages that my mods were hard to find, or weren't uploaded to the forums, I've consolidated all of the most updated versions into a mediafire folder.
Nearly all of these were designed before the current update, so please let me know if anything has been broken by 1.26.
Description of Mods
Historical Starts
Historical Scenarios Consolidated
-Contains Battle of the Denmark Strait, Battle of River Plate, and Battle of Cape Esperance scenarios
DOWNLOAD
Historical 1900 Fleets
-A fully complete historical remake of the 1900 start, from the largest pre-dreadnoughts down to small torpedo boats and colonial corvettes
-This mod consists of a set of save games you can copy to your save file and play, with no modifications to the base game
-This mod contains over 300 ship classes and each individual start begins with over 1000 ships, including many new types of ships not seen in the stock game such as broadside ironclads, monitors, and torpedo cruisers
DOWNLOAD V1.1 (July 2022)
Historical 1914 Fleets
-Beta version of a WWI Mod, starts in August 1914
DOWNLOAD Beta V.6
Historical 1922 Fleets
-This mod creates a large number 1920 starts, allowing you to start from historical fleets instead of auto-generated ones
-Each of the starts is pre-created and begins in January 1922, with the signing of the Washington Naval Treaty
-Like the base game you can also choose to not have the Washington and Versailles Treaties
DOWNLOAD V2.1
Rule the Waves-1939
-New RTW start set in late 1939.
-Includes full historical rosters for ships built during WWII
-Historical Aircraft, Coastal Defenses, and Submarines
-This new type of historic ships mod runs off a .exe that creates save files, removing the restrictions and size of the older mods
-Currently not compatible with Linux or Windows 7, dm for workarounds if you still want to play the mod
DOWNLOAD V1.4
Rule the Waves-1936
Older version of RTW1939, missing features but will work with all computers. Not all bugs are fixed given work moved to 1939
DOWNLOAD V1.3
Mechanic Changes
Belt Armor Mod
-This mod adjusts the weight of belt armor, making it closer to real life values
-It also slightly increases the effectiveness of inclined belt
-This mod is a bit complex to use as it runs off a background program, and you have to design your ships based off of modified values.
DOWNLOAD V1.01
Coastal and Generic Ship Images
-This mod adds ship images to all coastal defenses, land installations, and generic ships like merchants and motor torpedo boats
-Also makes some small modifications to merchant ships
DOWNLOAD V1.1
Semi-Historical AI Designs
-This mod entirely revamps, replaces, and expands AI designs for DDs, CLs, CAs, Bs, BBs, BCs, CVs, and CVLs across all time periods, adding or changing 445 templates. Most of these designs come from my historic legacy fleet mods.
DOWNLOAD V1.6
Semi-Historical AI Designs for BAM
-Enables Semi-Historical AI Designs to work with the Belt Armor Mod
DOWNLOAD V1.6
Weaker Aircraft Mod
-Very few aircraft will ever carry torpedoes, there's a random chance for MB to get them
-Max late game bomb load reduced to two 1400lb bombs for all types(No more 2000lb bombs from fighters)
-AP Bombs and Bombentorpedo removed
DOWNLOAD
Delayed Aerial Torpedoes
-This mod makes it so all strike aircraft only can carry bombs until 1930
DOWNLOAD
(The next two only work until 1950 due to hardcoded jets)
No Wheeled Aircraft
-Removes all aircraft except airships, flying boats and floatplanes
DOWNLOAD
Absolutely no Aircraft
-Removes all aircraft from the game
DOWNLOAD
Unrandom Tech/Ultrarandom Tech
-This very simple mod removes random dice rolls from the technology progression, so you will not "skip" techs. Instead, all tech progression is based on research points
-And a version that does the opposite, tech is completely random, you can get SAMs before floatplanes and Quintuple torpedo tubes before triple turrets
DOWNLOAD Ultrarandom Tech
DOWNLOAD Unrandom Tech
New Speed Curves
-This is a mod to change most HP requirements for ships over 32 knots using physics calculations and to fix bugs related to the end of speed curves.
-This will allow you to make fast destroyers and cruisers that were possible in real life but not in game.
DOWNLOAD V1.2
Nearly all of these were designed before the current update, so please let me know if anything has been broken by 1.26.
Description of Mods
Historical Starts
Historical Scenarios Consolidated
-Contains Battle of the Denmark Strait, Battle of River Plate, and Battle of Cape Esperance scenarios
DOWNLOAD
Historical 1900 Fleets
-A fully complete historical remake of the 1900 start, from the largest pre-dreadnoughts down to small torpedo boats and colonial corvettes
-This mod consists of a set of save games you can copy to your save file and play, with no modifications to the base game
-This mod contains over 300 ship classes and each individual start begins with over 1000 ships, including many new types of ships not seen in the stock game such as broadside ironclads, monitors, and torpedo cruisers
DOWNLOAD V1.1 (July 2022)
Historical 1914 Fleets
-Beta version of a WWI Mod, starts in August 1914
DOWNLOAD Beta V.6
Historical 1922 Fleets
-This mod creates a large number 1920 starts, allowing you to start from historical fleets instead of auto-generated ones
-Each of the starts is pre-created and begins in January 1922, with the signing of the Washington Naval Treaty
-Like the base game you can also choose to not have the Washington and Versailles Treaties
DOWNLOAD V2.1
Rule the Waves-1939
-New RTW start set in late 1939.
-Includes full historical rosters for ships built during WWII
-Historical Aircraft, Coastal Defenses, and Submarines
-This new type of historic ships mod runs off a .exe that creates save files, removing the restrictions and size of the older mods
-Currently not compatible with Linux or Windows 7, dm for workarounds if you still want to play the mod
DOWNLOAD V1.4
Rule the Waves-1936
Older version of RTW1939, missing features but will work with all computers. Not all bugs are fixed given work moved to 1939
DOWNLOAD V1.3
Mechanic Changes
Belt Armor Mod
-This mod adjusts the weight of belt armor, making it closer to real life values
-It also slightly increases the effectiveness of inclined belt
-This mod is a bit complex to use as it runs off a background program, and you have to design your ships based off of modified values.
DOWNLOAD V1.01
Coastal and Generic Ship Images
-This mod adds ship images to all coastal defenses, land installations, and generic ships like merchants and motor torpedo boats
-Also makes some small modifications to merchant ships
DOWNLOAD V1.1
Semi-Historical AI Designs
-This mod entirely revamps, replaces, and expands AI designs for DDs, CLs, CAs, Bs, BBs, BCs, CVs, and CVLs across all time periods, adding or changing 445 templates. Most of these designs come from my historic legacy fleet mods.
DOWNLOAD V1.6
Semi-Historical AI Designs for BAM
-Enables Semi-Historical AI Designs to work with the Belt Armor Mod
DOWNLOAD V1.6
Weaker Aircraft Mod
-Very few aircraft will ever carry torpedoes, there's a random chance for MB to get them
-Max late game bomb load reduced to two 1400lb bombs for all types(No more 2000lb bombs from fighters)
-AP Bombs and Bombentorpedo removed
DOWNLOAD
Delayed Aerial Torpedoes
-This mod makes it so all strike aircraft only can carry bombs until 1930
DOWNLOAD
(The next two only work until 1950 due to hardcoded jets)
No Wheeled Aircraft
-Removes all aircraft except airships, flying boats and floatplanes
DOWNLOAD
Absolutely no Aircraft
-Removes all aircraft from the game
DOWNLOAD
Unrandom Tech/Ultrarandom Tech
-This very simple mod removes random dice rolls from the technology progression, so you will not "skip" techs. Instead, all tech progression is based on research points
-And a version that does the opposite, tech is completely random, you can get SAMs before floatplanes and Quintuple torpedo tubes before triple turrets
DOWNLOAD Ultrarandom Tech
DOWNLOAD Unrandom Tech
New Speed Curves
-This is a mod to change most HP requirements for ships over 32 knots using physics calculations and to fix bugs related to the end of speed curves.
-This will allow you to make fast destroyers and cruisers that were possible in real life but not in game.
DOWNLOAD V1.2