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Post by trenton59 on Oct 13, 2015 18:39:42 GMT -6
The Italians also modified the main armament of several battleships in the 1930-40 period, although in a different way to what is being discussed.
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Post by ccip on Oct 15, 2015 14:32:31 GMT -6
This is a good approach! Though I also wonder how different it might have turned out if not for the war and subsequent treaties, which put most of the good candidates for such rebuilds out of service. But that's the kind of what-if that historians hate but RTW thrives on
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Post by garychildress on Oct 15, 2015 19:52:02 GMT -6
Only recently discovered that we can change the deck color of our ships but is anyone else having this problem? I'm currently playing as Japan and tried setting the deck color of my ships to something other than the default gray. When I did this and then started a new game, nothing changed on the color of my ships. Then I went in and changed the color for Germany and noticed that the deck color for Japanese ships had changed to the color I selected for Germany. When I play a game as Germany the deck color points to Germany as normal. So far I have only noticed this for Japan because that's who I'm playing right now. So I don't know if any other country deck colors are affected that way.
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Post by ccip on Oct 15, 2015 19:54:37 GMT -6
I think that's been an issue from the start - the country names don't correspond to what it lists in the colours. I'm not sure how the game determines this - I think it has to do with the country's slot number for a particular campaign.
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Post by tmp on Oct 15, 2015 20:03:57 GMT -6
This option doesn't seem to work reliably for me -- I set the colour and sometimes it takes and sometimes it doesn't, and it also seems to only affect certain ship classes without rhyme nor reason (one time it'd paint decks of CLs and BCs but not BBs, some other time it'd only colour the BBs and nothing else. The "apply to DDs" switch also doesn't appear to do anything. That's in the turn mode, maybe it works more accurately when you're in the battle module, I haven't tested it.
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Post by Fredrik W on Oct 16, 2015 11:10:02 GMT -6
The nation indexes were for SAI and don't correspond to the nation indexes in RTW. Will see if I can fix that. Thanks.
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Post by fredsanford on Oct 16, 2015 17:11:27 GMT -6
So far as turret rebuilds, it might bear noting that pretty much all of historical turret rebuilds actually done were driven by treaty limitations. If no such limitations existed, I wonder how many of those projects would have passed a rigorous cost-benefit analysis versus a 'new build' alternative. I tend to think the rebuilding as done in game doesn't really capture all the negatives of rebuilding or altering an existing hull. Maybe the cost of turret replacements is a little too low? I think extensive ship rebuilds should really be looked at as a sub-optimal solution in normal (i.e. non-treaty restricted) circumstances.
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Post by sabratha on Oct 18, 2015 12:07:27 GMT -6
Seeing some odd weights when designing ships, presumably due to the changes to gun/turret weights - moving between 10in, 11in and 12in on a B design in a new game (1901) seems to go up and then down in weight available. There should be no changes to this. Could you please give steps to replicate? I'll try to do so, but seen a similar issue - designed a protected crusier at the start of the game (actual game, not legacy) and at 4400 she was overweight, so I brought her down to 4600 and the weight was ok. But when I raised weight to 4800 (not adding any armor or guns etc) she suddenly was overweight again :/
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Post by garychildress on Oct 19, 2015 19:27:34 GMT -6
Received the following error message. The turn before I received a dialogue box asking what I wanted to do about a destroyer mysteriously blowing up in port. I clicked on the 2nd option which sent me to war against Japan. Instead of starting off with a surprise attack against me from Japan, I received the error message below. The game didn't crash, I can still play on but for some reason it skipped the usual surprise attack from Japan.
Attachment Deleted
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Post by rockmedic109 on Oct 19, 2015 20:05:17 GMT -6
Received the following error message. The turn before I received a dialogue box asking what I wanted to do about a destroyer mysteriously blowing up in port. I clicked on the 2nd option which sent me to war with Japan. Instead of starting off with a surprise attack from Japan, I received the error message below. The game didn't crash, I can still play on but for some reason it skipped the usual surprise attack from Japan.
I've seen this once in 1.2. I do not know if it is a bug or if this pops up when Japan does not initiate a surprise attack. I do not believe Japan automatically gets a sneak attack.
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Post by garychildress on Oct 19, 2015 20:21:38 GMT -6
If I'm not mistaken, shouldn't there be a dialogue box that says, "Japan declines attack" or "Insufficient forces available" or something like that if Japan either declines or can't muster enough forces? I'm currently playing as CSA2 and have no possessions anywhere near Japanese waters so I don't think Japan could have done a surprise attack halfway around the world. My only possessions are in the Caribbean, Northeast US coast and Angola. It appears to be some sort of error but, like I say, I'm just playing through and it has had no real effect on the gameplay.
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Post by gornik on Oct 20, 2015 3:45:27 GMT -6
I see this error message every time Japan try surprise attack at distant country without possessions at Far East. (Maybe, there is check conflict: on the one hand, surprise attack may be generated, as enemy has ships in same zones with Japanese ones, on the other hand, there are no possessions with pre-set surprise attack battle type, so battle can't start)
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Post by Fredrik W on Oct 20, 2015 11:55:53 GMT -6
If there enemy nation has no possessions near Japan, there will be no surprise attack, but there should be no error message.
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Post by tmp on Oct 27, 2015 15:13:15 GMT -6
from 1.22 patch notes
"* Adjusted turret positions in the graphic display for ships with Nelson/Richelieu/G3 configuration (A, B, L or Q turret only)."
on this note, there's also minor display bug with A + C turrets, causing them to overlap, if the ship isn't equipped with at least one rear turret (V position, or farther aft) It's also present in v1.21 and possibly earlier builds.
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Post by gornik on Oct 31, 2015 11:34:51 GMT -6
Minor graphic bug in 1.22 release version, never seen before: Attachment DeletedDeck colour turn black for specific ship type in battle (only in information window).
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